Player Matchup

Olorun
Olorun
Dracortssss
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,060 Elo+
Party 2
Hera
Hera
Dracortsssss
Hera
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,313 Elo+
Party 2
Bellona
Bellona
fritoXjugar
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 81L
1,504 Elo+
Party 2
Set
Set
iFaniPod
Set
Level 14
God Stats
1W - 4L
1,456 SR
Queue Stats
9W - 14L
1,364 Elo+
Party 3
Achilles
Achilles
skipper333
Achilles
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,364 Elo+
Party 3
Team Averages
Level 47
1,491 SR
1,321 Elo+

VS

Team Averages
Level 54
1,443 SR
1,422 Elo+
Heimdallr
Heimdallr
Axîlo
Heimdallr
Level 53
God Stats
7W - 7L
1,553 SR
Queue Stats
62W - 78L
1,427 Elo+
Party 1
Fenrir
Fenrir
Jontyxxx
Fenrir
Level 93
God Stats
5W - 2L
1,693 SR
Queue Stats
37W - 39L
1,463 Elo+
Party 1
Ares
Ares
Michael-RJ-Owen
Ares
Level 25
God Stats
3W - 4L
1,363 SR
Queue Stats
11W - 23L
1,306 Elo+
Party 1
Hera
Hera
RonanFinnegan
Hera
Level 56
God Stats
7W - 6L
1,260 SR
Queue Stats
503W - 513L
1,481 Elo+
Solo
Chaac
Chaac
davzinzan
Chaac
Level 41
God Stats
1W - 3L
1,343 SR
Queue Stats
37W - 47L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
1 / 4 / 7
10,457
455
10,492
15,878
5,548
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 8 / 5
10,683
464
11,501
13,472
5,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
fritoXjugar
Bellona
14
3 / 6 / 6
9,495
413
8,312
19,391
14,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
9 / 7 / 6
11,538
502
15,765
20,155
8,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
skipper333
Achilles
17
6 / 6 / 3
11,419
496
13,357
22,926
26,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Axîlo
Heimdallr
17
1 / 5 / 4
11,634
506
8,493
17,580
6,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Jontyxxx
Fenrir
20
14 / 4 / 7
13,616
592
18,509
19,391
8,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 9
10,003
435
3,218
16,524
13,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
12 / 3 / 6
15,571
677
22,762
14,433
6,567
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
davzinzan
Chaac
20
4 / 4 / 6
13,233
575
16,195
23,971
27,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
63
21
Kills
31
31
Deaths
21
27
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Axîlo
Heimdallr
1
5
4
0.6
L
Olorun
1
4
7
1.13
L
2
8
5
0.56
W
Fenrir
Jontyxxx
Fenrir
14
4
7
4.38
W
0
5
9
0.9
W
12
3
6
5
W
Chaac
davzinzan
Chaac
4
4
6
1.75
L
Bellona
fritoXjugar
Bellona
3
6
6
1
L
9
7
6
1.71
L
Achilles
skipper333
Achilles
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,427
Damage
69,177
91,822
Taken
91,899
60,350
Mitigated
62,726
17,730
Healing
30,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Axîlo
Heimdallr
8,493
3,318
111
4,755
17,580
6,873
3,923
6,938
10,617
0
85,941
L
Olorun
10,492
6,164
419
6,280
15,878
5,548
1,238
5,707
10,033
68,259
0
L
11,501
3,447
0
1,144
13,472
5,097
23
5,737
7,600
74,836
0
W
Fenrir
Jontyxxx
Fenrir
18,509
3,991
0
6,694
19,391
8,468
461
3,952
15,339
0
76,341
W
3,218
263
0
991
16,524
13,712
990
3,694
12,755
19,025
0
W
22,762
7,651
286
4,503
14,433
6,567
1,850
4,371
10,037
143,408
0
W
Chaac
davzinzan
Chaac
16,195
4,246
0
12,704
23,971
27,106
1,789
3,038
20,279
0
78,616
L
Bellona
fritoXjugar
Bellona
8,312
2,636
0
569
19,391
14,521
0
3,860
15,255
0
52,071
L
15,765
6,763
0
4,487
20,155
8,477
0
4,775
15,279
0
69,619
L
Achilles
skipper333
Achilles
13,357
2,601
0
4,831
22,926
26,707
0
5,399
16,736
20
46,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,592
Gold Earned
64,057
504
Minions Killed
645
0
Camps Cleared
0
2,097,650
Distance Traveled
2,176,700
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,634
506
129
6
0
375,413
3
L
Olorun
10,457
455
117
5
0
474,608
3
L
Hera
10,683
464
126
5
0
385,028
4
W
Fenrir
13,616
592
92
4
0
501,839
1
W
Ares
10,003
435
21
1
0
443,254
0
W
Hera
15,571
677
243
11
0
399,417
0
W
Chaac
13,233
575
160
7
0
456,777
3
L
Bellona
9,495
413
70
3
0
434,927
15
L
Set
11,538
502
108
5
0
412,596
0
L
Achilles
11,419
496
83
4
0
390,491
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role