Player Matchup

Vamana
Vamana
Alchemist743
Vamana
Level 18
God Stats
4W - 4L
1,328 SR
Queue Stats
21W - 22L
1,296 Elo+
Party 1
Chaac
Chaac
Nightshade6660
Chaac
Level 36
God Stats
5W - 10L
1,172 SR
Queue Stats
85W - 113L
1,312 Elo+
Party 1
Guan Yu
Guan Yu
OfficialPotQuest
Guan Yu
Level 12
God Stats
3W - 1L
1,253 SR
Queue Stats
53W - 66L
1,287 Elo+
Party 1
Jormungandr
Jormungandr
UGEC WHISPER
Jormungandr
Level 23
God Stats
11W - 9L
1,500 SR
Queue Stats
34W - 21L
1,500 Elo+
Solo
Fenrir
Fenrir
Wehrmacht337
Fenrir
Level 29
God Stats
35W - 33L
1,454 SR
Queue Stats
98W - 100L
1,386 Elo+
Solo
Team Averages
Level 24
1,341 SR
1,356 Elo+

VS

Team Averages
Level 14
1,493 SR
1,324 Elo+
Neith
Neith
BirdyMadness
Neith
Level 18
God Stats
23W - 23L
1,534 SR
Queue Stats
115W - 95L
1,495 Elo+
Solo
Sol
Sol
BlueAngel293134
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,243 Elo+
Solo
Cthulhu
Cthulhu
Cola56777
Cthulhu
Level 13
God Stats
2W - 1L
1,542 SR
Queue Stats
12W - 7L
1,525 Elo+
Solo
Yemoja
Yemoja
Ultimate-Bat9
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,061 Elo+
Solo
Anhur
Anhur
handsolo99
Anhur
Level 27
God Stats
158W - 146L
1,392 SR
Queue Stats
265W - 250L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
2 / 1 / 11
12,441
889
7,194
11,382
9,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
2 / 1 / 13
12,829
916
12,496
10,863
14,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 3 / 11
13,242
946
11,895
14,087
14,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
UGEC WHISPER
Jormungandr
19
5 / 3 / 8
13,203
943
18,347
13,907
7,380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
20
7 / 1 / 11
13,429
959
13,775
15,792
8,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 2
15,066
1,076
29,241
16,603
6,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
1 / 4 / 5
12,472
891
10,930
15,828
4,997
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Cola56777
Cthulhu
18
0 / 9 / 3
11,898
850
6,870
22,454
9,527
17
0 / 8 / 2
11,334
810
5,244
14,856
5,342
Anhur
15
1 / 1 / 0
10,851
775
2,118
1,776
428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
22
Kills
9
9
Deaths
22
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
1
11
7.5
L
7
0
2
8
L
1
4
5
0.88
L
Cthulhu
Cola56777
Cthulhu
0
9
3
0.17
W
2
1
13
8.5
W
6
3
11
3.83
W
Jormungandr
UGEC WHISPER
Jormungandr
5
3
8
3
L
0
8
2
0.13
W
Fenrir
7
1
11
12.5
L
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,707
Damage
54,403
66,031
Taken
71,517
54,751
Mitigated
27,092
11,153
Healing
5,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
7,194
3,627
0
1,465
11,382
9,933
0
2,839
8,543
0
25,944
L
29,241
16,660
303
2,154
16,603
6,798
0
5,742
10,736
0
58,937
L
10,930
3,904
0
2,979
15,828
4,997
0
2,464
13,239
21,840
0
L
Cthulhu
Cola56777
Cthulhu
6,870
579
0
0
22,454
9,527
0
6,970
15,314
33,640
0
W
12,496
2,306
1,440
4,192
10,863
14,496
0
4,647
6,216
0
36,525
W
11,895
3,191
1,826
1,574
14,087
14,240
0
5,391
8,696
0
36,034
W
Jormungandr
UGEC WHISPER
Jormungandr
18,347
6,299
0
0
13,907
7,380
0
5,375
8,532
47,190
0
L
5,244
816
341
0
14,856
5,342
0
3,627
11,179
15,184
0
W
Fenrir
13,775
1,832
0
656
15,792
8,702
0
4,792
11,000
1,612
25,497
L
Anhur
2,118
1,025
0
215
1,776
428
0
224
1,552
0
4,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,144
Gold Earned
61,621
267
Minions Killed
204
10
Camps Cleared
5
1,347,506
Distance Traveled
826,504
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,441
889
42
3
3
264,920
0
L
Neith
15,066
1,076
82
6
3
236,470
0
L
Sol
12,472
891
28
2
1
251,734
0
L
Cthulhu
11,898
850
73
5
0
176,332
0
W
Chaac
12,829
916
51
4
2
278,313
0
W
Guan Yu
13,242
946
70
5
1
270,195
2
W
Jormungandr
13,203
943
75
5
1
249,550
0
L
Yemoja
11,334
810
15
1
0
112,072
0
W
Fenrir
13,429
959
29
2
3
284,528
3
L
Anhur
10,851
775
6
0
1
49,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role