Player Matchup

Neith
Neith
Haagsbeest_070
Neith
Level 68
God Stats
4W - 6L
1,472 SR
Queue Stats
80W - 106L
1,407 Elo+
Party 2
Ganesha
Ganesha
Nirleth
Ganesha
Level 116
God Stats
1W - 3L
1,831 SR
Queue Stats
45W - 55L
1,429 Elo+
Party 2
Tiamat
Tiamat
Skaidrum
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,205 Elo+
Party 2
Team Averages
Level 90
1,601 SR
1,347 Elo+

VS

Team Averages
Level 103
1,566 SR
1,816 Elo+
Rama
Rama
CCihan
Rama
Level 160
God Stats
9W - 6L
1,699 SR
Queue Stats
429W - 258L
1,684 Elo+
Party 1
Nu Wa
Nu Wa
DsOnlyBronze
Nu Wa
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 38L
1,934 Elo+
Party 1
Tyr
Tyr
Proximity12
Tyr
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 13L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 8 / 1
7,782
778
3,987
10,783
5,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Nirleth
Ganesha
9
0 / 4 / 4
6,333
633
2,237
13,089
9,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Skaidrum
Tiamat
9
1 / 8 / 3
6,785
679
3,973
8,484
4,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CCihan
Rama
12
8 / 0 / 9
8,925
893
12,987
6,378
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
5 / 3 / 11
8,055
806
11,437
5,608
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 2 / 9
8,302
830
4,124
6,465
4,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
20
20
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Rama
CCihan
Rama
8
0
9
12.5
W
5
3
11
3.5
L
4
8
1
0.56
L
Ganesha
Nirleth
Ganesha
0
4
4
0.5
W
7
2
9
5.75
L
Tiamat
Skaidrum
Tiamat
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,197
Damage
28,548
32,356
Taken
18,451
19,567
Mitigated
9,020
1,768
Healing
2,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
CCihan
Rama
12,987
10,302
0
130
6,378
2,597
498
2,446
3,807
0
39,750
W
11,437
2,693
0
1,073
5,608
1,604
886
1,883
3,550
32,094
0
L
3,987
1,505
0
1,194
10,783
5,273
0
3,439
7,050
0
17,146
L
Ganesha
Nirleth
Ganesha
2,237
203
0
30
13,089
9,767
0
4,379
8,402
12,619
0
W
4,124
860
0
1,077
6,465
4,819
262
1,929
4,411
0
9,525
L
Tiamat
Skaidrum
Tiamat
3,973
193
0
544
8,484
4,527
0
2,800
5,437
14,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,900
Gold Earned
25,282
71
Minions Killed
117
0
Camps Cleared
0
527,197
Distance Traveled
540,459
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,925
893
55
6
0
182,143
2
W
Nu Wa
8,055
806
44
4
0
169,746
2
L
Neith
7,782
778
34
3
0
164,939
0
L
Ganesha
6,333
633
1
0
0
188,680
1
W
Tyr
8,302
830
18
2
0
188,570
1
L
Tiamat
6,785
679
36
4
0
173,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role