Player Matchup

Neith
Neith
Arch_Seraphim
Neith
Level 107
God Stats
15W - 15L
1,601 SR
Queue Stats
52W - 55L
1,611 Elo+
Party 3
Fenrir
Fenrir
Issei420
Fenrir
Level 6
God Stats
4W - 4L
1,801 SR
Queue Stats
7W - 8L
1,609 Elo+
Party 4
Baron Samedi
Baron Samedi
Lenixyon
Baron Samedi
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Murddox
Cthulhu
Level 4
God Stats
1W - 2L
1,332 SR
Queue Stats
1W - 2L
1,218 Elo+
Party 3
Bakasura
Bakasura
Venan
Bakasura
Level 18
God Stats
12W - 15L
1,494 SR
Queue Stats
20W - 26L
1,428 Elo+
Solo
Team Averages
Level 33
1,546 SR
1,473 Elo+

VS

Team Averages
Level 22
1,480 SR
1,456 Elo+
Baron Samedi
Baron Samedi
Railös
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,636 Elo+
Solo
Fenrir
Fenrir
Sendit02
Fenrir
Level 27
God Stats
24W - 33L
1,316 SR
Queue Stats
77W - 68L
1,470 Elo+
Party 2
The Morrigan
The Morrigan
chicheeks
The Morrigan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 135L
1,347 Elo+
Party 1
Neith
Neith
temper420
Neith
Level 18
God Stats
54W - 26L
1,622 SR
Queue Stats
72W - 61L
1,488 Elo+
Party 2
Ymir
Ymir
xXDbeltranXx
Ymir
Level 24
God Stats
20W - 18L
1,463 SR
Queue Stats
114W - 131L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 11 / 10
11,273
939
15,672
22,688
10,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Issei420
Fenrir
17
2 / 11 / 8
10,952
913
4,267
23,446
23,999
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Lenixyon
Baron Samedi
17
3 / 8 / 6
11,150
929
11,865
14,812
8,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Murddox
Cthulhu
17
1 / 8 / 5
10,446
871
8,434
24,919
21,513
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Venan
Bakasura
17
5 / 8 / 6
12,441
1,037
9,275
19,004
8,985
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Railös
Baron Samedi
19
5 / 4 / 29
12,852
1,071
25,728
12,765
7,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Sendit02
Fenrir
20
19 / 3 / 15
14,471
1,206
24,093
14,372
6,687
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
chicheeks
The Morrigan
19
2 / 0 / 22
11,702
975
3,851
2,360
1,032
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
temper420
Neith
20
13 / 3 / 18
12,960
1,080
29,518
11,503
5,024
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

20
7 / 2 / 32
13,448
1,121
14,530
14,949
17,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
162
12
Kills
46
46
Deaths
12
35
Assists
116
Player
Kills
Deaths
Assists
KDA
L
1
11
10
0.55
L
Fenrir
Issei420
Fenrir
2
11
8
0.55
L
Baron Samedi
Lenixyon
Baron Samedi
3
8
6
0.75
L
Cthulhu
Murddox
Cthulhu
1
8
5
0.44
W
Baron Samedi
Railös
Baron Samedi
5
4
29
4.88
W
Fenrir
Sendit02
Fenrir
19
3
15
8.83
L
Bakasura
Venan
Bakasura
5
8
6
1
W
The Morrigan
chicheeks
The Morrigan
2
0
22
13
W
Neith
temper420
Neith
13
3
18
7.33
W
7
2
32
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,513
Damage
97,720
104,869
Taken
55,949
73,124
Mitigated
36,958
8,803
Healing
14,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,672
5,133
1,079
1,627
22,688
10,599
0
10,576
11,969
0
57,096
L
Fenrir
Issei420
Fenrir
4,267
1,481
0
94
23,446
23,999
0
10,058
13,388
0
11,982
L
Baron Samedi
Lenixyon
Baron Samedi
11,865
1,525
3,124
1,157
14,812
8,028
0
8,070
6,742
27,438
0
L
Cthulhu
Murddox
Cthulhu
8,434
1,102
0
643
24,919
21,513
0
7,521
17,228
33,129
0
W
Baron Samedi
Railös
Baron Samedi
25,728
2,234
4,227
5,306
12,765
7,029
0
4,305
8,173
40,290
0
W
Fenrir
Sendit02
Fenrir
24,093
12,667
829
1,345
14,372
6,687
0
6,568
7,499
0
44,582
L
Bakasura
Venan
Bakasura
9,275
6,116
0
1,079
19,004
8,985
0
7,714
11,290
0
19,267
W
The Morrigan
chicheeks
The Morrigan
3,851
606
0
0
2,360
1,032
0
748
1,542
21,699
0
W
Neith
temper420
Neith
29,518
17,765
378
2,265
11,503
5,024
0
2,615
8,067
0
53,782
W
14,530
1,177
0
0
14,949
17,186
0
6,063
7,854
30,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,262
Gold Earned
65,433
216
Minions Killed
214
8
Camps Cleared
6
966,581
Distance Traveled
1,056,892
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,273
939
75
6
0
203,800
3
L
Fenrir
10,952
913
23
2
2
190,708
0
L
Baron Samedi
11,150
929
49
4
0
160,419
0
L
Cthulhu
10,446
871
42
4
0
219,829
2
W
Baron Samedi
12,852
1,071
33
3
1
188,902
0
W
Fenrir
14,471
1,206
48
4
4
238,254
0
L
Bakasura
12,441
1,037
27
2
6
191,825
0
W
The Morrigan
11,702
975
44
4
0
227,747
0
W
Neith
12,960
1,080
49
4
1
186,586
0
W
Ymir
13,448
1,121
40
3
0
215,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role