Player Matchup

Tiamat
Tiamat
Gen_R_2006
Tiamat
Level 58
God Stats
1W - 3L
1,476 SR
Queue Stats
19W - 20L
1,132 Elo+
Party 2
Fenrir
Fenrir
okydoky51
Fenrir
Level 16
God Stats
4W - 3L
1,496 SR
Queue Stats
15W - 28L
1,226 Elo+
Solo
Khepri
Khepri
superjuanba
Khepri
Level 18
God Stats
1W - 2L
1,448 SR
Queue Stats
18W - 19L
1,476 Elo+
Party 2
Cupid
Cupid
thatoneguy270m2
Cupid
Level 23
God Stats
2W - 6L
1,309 SR
Queue Stats
37W - 64L
1,207 Elo+
Solo
Bellona
Bellona
valentinasooo
Bellona
Level 4
God Stats
1W - 4L
1,188 SR
Queue Stats
8W - 11L
1,280 Elo+
Party 2
Team Averages
Level 24
1,383 SR
1,264 Elo+

VS

Team Averages
Level 18
1,504 SR
1,387 Elo+
Xbalanque
Xbalanque
ElMataRukas_5000
Xbalanque
Level 25
God Stats
20W - 23L
1,329 SR
Queue Stats
60W - 58L
1,252 Elo+
Solo
Raijin
Raijin
LimpBiscuitxX
Raijin
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 21L
1,290 Elo+
Party 1
Nemesis
Nemesis
ThatOneSaucyBoy
Nemesis
Level 16
God Stats
12W - 9L
1,662 SR
Queue Stats
14W - 10L
1,526 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheePandaaBear
Kumbhakarna
Level 25
God Stats
3W - 1L
1,328 SR
Queue Stats
62W - 64L
1,382 Elo+
Party 1
Pele
Pele
Theocretes
Pele
Level 8
God Stats
17W - 8L
1,701 SR
Queue Stats
118W - 99L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gen_R_2006
Tiamat
8
0 / 4 / 0
4,614
461
3,013
4,918
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Fenrir
okydoky51
Fenrir
8
0 / 2 / 3
4,993
499
1,440
5,672
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
8
2 / 5 / 0
4,932
493
2,562
7,162
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

1
0 / 1 / 0
3,486
349
275
560
88
Bellona
9
2 / 3 / 0
5,307
531
2,061
6,183
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
10
2 / 2 / 1
6,073
607
2,582
3,500
973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
5 / 1 / 3
5,957
596
4,439
4,178
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 4
6,199
620
4,379
6,395
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
TheePandaaBear
Kumbhakarna
8
2 / 0 / 10
5,976
598
2,468
3,959
2,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 0
6,608
661
2,354
6,003
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
15
15
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
2
2
1
1.25
L
Tiamat
Gen_R_2006
Tiamat
0
4
0
0
W
5
1
3
6.5
W
2
0
4
4
W
Kumbhakarna
TheePandaaBear
Kumbhakarna
2
0
10
7
W
4
1
0
4
L
Fenrir
okydoky51
Fenrir
0
2
3
0.75
L
Khepri
2
5
0
0.4
L
0
1
0
0
L
Bellona
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,351
Damage
16,222
24,495
Taken
24,035
10,955
Mitigated
8,471
4,027
Healing
5,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
2,582
1,089
0
598
3,500
973
726
0
3,500
0
25,172
L
Tiamat
Gen_R_2006
Tiamat
3,013
493
0
853
4,918
2,767
356
1,090
3,664
15,140
0
W
4,439
641
0
0
4,178
1,253
404
1,638
2,382
21,579
0
W
4,379
2,342
0
2,082
6,395
2,090
26
1,465
4,776
0
31,925
W
Kumbhakarna
TheePandaaBear
Kumbhakarna
2,468
439
0
552
3,959
2,342
157
1,517
2,326
7,132
0
W
2,354
1,065
0
1,880
6,003
1,813
2,621
527
5,476
0
33,492
L
Fenrir
okydoky51
Fenrir
1,440
724
0
1,306
5,672
1,559
0
1,415
4,193
0
14,478
L
Khepri
2,562
274
0
750
7,162
3,267
675
2,235
4,808
13,192
0
L
275
96
0
0
560
88
0
56
464
0
589
L
Bellona
2,061
641
0
1,118
6,183
3,274
360
1,660
4,459
0
20,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,332
Gold Earned
30,813
129
Minions Killed
242
0
Camps Cleared
0
764,219
Distance Traveled
990,954
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,073
607
48
5
0
143,991
0
L
Tiamat
4,614
461
35
4
0
161,978
0
W
Raijin
5,957
596
46
5
0
197,093
0
W
Nemesis
6,199
620
71
7
0
235,379
0
W
Kumbhakarna
5,976
598
17
2
0
218,021
3
W
Pele
6,608
661
60
6
0
196,470
5
L
Fenrir
4,993
499
39
4
0
171,963
0
L
Khepri
4,932
493
11
1
0
197,499
0
L
Cupid
3,486
349
0
0
0
27,485
1
L
Bellona
5,307
531
44
4
0
205,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role