Player Matchup

Cthulhu
Cthulhu
DanielNoob2005
Cthulhu
Level 16
God Stats
2W - 4L
1,460 SR
Queue Stats
17W - 21L
1,412 Elo+
Party 2
Fenrir
Fenrir
Juuniiin
Fenrir
Level 23
God Stats
1W - 1L
1,277 SR
Queue Stats
61W - 75L
1,421 Elo+
Solo
Osiris
Osiris
rolinhaALFA
Osiris
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 85L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
temp-436328
Nu Wa
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
21W - 16L
1,508 Elo+
Party 1
Neith
Neith
y_TheSnow_y
Neith
Level 18
God Stats
4W - 3L
1,489 SR
Queue Stats
22W - 29L
1,398 Elo+
Party 2
Team Averages
Level 23
1,445 SR
1,438 Elo+

VS

Team Averages
Level 25
1,472 SR
1,422 Elo+
Neith
Neith
ARI4Nm
Neith
Level 29
God Stats
3W - 4L
1,473 SR
Queue Stats
41W - 49L
1,440 Elo+
Solo
Sobek
Sobek
Gabriel-Paiva07
Sobek
Level 28
God Stats
1W - 2L
1,427 SR
Queue Stats
53W - 82L
1,401 Elo+
Solo
Scylla
Scylla
Kv0th4
Scylla
Level 29
God Stats
1W - 2L
1,396 SR
Queue Stats
66W - 65L
1,488 Elo+
Solo
Pele
Pele
OneTgl
Pele
Level 16
God Stats
8W - 12L
1,467 SR
Queue Stats
91W - 107L
1,371 Elo+
Solo
Bellona
Bellona
acaaka
Bellona
Level 25
God Stats
38W - 36L
1,595 SR
Queue Stats
138W - 153L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,228
482
4,021
12,432
4,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Juuniiin
Fenrir
12
4 / 1 / 3
7,684
512
4,788
8,326
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
16
7 / 1 / 3
9,291
619
11,789
14,487
10,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 0 / 3
9,996
666
12,258
5,437
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 6
7,017
468
6,049
4,835
1,571
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ARI4Nm
Neith
11
1 / 5 / 3
6,893
460
6,720
8,105
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 3 / 1
6,122
408
3,343
10,760
8,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Kv0th4
Scylla
11
0 / 5 / 0
6,685
446
5,092
8,775
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
OneTgl
Pele
12
2 / 3 / 0
7,196
480
2,013
10,287
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
acaaka
Bellona
10
1 / 7 / 0
6,777
452
6,475
15,287
10,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
23
Kills
5
5
Deaths
23
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
ARI4Nm
Neith
1
5
3
0.5
W
3
2
3
2.25
L
1
3
1
0.5
W
Fenrir
Juuniiin
Fenrir
4
1
3
5.5
L
Scylla
Kv0th4
Scylla
0
5
0
0
L
Pele
OneTgl
Pele
2
3
0
0.67
L
Bellona
acaaka
Bellona
1
7
0
0.14
W
Osiris
7
1
3
8.5
W
8
0
3
9.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,905
Damage
23,643
45,517
Taken
53,214
21,818
Mitigated
26,948
19,760
Healing
14,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ARI4Nm
Neith
6,720
3,125
0
2,185
8,105
3,031
726
2,611
5,368
0
34,387
W
4,021
883
0
3,612
12,432
4,990
565
3,529
8,840
21,036
0
L
3,343
589
99
3,790
10,760
8,331
30
3,848
6,730
20,693
0
W
Fenrir
Juuniiin
Fenrir
4,788
1,097
0
4,142
8,326
2,835
0
1,355
6,873
0
38,370
L
Scylla
Kv0th4
Scylla
5,092
601
0
1,010
8,775
2,462
0
4,548
3,901
37,363
0
L
Pele
OneTgl
Pele
2,013
672
0
3,074
10,287
3,062
0
2,156
7,997
0
36,639
L
Bellona
acaaka
Bellona
6,475
4,317
0
3,969
15,287
10,062
0
2,188
12,939
219
37,047
W
Osiris
11,789
6,767
0
7,703
14,487
10,387
0
158
14,329
0
60,270
W
12,258
2,163
0
1,912
5,437
2,035
2,306
1,622
3,629
67,992
0
W
6,049
2,595
0
2,391
4,835
1,571
728
1,606
3,227
0
38,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,216
Gold Earned
33,673
401
Minions Killed
342
0
Camps Cleared
0
1,395,966
Distance Traveled
1,252,337
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,893
460
71
5
0
229,791
5
W
Cthulhu
7,228
482
25
2
0
261,231
1
L
Sobek
6,122
408
37
2
0
242,908
0
W
Fenrir
7,684
512
68
5
0
291,418
4
L
Scylla
6,685
446
81
5
0
242,658
3
L
Pele
7,196
480
78
5
0
308,374
0
L
Bellona
6,777
452
75
5
0
228,606
0
W
Osiris
9,291
619
103
7
0
294,350
2
W
Nu Wa
9,996
666
135
9
0
281,515
4
W
Neith
7,017
468
70
5
0
267,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role