Player Matchup

Danzaburou
Danzaburou
Dgangoso
Danzaburou
Level 17
God Stats
28W - 25L
1,293 SR
Queue Stats
126W - 161L
1,290 Elo+
Party 3
Ares
Ares
Lazariko08_sj_
Ares
Level 22
God Stats
3W - 2L
1,418 SR
Queue Stats
71W - 87L
1,341 Elo+
Party 3
Medusa
Medusa
RaySky288
Medusa
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bastet
Bastet
Srtoauria_
Bastet
Level 18
God Stats
9W - 7L
1,500 SR
Queue Stats
26W - 29L
1,308 Elo+
Party 3
Anubis
Anubis
YT_GAIMING_YT
Anubis
Level 24
God Stats
54W - 50L
1,478 SR
Queue Stats
69W - 81L
1,278 Elo+
Party 3
Team Averages
Level 17
1,438 SR
1,343 Elo+

VS

Team Averages
Level 11
1,377 SR
1,052 Elo+
Guan Yu
Guan Yu
GreenPepper1234
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,039 Elo+
Party 1
Yemoja
Yemoja
NinjaBishBosh
Yemoja
Level 8
God Stats
0W - 3L
1,076 SR
Queue Stats
0W - 5L
1,039 Elo+
Party 1
Cerberus
Cerberus
SeductressAthena
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,039 Elo+
Party 1
Skadi
Skadi
Soham_Shivoham
Skadi
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,041 Elo+
Party 2
Da Ji
Da Ji
n0_ed1
Da Ji
Level 8
God Stats
1W - 3L
1,309 SR
Queue Stats
14W - 22L
1,103 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dgangoso
Danzaburou
18
9 / 0 / 14
12,804
557
14,040
10,568
4,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 5 / 19
12,633
549
15,484
23,071
23,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
RaySky288
Medusa
16
10 / 3 / 4
11,484
499
17,415
12,838
5,214
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bastet
Srtoauria_
Bastet
17
9 / 2 / 8
11,823
514
11,156
14,424
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
14 / 2 / 12
12,664
551
27,775
9,300
4,528
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 17 / 2
9,442
411
6,355
30,510
20,650
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
0 / 10 / 4
7,661
333
4,632
21,673
10,258
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 8 / 5
9,961
433
13,105
27,307
21,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 13 / 5
8,356
363
10,422
15,606
5,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
n0_ed1
Da Ji
13
4 / 5 / 1
9,169
399
6,496
17,839
6,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
29
51
Kills
12
12
Deaths
53
57
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dgangoso
Danzaburou
9
0
14
16
L
3
17
2
0.24
W
9
5
19
3.7
L
0
10
4
0.2
W
Medusa
RaySky288
Medusa
10
3
4
4
L
2
8
5
0.56
L
3
13
5
0.42
W
Bastet
Srtoauria_
Bastet
9
2
8
6.5
W
14
2
12
10
L
Da Ji
n0_ed1
Da Ji
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,870
Damage
41,010
70,201
Taken
112,935
43,457
Mitigated
65,113
16,654
Healing
13,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dgangoso
Danzaburou
14,040
6,759
0
3,653
10,568
4,848
5,419
1,490
9,053
0
85,838
L
6,355
1,720
761
2,867
30,510
20,650
192
14,265
16,245
0
32,765
W
15,484
1,627
0
4,952
23,071
23,857
1,006
4,246
18,825
36,703
0
L
4,632
776
1,082
953
21,673
10,258
254
9,656
12,017
23,095
0
W
Medusa
RaySky288
Medusa
17,415
11,697
0
300
12,838
5,214
3,027
5,189
7,599
0
46,900
L
13,105
838
0
2,712
27,307
21,946
262
10,715
16,592
47,090
0
L
10,422
4,954
0
644
15,606
5,753
499
6,450
9,156
0
27,003
W
Bastet
Srtoauria_
Bastet
11,156
4,686
0
5,837
14,424
5,010
442
2,778
11,646
0
66,699
W
27,775
1,740
0
1,912
9,300
4,528
2,717
4,034
5,266
97,865
0
L
Da Ji
n0_ed1
Da Ji
6,496
2,222
0
4,373
17,839
6,506
0
2,173
15,666
0
55,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,408
Gold Earned
44,589
447
Minions Killed
281
0
Camps Cleared
0
2,028,027
Distance Traveled
1,734,693
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,804
557
133
6
0
399,851
0
L
Guan Yu
9,442
411
43
2
0
342,820
7
W
Ares
12,633
549
39
2
0
423,740
1
L
Yemoja
7,661
333
29
1
0
256,801
6
W
Medusa
11,484
499
75
3
0
355,280
3
L
Cerberus
9,961
433
89
4
0
414,085
1
L
Skadi
8,356
363
30
1
0
401,502
0
W
Bastet
11,823
514
87
4
0
494,726
2
W
Anubis
12,664
551
113
5
0
354,430
1
L
Da Ji
9,169
399
90
4
0
319,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role