Player Matchup

Medusa
Medusa
BunnyDejavu
Medusa
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 7L
1,290 Elo+
Party 1
Erlang Shen
Erlang Shen
Kiddisimo
Erlang Shen
Level 137
God Stats
2W - 5L
1,271 SR
Queue Stats
99W - 94L
1,496 Elo+
Solo
Artio
Artio
Ringstrom
Artio
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 5L
1,290 Elo+
Party 1
Cerberus
Cerberus
SonicSpartan
Cerberus
Level 126
God Stats
13W - 10L
1,588 SR
Queue Stats
208W - 191L
1,529 Elo+
Party 2
Kukulkan
Kukulkan
TheShiningRod
Kukulkan
Level 98
God Stats
6W - 11L
1,354 SR
Queue Stats
162W - 148L
1,543 Elo+
Party 2
Team Averages
Level 115
1,443 SR
1,430 Elo+

VS

Team Averages
Level 105
1,681 SR
1,588 Elo+
Cerberus
Cerberus
Bimjo1080
Cerberus
Level 76
God Stats
4W - 6L
1,536 SR
Queue Stats
260W - 256L
1,549 Elo+
Party 3
Kali
Kali
H1ndu
Kali
Level 88
God Stats
7W - 6L
1,828 SR
Queue Stats
157W - 144L
1,552 Elo+
Solo
Tiamat
Tiamat
MalvadoD
Tiamat
Level 129
God Stats
0W - 1L
1,734 SR
Queue Stats
8W - 6L
1,758 Elo+
Solo
Geb
Geb
Mikimoto
Geb
Level 143
God Stats
27W - 17L
1,617 SR
Queue Stats
348W - 322L
1,545 Elo+
Solo
Neith
Neith
kollpy
Neith
Level 87
God Stats
7W - 3L
1,689 SR
Queue Stats
450W - 431L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 0 / 4
10,159
598
11,881
9,132
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
Kiddisimo
Erlang Shen
15
3 / 5 / 0
9,101
535
9,234
14,162
5,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artio
Ringstrom
Artio
13
1 / 2 / 7
8,431
496
5,243
14,945
13,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
SonicSpartan
Cerberus
17
1 / 1 / 4
10,059
592
8,894
12,804
9,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
TheShiningRod
Kukulkan
15
1 / 1 / 2
9,101
535
7,449
4,904
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bimjo1080
Cerberus
15
3 / 2 / 4
8,928
525
9,174
16,779
6,956
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kali
H1ndu
Kali
13
4 / 2 / 4
8,289
488
9,627
15,665
7,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
MalvadoD
Tiamat
15
1 / 0 / 1
8,403
494
3,646
6,418
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 4
7,104
418
3,220
11,179
6,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
kollpy
Neith
13
1 / 6 / 4
7,952
468
8,197
11,809
3,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
12
Kills
9
9
Deaths
12
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bimjo1080
Cerberus
3
2
4
2.5
W
Medusa
6
0
4
8
L
Kali
H1ndu
Kali
4
2
4
3
W
Erlang Shen
Kiddisimo
Erlang Shen
3
5
0
0.6
L
Tiamat
MalvadoD
Tiamat
1
0
1
1.5
L
0
2
4
1
W
Artio
Ringstrom
Artio
1
2
7
2.25
W
Cerberus
SonicSpartan
Cerberus
1
1
4
3
W
Kukulkan
TheShiningRod
Kukulkan
1
1
2
2
L
Neith
kollpy
Neith
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,701
Damage
33,864
55,947
Taken
61,850
33,972
Mitigated
28,038
22,198
Healing
21,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bimjo1080
Cerberus
9,174
675
0
8,227
16,779
6,956
0
8,034
8,407
63,066
0
W
Medusa
11,881
6,298
0
4,210
9,132
3,079
312
1,336
7,796
0
70,375
L
Kali
H1ndu
Kali
9,627
4,722
0
3,448
15,665
7,151
0
2,628
12,965
0
55,792
W
Erlang Shen
Kiddisimo
Erlang Shen
9,234
5,231
0
5,868
14,162
5,844
0
5,174
8,988
0
67,994
L
Tiamat
MalvadoD
Tiamat
3,646
682
0
2,096
6,418
3,926
514
2,179
4,239
48,905
0
L
3,220
255
666
3,420
11,179
6,982
0
4,206
6,925
23,537
0
W
Artio
Ringstrom
Artio
5,243
413
627
4,224
14,945
13,209
0
3,105
11,840
24,069
0
W
Cerberus
SonicSpartan
Cerberus
8,894
226
0
6,859
12,804
9,893
356
4,466
8,338
76,143
0
W
Kukulkan
TheShiningRod
Kukulkan
7,449
1,438
0
410
4,904
1,947
140
1,959
2,945
52,840
0
L
Neith
kollpy
Neith
8,197
3,968
0
3,171
11,809
3,023
0
4,077
7,728
0
56,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,851
Gold Earned
40,676
620
Minions Killed
477
0
Camps Cleared
0
1,641,829
Distance Traveled
1,682,495
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,928
525
148
9
0
321,191
3
W
Medusa
10,159
598
127
7
0
342,556
0
L
Kali
8,289
488
81
5
0
346,815
1
W
Erlang Shen
9,101
535
109
6
0
331,246
3
L
Tiamat
8,403
494
114
7
0
347,282
5
L
Geb
7,104
418
18
1
0
378,102
8
W
Artio
8,431
496
39
2
0
341,234
6
W
Cerberus
10,059
592
218
13
0
311,967
6
W
Kukulkan
9,101
535
127
7
0
314,826
7
L
Neith
7,952
468
116
7
0
289,105
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role