Player Matchup

Freya
Freya
Ripcip456
Freya
Level 80
God Stats
3W - 3L
1,500 SR
Queue Stats
26W - 32L
1,431 Elo+
Party 2
Horus
Horus
ViCoJ
Horus
Level 71
God Stats
5W - 7L
1,200 SR
Queue Stats
50W - 60L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
vrolox
Danzaburou
Level 122
God Stats
60W - 48L
1,536 SR
Queue Stats
182W - 197L
1,484 Elo+
Solo
Team Averages
Level 91
1,412 SR
1,456 Elo+

VS

Team Averages
Level 97
1,492 SR
1,506 Elo+
Artemis
Artemis
Galaxy76
Artemis
Level 63
God Stats
4W - 4L
1,479 SR
Queue Stats
51W - 52L
1,471 Elo+
Party 1
Chaac
Chaac
VicSmite
Chaac
Level 126
God Stats
12W - 17L
1,361 SR
Queue Stats
55W - 71L
1,500 Elo+
Solo
Anubis
Anubis
dieux
Anubis
Level 103
God Stats
6W - 2L
1,637 SR
Queue Stats
14W - 11L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Ripcip456
Freya
13
6 / 6 / 5
10,015
770
10,082
16,753
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
ViCoJ
Horus
13
3 / 4 / 7
9,834
756
5,859
12,896
11,939
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
vrolox
Danzaburou
12
3 / 7 / 4
9,381
722
10,750
16,227
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Galaxy76
Artemis
13
3 / 4 / 11
9,739
749
11,608
10,116
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
VicSmite
Chaac
13
2 / 5 / 12
9,300
715
8,544
18,894
11,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
dieux
Anubis
15
12 / 3 / 4
11,157
858
17,246
8,731
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
12
Kills
17
17
Deaths
12
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
Galaxy76
Artemis
3
4
11
2.13
L
Freya
Ripcip456
Freya
6
6
5
1.42
L
Horus
ViCoJ
Horus
3
4
7
1.63
W
Chaac
VicSmite
Chaac
2
5
12
1.6
W
Anubis
dieux
Anubis
12
3
4
4.67
L
Danzaburou
vrolox
Danzaburou
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,691
Damage
37,398
45,876
Taken
37,741
20,892
Mitigated
19,941
11,686
Healing
13,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Galaxy76
Artemis
11,608
5,731
0
2,349
10,116
3,790
1,376
3,571
6,545
0
37,763
L
Freya
Ripcip456
Freya
10,082
3,189
0
4,478
16,753
4,675
0
5,168
11,287
25,853
0
L
Horus
ViCoJ
Horus
5,859
1,869
854
1,390
12,896
11,939
0
5,778
6,848
620
26,222
W
Chaac
VicSmite
Chaac
8,544
1,594
0
7,594
18,894
11,780
193
3,957
14,937
0
30,963
W
Anubis
dieux
Anubis
17,246
868
562
2,976
8,731
4,371
847
2,983
5,748
51,589
0
L
Danzaburou
vrolox
Danzaburou
10,750
3,599
0
4,964
16,227
4,278
140
5,560
10,447
0
45,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
30,196
119
Minions Killed
168
0
Camps Cleared
0
605,148
Distance Traveled
657,820
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,739
749
57
4
0
224,758
4
L
Freya
10,015
770
31
2
0
189,621
0
L
Horus
9,834
756
25
2
0
241,324
2
W
Chaac
9,300
715
24
2
0
227,176
3
W
Anubis
11,157
858
87
7
0
205,886
4
L
Danzaburou
9,381
722
63
5
0
174,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role