Player Matchup

Kuzenbo
Kuzenbo
Jopersillo
Kuzenbo
Level 27
God Stats
2W - 5L
1,402 SR
Queue Stats
52W - 67L
1,331 Elo+
Party 2
Thor
Thor
SomthingClever
Thor
Level 27
God Stats
5W - 4L
1,473 SR
Queue Stats
126W - 111L
1,509 Elo+
Party 1
Nu Wa
Nu Wa
SweetCalf567558
Nu Wa
Level 25
God Stats
9W - 14L
1,306 SR
Queue Stats
89W - 92L
1,523 Elo+
Party 1
Bacchus
Bacchus
cristhxd
Bacchus
Level 28
God Stats
7W - 5L
1,380 SR
Queue Stats
186W - 208L
1,355 Elo+
Party 2
Izanami
Izanami
droy101
Izanami
Level 14
God Stats
32W - 27L
1,427 SR
Queue Stats
108W - 96L
1,483 Elo+
Party 1
Team Averages
Level 24
1,398 SR
1,440 Elo+

VS

Team Averages
Level 22
1,523 SR
1,398 Elo+
Tsukuyomi
Tsukuyomi
MookieA1
Tsukuyomi
Level 21
God Stats
1W - 7L
1,225 SR
Queue Stats
115W - 130L
1,345 Elo+
Solo
Guan Yu
Guan Yu
RadcalRadIsh3s
Guan Yu
Level 30
God Stats
19W - 27L
1,417 SR
Queue Stats
130W - 187L
1,394 Elo+
Solo
Baba Yaga
Baba Yaga
Volacc
Baba Yaga
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo
Mulan
Mulan
thundercatld
Mulan
Level 28
God Stats
10W - 4L
1,716 SR
Queue Stats
54W - 52L
1,450 Elo+
Solo
Kuzenbo
Kuzenbo
xan5050
Kuzenbo
Level 26
God Stats
12W - 10L
1,759 SR
Queue Stats
73W - 80L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jopersillo
Kuzenbo
16
4 / 5 / 13
11,269
470
10,611
19,472
20,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
12 / 5 / 9
13,073
545
14,274
21,747
9,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
12 / 4 / 12
12,851
535
29,994
13,982
5,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
cristhxd
Bacchus
16
6 / 3 / 8
11,205
467
18,617
20,977
26,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
droy101
Izanami
16
6 / 3 / 5
10,864
453
12,753
11,066
5,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MookieA1
Tsukuyomi
13
1 / 9 / 6
9,097
379
10,894
20,649
11,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 8 / 2
11,032
460
6,660
21,619
11,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Volacc
Baba Yaga
14
0 / 12 / 6
9,276
387
7,269
18,189
10,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 7 / 3
12,250
510
13,436
24,925
17,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
xan5050
Kuzenbo
18
9 / 4 / 6
13,145
548
17,473
21,467
25,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
43
40
Kills
20
20
Deaths
40
47
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Jopersillo
Kuzenbo
4
5
13
2.1
L
Tsukuyomi
MookieA1
Tsukuyomi
1
9
6
0.44
L
6
8
2
0.88
W
12
5
9
3.3
W
12
4
12
4.5
L
Baba Yaga
Volacc
Baba Yaga
0
12
6
0.25
W
Bacchus
cristhxd
Bacchus
6
3
8
3.33
W
Izanami
droy101
Izanami
6
3
5
2.83
L
4
7
3
0.79
L
Kuzenbo
xan5050
Kuzenbo
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,249
Damage
55,732
87,244
Taken
106,849
66,983
Mitigated
77,070
18,804
Healing
15,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Jopersillo
Kuzenbo
10,611
2,991
390
2,635
19,472
20,624
1,493
6,734
12,210
34,718
0
L
Tsukuyomi
MookieA1
Tsukuyomi
10,894
3,814
0
2,247
20,649
11,517
0
8,846
11,541
0
51,046
L
6,660
186
1,558
2,783
21,619
11,306
144
11,745
9,442
0
46,162
W
14,274
4,010
0
8,564
21,747
9,252
558
4,399
17,298
0
85,695
W
29,994
6,457
0
1,945
13,982
5,370
2,779
6,408
7,499
90,649
0
L
Baba Yaga
Volacc
Baba Yaga
7,269
1,229
0
2,774
18,189
10,510
204
9,084
8,640
46,543
0
W
Bacchus
cristhxd
Bacchus
18,617
4,475
0
1,817
20,977
26,361
18
4,058
16,458
47,551
0
W
Izanami
droy101
Izanami
12,753
8,766
0
3,453
11,066
5,376
2,650
3,143
7,873
0
71,725
L
13,436
1,897
0
3,858
24,925
17,783
396
15,576
8,584
0
86,415
L
Kuzenbo
xan5050
Kuzenbo
17,473
4,432
0
2,240
21,467
25,954
24
11,546
9,420
47,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,262
Gold Earned
54,800
461
Minions Killed
406
0
Camps Cleared
0
2,251,828
Distance Traveled
2,003,805
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,269
470
37
2
0
467,317
2
L
Tsukuyomi
9,097
379
66
3
0
417,107
0
L
Guan Yu
11,032
460
73
3
0
406,205
1
W
Thor
13,073
545
115
5
0
461,174
0
W
Nu Wa
12,851
535
116
5
0
412,308
0
L
Baba Yaga
9,276
387
64
3
0
313,313
4
W
Bacchus
11,205
467
63
3
0
483,213
4
W
Izanami
10,864
453
130
5
0
427,816
2
L
Mulan
12,250
510
156
7
0
402,897
0
L
Kuzenbo
13,145
548
47
2
0
464,283
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role