Player Matchup

Mulan
Mulan
Gold II
MohannadXDD
Mulan
Gold II
Level 107
God Stats
5W - 7L
1,525 SR
Queue Stats
188W - 188L
1,631 MMR
Solo
Izanami
Izanami
Gold II
Puppér
Izanami
Gold II
Level 156
God Stats
16W - 14L
1,811 SR
Queue Stats
201W - 204L
1,620 MMR
Solo
Ymir
Ymir
Gold II
TuMamiLaChupa
Ymir
Gold II
Level 128
God Stats
6W - 11L
1,536 SR
Queue Stats
135W - 122L
1,638 MMR
Solo
Scylla
Scylla
Gold II
Vaque
Scylla
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold II
Κuzenbro
Osiris
Gold II
Level 160
God Stats
2W - 1L
1,816 SR
Queue Stats
127W - 112L
1,621 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,638 SR
1,602 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,612 SR
1,635 MMR
Anhur
Anhur
Gold II
Cléau
Anhur
Gold II
Level 156
God Stats
4W - 2L
1,715 SR
Queue Stats
122W - 113L
1,617 MMR
Solo
Athena
Athena
Platinum IV
EtherMuse
Athena
Platinum IV
Level 148
God Stats
10W - 8L
1,556 SR
Queue Stats
346W - 337L
1,630 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Hønest
Ne Zha
Platinum IV
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 108L
1,626 MMR
Solo
Nu Wa
Nu Wa
Platinum V
RoycedaFiveNine
Nu Wa
Platinum V
Level 84
God Stats
6W - 5L
1,786 SR
Queue Stats
280W - 281L
1,655 MMR
Solo
Chang'e
Chang'e
Gold IV
mohrs
Chang'e
Gold IV
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 93L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 3
10,535
439
10,763
29,387
14,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Puppér
Izanami
20
6 / 6 / 0
13,081
545
14,359
22,617
9,293
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 5 / 5
9,594
400
6,368
24,741
24,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Vaque
Scylla
17
0 / 4 / 1
10,469
436
10,148
14,912
4,399
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Κuzenbro
Osiris
18
2 / 7 / 1
11,371
474
12,777
28,301
25,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
NemesisTsukuyomiSetGuan YuDanzaburou

VS

Bans
Ao KuangApolloSusanoFenrirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cléau
Anhur
20
5 / 2 / 9
15,115
630
20,184
16,071
8,050
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
EtherMuse
Athena
17
4 / 0 / 18
12,270
511
13,023
27,298
33,944
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
Hønest
Ne Zha
20
12 / 3 / 9
15,122
630
23,515
20,070
13,579
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
5 / 2 / 9
14,209
592
21,706
8,852
3,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chang'e
mohrs
Chang'e
20
3 / 1 / 12
14,132
589
19,189
18,598
14,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
8
Kills
29
29
Deaths
8
10
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cléau
Anhur
5
2
9
4.75
W
Athena
EtherMuse
Athena
4
0
18
13
W
Ne Zha
Hønest
Ne Zha
12
3
9
5.5
L
0
7
3
0.21
L
Izanami
Puppér
Izanami
6
6
0
1
W
5
2
9
4.75
L
0
5
5
0.5
L
Scylla
Vaque
Scylla
0
4
1
0.13
W
Chang'e
mohrs
Chang'e
3
1
12
9
L
Osiris
Κuzenbro
Osiris
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,415
Damage
97,617
119,958
Taken
90,889
78,689
Mitigated
73,807
28,373
Healing
31,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cléau
Anhur
20,184
14,093
0
6,330
16,071
8,050
6,054
2,264
13,717
0
141,689
W
Athena
EtherMuse
Athena
13,023
4,525
0
3,439
27,298
33,944
335
5,503
21,645
38,122
0
W
Ne Zha
Hønest
Ne Zha
23,515
10,333
0
5,301
20,070
13,579
1,508
4,098
15,901
0
133,153
L
10,763
799
0
8,086
29,387
14,494
0
9,057
20,252
0
89,339
L
Izanami
Puppér
Izanami
14,359
9,944
0
4,520
22,617
9,293
100
6,956
15,653
0
112,542
W
21,706
3,037
185
1,439
8,852
3,295
2,397
2,234
6,570
119,292
0
L
6,368
1,514
0
5,281
24,741
24,610
0
11,375
13,212
26,608
0
L
Scylla
Vaque
Scylla
10,148
953
0
1,597
14,912
4,399
0
10,715
4,089
89,703
0
W
Chang'e
mohrs
Chang'e
19,189
1,061
3,373
11,861
18,598
14,939
334
2,719
15,853
100,190
0
L
Osiris
Κuzenbro
Osiris
12,777
4,777
0
8,889
28,301
25,893
810
14,767
12,834
0
83,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,050
Gold Earned
70,848
683
Minions Killed
763
0
Camps Cleared
0
2,204,893
Distance Traveled
2,398,957
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,115
630
208
9
0
432,731
2
W
Athena
12,270
511
37
2
0
515,031
5
W
Ne Zha
15,122
630
160
7
0
502,012
6
L
Mulan
10,535
439
150
6
0
478,889
4
L
Izanami
13,081
545
193
8
0
402,952
5
W
Nu Wa
14,209
592
188
8
0
475,103
12
L
Ymir
9,594
400
25
1
0
429,304
4
L
Scylla
10,469
436
182
8
0
437,483
6
W
Chang'e
14,132
589
170
7
0
474,080
2
L
Osiris
11,371
474
133
6
0
456,265
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role