Player Matchup

Artemis
Artemis
C12ERR
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,781 Elo+
Party 2
Janus
Janus
DonutOnAFrog
Janus
Level 25
God Stats
34W - 28L
1,553 SR
Queue Stats
587W - 551L
1,597 Elo+
Solo
Eset
Eset
Joustt
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 17L
1,781 Elo+
Party 2
Odin
Odin
Smaniaco
Odin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
onlyplaybot
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,781 Elo+
Party 2
Team Averages
Level 16
1,511 SR
1,688 Elo+

VS

Team Averages
Level 15
1,507 SR
1,636 Elo+
Bakasura
Bakasura
BigHatWizard
Bakasura
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 71L
1,654 Elo+
Party 1
Ares
Ares
Gralkelt2
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,651 Elo+
Solo
Sun Wukong
Sun Wukong
JumalX10
Sun Wukong
Level 17
God Stats
22W - 17L
1,748 SR
Queue Stats
120W - 117L
1,634 Elo+
Party 1
Scylla
Scylla
Synoz2
Scylla
Level 14
God Stats
0W - 3L
1,235 SR
Queue Stats
16W - 18L
1,542 Elo+
Solo
Anhur
Anhur
nagato2444
Anhur
Level 16
God Stats
3W - 4L
1,553 SR
Queue Stats
29W - 18L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
C12ERR
Artemis
14
1 / 4 / 6
8,454
470
4,165
8,016
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 2 / 5
10,384
577
7,500
10,287
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
Joustt
Eset
15
4 / 4 / 11
10,350
575
8,704
14,491
13,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Odin
17
4 / 4 / 7
10,083
560
9,121
14,427
10,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
onlyplaybot
Nemesis
19
11 / 1 / 8
11,543
641
15,498
13,754
9,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigHatWizard
Bakasura
14
0 / 4 / 3
8,244
458
1,769
11,716
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
13
3 / 5 / 6
8,877
493
10,881
13,860
11,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
JumalX10
Sun Wukong
15
4 / 4 / 2
9,399
522
9,985
15,378
9,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Synoz2
Scylla
12
1 / 7 / 0
7,886
438
5,595
10,224
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Anhur
16
7 / 5 / 1
10,276
571
12,053
15,985
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
25
Kills
15
15
Deaths
25
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BigHatWizard
Bakasura
0
4
3
0.38
W
Artemis
C12ERR
Artemis
1
4
6
1
W
5
2
5
3.75
L
Ares
3
5
6
1.2
W
Eset
Joustt
Eset
4
4
11
2.38
L
Sun Wukong
JumalX10
Sun Wukong
4
4
2
1.25
W
Odin
4
4
7
1.88
L
Scylla
Synoz2
Scylla
1
7
0
0.14
L
Anhur
7
5
1
1.5
W
Nemesis
onlyplaybot
Nemesis
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,988
Damage
40,283
60,975
Taken
67,163
39,941
Mitigated
35,310
13,424
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BigHatWizard
Bakasura
1,769
1,165
0
3,251
11,716
5,199
0
2,495
9,155
0
44,059
W
Artemis
C12ERR
Artemis
4,165
2,008
0
1,424
8,016
1,881
1,484
1,950
6,066
0
37,331
W
7,500
1,376
0
2,146
10,287
4,085
336
6,199
3,886
66,635
0
L
Ares
10,881
952
0
1,850
13,860
11,185
0
3,863
9,933
25,604
0
W
Eset
Joustt
Eset
8,704
1,403
87
1,942
14,491
13,472
0
4,976
9,441
56,204
0
L
Sun Wukong
JumalX10
Sun Wukong
9,985
2,606
0
4,410
15,378
9,580
0
751
14,627
0
59,968
W
Odin
9,121
2,470
0
5,593
14,427
10,913
337
990
13,265
0
51,126
L
Scylla
Synoz2
Scylla
5,595
542
0
866
10,224
3,559
682
5,231
4,729
39,174
0
L
Anhur
12,053
5,159
0
5,062
15,985
5,787
0
3,470
12,515
0
68,278
W
Nemesis
onlyplaybot
Nemesis
15,498
9,030
0
2,232
13,754
9,590
655
2,043
11,519
0
83,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,814
Gold Earned
44,682
516
Minions Killed
425
0
Camps Cleared
0
1,774,586
Distance Traveled
1,628,310
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,244
458
93
5
0
323,936
3
W
Artemis
8,454
470
73
4
0
325,417
1
W
Janus
10,384
577
143
8
0
381,708
5
L
Ares
8,877
493
23
1
0
329,206
6
W
Eset
10,350
575
79
4
0
316,172
7
L
Sun Wukong
9,399
522
104
6
0
344,918
4
W
Odin
10,083
560
93
5
0
341,435
4
L
Scylla
7,886
438
86
5
0
324,109
5
L
Anhur
10,276
571
119
7
0
306,141
0
W
Nemesis
11,543
641
128
7
0
409,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role