Player Matchup

Izanami
Izanami
BrandaM
Izanami
Level 92
God Stats
3W - 2L
1,678 SR
Queue Stats
605W - 695L
1,471 Elo+
Party 3
Janus
Janus
RivetingJack645
Janus
Level 43
God Stats
7W - 11L
1,452 SR
Queue Stats
447W - 531L
1,383 Elo+
Party 2
Zeus
Zeus
RocotoFeo
Zeus
Level 81
God Stats
28W - 27L
1,339 SR
Queue Stats
479W - 536L
1,468 Elo+
Party 3
Baron Samedi
Baron Samedi
TonerickBR
Baron Samedi
Level 108
God Stats
8W - 5L
1,622 SR
Queue Stats
232W - 245L
1,481 Elo+
Solo
Da Ji
Da Ji
darks0lus
Da Ji
Level 52
God Stats
13W - 24L
1,340 SR
Queue Stats
248W - 292L
1,373 Elo+
Party 2
Team Averages
Level 75
1,487 SR
1,435 Elo+

VS

Team Averages
Level 69
1,623 SR
1,459 Elo+
Tsukuyomi
Tsukuyomi
MrSake
Tsukuyomi
Level 126
God Stats
9W - 10L
1,453 SR
Queue Stats
129W - 120L
1,491 Elo+
Party 1
Discordia
Discordia
NicxlasAx
Discordia
Level 43
God Stats
7W - 4L
1,682 SR
Queue Stats
67W - 78L
1,515 Elo+
Party 1
Fenrir
Fenrir
Pache_Racing1522
Fenrir
Level 84
God Stats
2W - 1L
1,752 SR
Queue Stats
29W - 33L
1,480 Elo+
Party 1
Izanami
Izanami
lu4np0tr40
Izanami
Level 48
God Stats
10W - 10L
1,384 SR
Queue Stats
19W - 28L
1,312 Elo+
Solo
Anubis
Anubis
metamorfo-zk
Anubis
Level 45
God Stats
3W - 2L
1,847 SR
Queue Stats
41W - 48L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrandaM
Izanami
9
1 / 2 / 0
5,734
521
3,171
5,115
1,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 2
5,485
499
2,787
5,741
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
11
1 / 2 / 0
6,048
550
3,199
6,119
1,953
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
TonerickBR
Baron Samedi
9
1 / 3 / 2
6,118
556
3,565
6,161
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
darks0lus
Da Ji
9
3 / 1 / 2
5,649
514
1,798
5,268
1,511
Boots

Boots

+6%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MrSake
Tsukuyomi
13
6 / 1 / 5
7,259
660
9,108
7,135
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
NicxlasAx
Discordia
12
2 / 1 / 0
6,689
608
2,438
3,467
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 0 / 1
6,059
551
2,689
5,722
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
lu4np0tr40
Izanami
10
0 / 2 / 1
5,697
518
1,356
5,331
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Anubis
11
1 / 2 / 4
6,255
569
1,532
4,780
1,687
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
12
12
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
BrandaM
Izanami
1
2
0
0.5
W
Tsukuyomi
MrSake
Tsukuyomi
6
1
5
8.5
W
Discordia
NicxlasAx
Discordia
2
1
0
2
W
3
0
1
3.5
L
0
4
2
0.25
L
Zeus
1
2
0
0.5
L
Baron Samedi
TonerickBR
Baron Samedi
1
3
2
0.67
L
Da Ji
darks0lus
Da Ji
3
1
2
4
W
Izanami
lu4np0tr40
Izanami
0
2
1
0.25
W
Anubis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,520
Damage
17,123
28,404
Taken
26,435
9,713
Mitigated
8,968
8,112
Healing
8,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BrandaM
Izanami
3,171
1,881
0
742
5,115
1,125
0
85
5,030
0
36,229
W
Tsukuyomi
MrSake
Tsukuyomi
9,108
2,889
0
2,999
7,135
2,514
146
2,657
4,388
0
42,927
W
Discordia
NicxlasAx
Discordia
2,438
0
0
960
3,467
1,124
0
2,018
1,449
32,982
0
W
2,689
427
306
1,314
5,722
2,265
0
1,263
4,459
0
15,843
L
2,787
132
0
1,478
5,741
996
275
1,134
4,607
24,963
0
L
Zeus
3,199
282
0
2,289
6,119
1,953
0
1,926
3,786
33,602
0
L
Baron Samedi
TonerickBR
Baron Samedi
3,565
349
707
2,238
6,161
4,128
297
228
5,933
18,697
0
L
Da Ji
darks0lus
Da Ji
1,798
409
0
658
5,268
1,511
84
150
5,078
0
19,650
W
Izanami
lu4np0tr40
Izanami
1,356
811
0
1,911
5,331
1,378
1,077
1,261
4,070
0
36,186
W
Anubis
1,532
53
0
789
4,780
1,687
356
1,980
2,518
26,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,034
Gold Earned
31,959
276
Minions Killed
324
0
Camps Cleared
0
934,849
Distance Traveled
1,041,672
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,734
521
71
6
0
179,243
2
W
Tsukuyomi
7,259
660
68
6
0
235,877
2
W
Discordia
6,689
608
79
7
0
189,971
2
W
Fenrir
6,059
551
29
3
0
228,732
1
L
Janus
5,485
499
52
5
0
181,099
0
L
Zeus
6,048
550
90
8
0
170,562
1
L
Baron Samedi
6,118
556
26
2
0
190,789
2
L
Da Ji
5,649
514
37
3
0
213,156
3
W
Izanami
5,697
518
88
8
0
173,616
2
W
Anubis
6,255
569
60
5
0
213,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role