Player Matchup

Bacchus
Bacchus
HDC_GABBA
Bacchus
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 68L
1,492 Elo+
Solo
Sol
Sol
Helуa
Sol
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 65L
1,452 Elo+
Solo
Anhur
Anhur
dawulya
Anhur
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 128L
1,518 Elo+
Party 1
Merlin
Merlin
sid8l
Merlin
Level 44
God Stats
2W - 2L
1,395 SR
Queue Stats
79W - 62L
1,514 Elo+
Party 1
Chernobog
Chernobog
unsmaggot
Chernobog
Level 102
God Stats
2W - 2L
1,231 SR
Queue Stats
250W - 233L
1,472 Elo+
Party 1
Team Averages
Level 88
1,425 SR
1,490 Elo+

VS

Team Averages
Level 124
1,450 SR
1,567 Elo+
Cerberus
Cerberus
Ananaskirsikka
Cerberus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 45L
1,580 Elo+
Party 2
Thoth
Thoth
Biggby
Thoth
Level 125
God Stats
0W - 1L
1,251 SR
Queue Stats
17W - 19L
1,620 Elo+
Party 3
Rama
Rama
Bledard
Rama
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Duippa
Apollo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,634 Elo+
Party 2
Serqet
Serqet
NECEAEV
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HDC_GABBA
Bacchus
18
4 / 2 / 10
10,680
890
8,937
14,421
18,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate

Breastplate

+20
Physical Protection

Sol
Helуa
Sol
16
6 / 3 / 7
9,610
801
8,425
12,242
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
dawulya
Anhur
16
6 / 4 / 7
9,885
824
9,911
11,930
5,372
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
sid8l
Merlin
17
4 / 2 / 10
9,842
820
16,299
8,803
4,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
unsmaggot
Chernobog
16
3 / 1 / 15
9,485
790
9,559
6,287
2,971
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 3 / 8
8,806
734
4,027
20,459
19,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Biggby
Thoth
16
3 / 4 / 5
9,053
754
11,317
9,626
3,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Bledard
Rama
16
3 / 5 / 5
9,023
752
5,357
10,326
4,617
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Apollo
Duippa
Apollo
16
4 / 5 / 6
9,157
763
7,434
10,144
4,673
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
NECEAEV
Serqet
12
0 / 7 / 4
7,382
615
6,192
9,721
3,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
39
23
Kills
11
12
Deaths
24
49
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
8
1.67
L
Thoth
Biggby
Thoth
3
4
5
1.38
L
Rama
Bledard
Rama
3
5
5
1.1
L
Apollo
Duippa
Apollo
4
5
6
1.4
W
Bacchus
HDC_GABBA
Bacchus
4
2
10
4.5
W
Sol
Helуa
Sol
6
3
7
3.17
L
Serqet
NECEAEV
Serqet
0
7
4
0.29
W
Anhur
dawulya
Anhur
6
4
7
2.38
W
Merlin
sid8l
Merlin
4
2
10
4.5
W
Chernobog
unsmaggot
Chernobog
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,131
Damage
34,327
53,683
Taken
60,276
36,424
Mitigated
37,000
17,309
Healing
20,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,027
106
1,356
8,883
20,459
19,987
78
9,735
10,724
22,572
0
L
Thoth
Biggby
Thoth
11,317
384
1,187
2,347
9,626
3,972
696
6,804
2,822
24,225
0
L
Rama
Bledard
Rama
5,357
3,942
1,234
1,330
10,326
4,617
820
7,072
3,254
0
16,530
L
Apollo
Duippa
Apollo
7,434
4,049
1,362
1,366
10,144
4,673
1,141
5,826
4,318
0
16,464
W
Bacchus
HDC_GABBA
Bacchus
8,937
320
2,275
2,744
14,421
18,775
149
3,851
9,742
19,743
0
W
Sol
Helуa
Sol
8,425
1,170
1,318
3,007
12,242
5,294
786
2,172
10,070
18,187
0
L
Serqet
NECEAEV
Serqet
6,192
94
919
1,005
9,721
3,751
0
4,224
5,497
0
8,782
W
Anhur
dawulya
Anhur
9,911
5,215
1,125
1,564
11,930
5,372
1,918
4,104
7,826
0
19,887
W
Merlin
sid8l
Merlin
16,299
254
902
804
8,803
4,012
294
3,173
5,444
33,915
0
W
Chernobog
unsmaggot
Chernobog
9,559
2,705
1,412
2,158
6,287
2,971
1,768
2,044
4,243
0
24,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,502
Gold Earned
43,421
131
Minions Killed
149
0
Camps Cleared
0
1,088,019
Distance Traveled
1,007,771
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,806
734
57
5
0
196,516
1
L
Thoth
9,053
754
22
2
0
214,949
1
L
Rama
9,023
752
32
3
0
187,135
2
L
Apollo
9,157
763
35
3
0
214,142
0
W
Bacchus
10,680
890
19
2
0
236,417
0
W
Sol
9,610
801
12
1
0
227,154
1
L
Serqet
7,382
615
3
0
0
195,029
0
W
Anhur
9,885
824
21
2
0
215,784
1
W
Merlin
9,842
820
49
4
0
200,853
4
W
Chernobog
9,485
790
30
3
0
207,811
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role