Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dinoraider
Nemesis
Level 56
God Stats
1W - 1L
1,711 SR
Queue Stats
14W - 18L
1,470 Elo+
Party 3
Bellona
Bellona
XSAngeloX
Bellona
Level 75
God Stats
10W - 5L
1,935 SR
Queue Stats
454W - 442L
1,523 Elo+
Solo
Discordia
Discordia
scruzero
Discordia
Level 146
God Stats
12W - 8L
1,934 SR
Queue Stats
88W - 95L
1,546 Elo+
Solo
Hercules
Hercules
wolfy836
Hercules
Level 88
God Stats
5W - 8L
1,257 SR
Queue Stats
75W - 80L
1,522 Elo+
Party 3
Team Averages
Level 104
1,667 SR
1,512 Elo+

VS

Team Averages
Level 107
1,553 SR
1,528 Elo+
Fenrir
Fenrir
FallenHunt3r
Fenrir
Level 99
God Stats
2W - 5L
1,334 SR
Queue Stats
159W - 132L
1,610 Elo+
Party 1
Thanatos
Thanatos
Wicked Nar Nar
Thanatos
Level 129
God Stats
11W - 5L
1,901 SR
Queue Stats
307W - 259L
1,551 Elo+
Party 2
Skadi
Skadi
devindog860
Skadi
Level 89
God Stats
10W - 3L
1,587 SR
Queue Stats
161W - 108L
1,576 Elo+
Party 1
Yemoja
Yemoja
iboxpuppies
Yemoja
Level 118
God Stats
1W - 2L
1,536 SR
Queue Stats
204W - 209L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
jadaqq09
Nu Wa
Level 100
God Stats
95W - 64L
1,404 SR
Queue Stats
1,116W - 1,207L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 4 / 0
7,146
476
3,694
9,509
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Dinoraider
Nemesis
12
1 / 4 / 0
6,972
465
3,672
10,192
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
XSAngeloX
Bellona
13
2 / 4 / 0
7,673
512
9,145
14,065
10,012
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
scruzero
Discordia
13
0 / 1 / 0
7,620
508
6,197
4,928
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
wolfy836
Hercules
10
0 / 3 / 0
6,609
441
4,060
10,303
6,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 0 / 4
6,480
432
6,913
9,312
4,200
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
14
6 / 0 / 4
8,091
539
8,437
9,114
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 7
7,631
509
6,270
7,207
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
14
2 / 2 / 3
8,056
537
5,354
9,692
8,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
jadaqq09
Nu Wa
13
3 / 1 / 3
7,814
521
4,649
3,765
1,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
3
Kills
15
16
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
Nemesis
Dinoraider
Nemesis
1
4
0
0.25
W
Fenrir
3
0
4
5
W
Thanatos
6
0
4
8
L
Bellona
XSAngeloX
Bellona
2
4
0
0.5
W
1
0
7
4.5
W
Yemoja
2
2
3
1.75
W
Nu Wa
jadaqq09
Nu Wa
3
1
3
4.5
L
Discordia
scruzero
Discordia
0
1
0
0
L
Hercules
wolfy836
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,768
Damage
31,623
48,997
Taken
39,090
24,827
Mitigated
19,823
12,005
Healing
21,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,694
676
168
4,357
9,509
2,348
1,281
551
8,958
48,014
0
L
Nemesis
Dinoraider
Nemesis
3,672
798
0
1,210
10,192
4,059
0
1,578
8,614
0
50,725
W
Fenrir
6,913
1,311
360
2,502
9,312
4,200
0
2,717
6,473
0
21,455
W
Thanatos
8,437
1,915
0
10,937
9,114
3,381
0
2,068
6,886
0
46,401
L
Bellona
XSAngeloX
Bellona
9,145
2,541
0
1,808
14,065
10,012
12
5,617
8,448
0
46,976
W
6,270
2,657
0
3,237
7,207
2,215
772
3,034
4,127
0
52,794
W
Yemoja
5,354
1,313
625
2,983
9,692
8,410
82
82
9,578
41,708
0
W
Nu Wa
jadaqq09
Nu Wa
4,649
658
0
1,288
3,765
1,617
0
1,390
2,135
45,592
0
L
Discordia
scruzero
Discordia
6,197
241
0
378
4,928
1,713
0
1,043
3,885
57,613
0
L
Hercules
wolfy836
Hercules
4,060
1,110
0
4,084
10,303
6,695
0
1,214
9,089
0
16,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,020
Gold Earned
38,072
415
Minions Killed
372
0
Camps Cleared
0
1,460,122
Distance Traveled
1,448,550
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,146
476
90
6
0
269,574
1
L
Nemesis
6,972
465
80
5
0
329,178
2
W
Fenrir
6,480
432
23
2
0
312,586
2
W
Thanatos
8,091
539
78
5
0
349,177
1
L
Bellona
7,673
512
85
6
0
256,176
6
W
Skadi
7,631
509
98
7
0
270,470
1
W
Yemoja
8,056
537
86
6
0
237,505
4
W
Nu Wa
7,814
521
87
6
0
278,812
7
L
Discordia
7,620
508
132
9
0
299,856
4
L
Hercules
6,609
441
28
2
0
305,338
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role