Player Matchup

Agni
Agni
Clankmeister
Agni
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 19L
1,500 Elo+
Party 2
Izanami
Izanami
Dogirahm
Izanami
Level 29
God Stats
17W - 9L
1,611 SR
Queue Stats
189W - 174L
1,571 Elo+
Party 2
Thanatos
Thanatos
DürümGottKing
Thanatos
Level 24
God Stats
7W - 4L
1,500 SR
Queue Stats
87W - 69L
1,567 Elo+
Party 2
Amaterasu
Amaterasu
Ziegenmelker3000
Amaterasu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,213 Elo+
Party 2
Sobek
Sobek
invisibable
Sobek
Level 22
God Stats
2W - 0L
1,285 SR
Queue Stats
6W - 7L
1,213 Elo+
Party 2
Team Averages
Level 21
1,479 SR
1,413 Elo+

VS

Team Averages
Level 10
1,490 SR
1,436 Elo+
Agni
Agni
Arcchaonn
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
Choicee
Cthulhu
Level 5
God Stats
1W - 2L
1,452 SR
Queue Stats
4W - 6L
1,429 Elo+
Party 1
The Morrigan
The Morrigan
Erdlinq
The Morrigan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,429 Elo+
Party 1
Achilles
Achilles
Redlyr
Achilles
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,429 Elo+
Party 1
King Arthur
King Arthur
XXEkaruzX
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 14
9,702
462
12,237
9,786
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Dogirahm
Izanami
18
13 / 1 / 13
12,328
587
17,637
16,435
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
20
23 / 3 / 7
12,992
619
18,058
19,661
8,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
15
1 / 5 / 12
9,452
450
4,560
12,349
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 2 / 22
9,467
451
4,166
13,616
11,976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 11 / 2
8,644
412
9,684
13,867
3,513
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Choicee
Cthulhu
11
1 / 6 / 6
7,929
378
9,440
17,223
12,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Morrigan
Erdlinq
The Morrigan
11
0 / 11 / 9
7,782
371
6,403
9,937
2,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Achilles
Redlyr
Achilles
15
5 / 9 / 4
9,966
475
13,027
18,206
10,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
XXEkaruzX
King Arthur
14
5 / 4 / 1
9,597
457
8,746
14,809
11,731
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
41
Kills
14
15
Deaths
41
68
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Agni
3
11
2
0.36
L
Cthulhu
Choicee
Cthulhu
1
6
6
0.67
W
3
4
14
2.5
W
Izanami
Dogirahm
Izanami
13
1
13
19.5
W
Thanatos
23
3
7
8.83
L
The Morrigan
Erdlinq
The Morrigan
0
11
9
0.41
L
Achilles
Redlyr
Achilles
5
9
4
0.78
L
King Arthur
XXEkaruzX
King Arthur
5
4
1
1.38
W
Amaterasu
1
5
12
1.4
W
1
2
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,658
Damage
47,300
71,847
Taken
74,042
36,955
Mitigated
40,244
35,574
Healing
5,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
9,684
1,345
0
1,711
13,867
3,513
315
2,982
10,677
33,380
0
L
Cthulhu
Choicee
Cthulhu
9,440
270
357
1,707
17,223
12,757
175
3,709
13,399
26,958
0
W
12,237
765
0
2,304
9,786
3,133
970
2,219
7,517
41,149
0
W
Izanami
Dogirahm
Izanami
17,637
10,133
0
8,779
16,435
6,151
3,286
6,755
9,430
0
91,961
W
Thanatos
18,058
4,774
0
20,978
19,661
8,335
1,580
5,206
14,205
0
88,856
L
The Morrigan
Erdlinq
The Morrigan
6,403
1,897
0
0
9,937
2,195
276
1,492
7,674
19,078
200
L
Achilles
Redlyr
Achilles
13,027
4,023
0
901
18,206
10,048
24
4,933
12,853
0
50,709
L
King Arthur
XXEkaruzX
King Arthur
8,746
989
0
1,174
14,809
11,731
143
2,336
12,353
224
41,819
W
Amaterasu
4,560
1,703
0
658
12,349
7,360
2,992
5,530
6,719
0
27,783
W
4,166
189
0
2,855
13,616
11,976
548
4,991
8,450
20,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,941
Gold Earned
43,918
417
Minions Killed
267
0
Camps Cleared
0
1,919,109
Distance Traveled
1,731,080
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,644
412
41
2
0
321,739
0
L
Cthulhu
7,929
378
40
2
0
399,447
0
W
Agni
9,702
462
66
3
0
375,946
2
W
Izanami
12,328
587
147
7
0
379,602
0
W
Thanatos
12,992
619
126
6
0
404,413
2
L
The Morrigan
7,782
371
27
1
0
335,981
2
L
Achilles
9,966
475
87
4
0
372,214
0
L
King Arthur
9,597
457
72
3
0
301,699
1
W
Amaterasu
9,452
450
51
2
0
368,135
0
W
Sobek
9,467
451
27
1
0
391,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role