Player Matchup

Danzaburou
Danzaburou
EthanG4975
Danzaburou
Level 24
God Stats
0W - 3L
1,317 SR
Queue Stats
91W - 91L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Hati991
Sun Wukong
Level 29
God Stats
4W - 7L
1,192 SR
Queue Stats
90W - 125L
1,253 Elo+
Party 2
Ra
Ra
Madness66000
Ra
Level 17
God Stats
5W - 9L
1,687 SR
Queue Stats
121W - 85L
1,573 Elo+
Solo
Geb
Geb
Mr Plasmon
Geb
Level 27
God Stats
23W - 17L
1,515 SR
Queue Stats
97W - 111L
1,231 Elo+
Party 2
Loki
Loki
NeuroFunkMeldon
Loki
Level 30
God Stats
6W - 5L
1,583 SR
Queue Stats
107W - 145L
1,280 Elo+
Party 2
Team Averages
Level 25
1,459 SR
1,378 Elo+

VS

Team Averages
Level 18
1,483 SR
1,353 Elo+
Neith
Neith
AdryIbeas14
Neith
Level 16
God Stats
16W - 12L
1,338 SR
Queue Stats
36W - 39L
1,203 Elo+
Party 1
Cthulhu
Cthulhu
Creativeraven21
Cthulhu
Level 15
God Stats
2W - 1L
1,685 SR
Queue Stats
4W - 6L
1,149 Elo+
Party 1
Fenrir
Fenrir
PantairAA
Fenrir
Level 13
God Stats
6W - 5L
1,293 SR
Queue Stats
28W - 21L
1,408 Elo+
Solo
Thanatos
Thanatos
futuristic-bear2
Thanatos
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
273W - 236L
1,646 Elo+
Solo
Agni
Agni
igorniester
Agni
Level 27
God Stats
4W - 4L
1,598 SR
Queue Stats
86W - 108L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EthanG4975
Danzaburou
11
1 / 4 / 1
6,832
526
3,552
8,204
2,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Hati991
Sun Wukong
11
4 / 2 / 3
6,907
531
3,388
4,985
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 2 / 2
8,390
645
7,009
6,101
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 4 / 0
6,424
494
3,818
8,786
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 4 / 4
7,427
571
7,184
9,651
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
6,963
536
5,106
6,221
2,035
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 3
7,030
541
3,785
9,365
7,948
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
PantairAA
Fenrir
12
0 / 4 / 5
7,137
549
3,870
10,555
6,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
11 / 6 / 2
8,098
623
10,319
11,236
3,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
3 / 4 / 2
6,603
508
2,521
5,981
1,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
16
Kills
16
16
Deaths
18
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
1
4
3
0.63
L
Danzaburou
EthanG4975
Danzaburou
1
4
1
0.38
L
Sun Wukong
Hati991
Sun Wukong
4
2
3
2.75
L
5
2
2
3
L
0
4
0
0
L
6
4
4
2
W
Fenrir
PantairAA
Fenrir
0
4
5
0.63
W
11
6
2
2
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,951
Damage
25,601
37,727
Taken
43,358
17,524
Mitigated
21,208
7,035
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,106
2,083
0
1,357
6,221
2,035
361
3,118
3,103
0
31,886
W
3,785
528
0
233
9,365
7,948
862
2,327
6,939
23,922
0
L
Danzaburou
EthanG4975
Danzaburou
3,552
1,757
0
855
8,204
2,354
81
1,327
6,852
0
35,719
L
Sun Wukong
Hati991
Sun Wukong
3,388
526
0
767
4,985
2,104
69
797
4,188
0
18,037
L
7,009
711
757
2,086
6,101
4,098
914
1,546
4,505
42,092
0
L
3,818
41
0
677
8,786
6,410
124
1,165
7,621
22,743
0
L
7,184
2,483
0
1,893
9,651
2,558
666
1,372
8,255
0
26,996
W
Fenrir
PantairAA
Fenrir
3,870
266
0
3,700
10,555
6,070
564
2,630
7,694
0
34,820
W
10,319
3,503
0
7,369
11,236
3,825
0
1,264
9,914
0
33,287
W
2,521
89
0
270
5,981
1,330
0
1,092
4,881
23,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
35,831
252
Minions Killed
274
0
Camps Cleared
0
1,290,598
Distance Traveled
1,171,947
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,963
536
62
5
0
250,400
1
W
Cthulhu
7,030
541
49
4
0
194,551
0
L
Danzaburou
6,832
526
61
5
0
208,626
4
L
Sun Wukong
6,907
531
41
3
0
271,413
1
L
Ra
8,390
645
87
7
0
255,696
5
L
Geb
6,424
494
28
2
0
289,230
0
L
Loki
7,427
571
35
3
0
265,633
2
W
Fenrir
7,137
549
69
5
0
242,228
2
W
Thanatos
8,098
623
54
4
0
263,552
0
W
Agni
6,603
508
40
3
0
221,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role