Player Matchup

Zhong Kui
Zhong Kui
AbdelBelial
Zhong Kui
Level 59
God Stats
30W - 27L
1,614 SR
Queue Stats
250W - 311L
1,456 Elo+
Solo
Sylvanus
Sylvanus
Evangeliman
Sylvanus
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cupid
Cupid
SamTheRecordMan
Cupid
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Wingdingler
Eset
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 59L
1,659 Elo+
Solo
Awilix
Awilix
fluffinator09
Awilix
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,631 Elo+
Solo
Team Averages
Level 97
1,523 SR
1,549 Elo+

VS

Team Averages
Level 109
1,534 SR
1,512 Elo+
Chaac
Chaac
Elijah018
Chaac
Level 89
God Stats
13W - 11L
1,524 SR
Queue Stats
477W - 467L
1,569 Elo+
Solo
Ao Kuang
Ao Kuang
LovelyDayy
Ao Kuang
Level 77
God Stats
19W - 13L
1,592 SR
Queue Stats
195W - 178L
1,552 Elo+
Solo
Sobek
Sobek
gabrielgustameji
Sobek
Level 155
God Stats
5W - 4L
1,168 SR
Queue Stats
543W - 550L
1,562 Elo+
Solo
Danzaburou
Danzaburou
juan071511
Danzaburou
Level 101
God Stats
26W - 16L
1,542 SR
Queue Stats
319W - 329L
1,377 Elo+
Solo
Chronos
Chronos
pointlesstarge
Chronos
Level 123
God Stats
2W - 1L
1,845 SR
Queue Stats
149W - 132L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AbdelBelial
Zhong Kui
7
1 / 2 / 1
4,813
438
1,493
6,129
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Evangeliman
Sylvanus
7
0 / 4 / 0
4,646
422
2,016
6,651
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 3 / 0
4,864
442
2,953
5,522
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 6 / 1
5,725
520
4,414
6,872
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,335
485
2,080
7,089
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Elijah018
Chaac
12
5 / 1 / 2
7,156
651
6,221
7,142
3,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
LovelyDayy
Ao Kuang
10
4 / 1 / 4
6,243
568
4,038
7,842
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 1 / 3
5,476
498
1,459
7,561
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
juan071511
Danzaburou
10
3 / 0 / 1
6,412
583
2,242
2,050
600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 3 / 4
6,851
623
7,635
8,174
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
17
17
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AbdelBelial
Zhong Kui
1
2
1
0.75
W
Chaac
Elijah018
Chaac
5
1
2
6
L
Sylvanus
Evangeliman
Sylvanus
0
4
0
0
W
Ao Kuang
LovelyDayy
Ao Kuang
4
1
4
6
L
1
3
0
0.33
L
2
6
1
0.42
L
1
2
0
0.5
W
0
1
3
1.5
W
Danzaburou
juan071511
Danzaburou
3
0
1
3.5
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,956
Damage
21,595
32,263
Taken
32,769
13,873
Mitigated
12,947
6,769
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AbdelBelial
Zhong Kui
1,493
197
0
858
6,129
4,830
0
3,626
2,461
10,206
1,674
W
Chaac
Elijah018
Chaac
6,221
2,088
0
2,973
7,142
3,472
49
2,029
5,073
0
42,874
L
Sylvanus
Evangeliman
Sylvanus
2,016
573
168
1,760
6,651
3,102
144
1,245
5,378
15,158
2,715
W
Ao Kuang
LovelyDayy
Ao Kuang
4,038
1,114
380
3,610
7,842
2,339
541
879
6,857
23,182
0
L
2,953
1,738
0
1,331
5,522
1,507
0
1,429
4,046
0
22,010
L
4,414
893
0
546
6,872
2,286
0
5,026
1,764
25,044
0
L
2,080
1,074
0
2,106
7,089
2,148
0
1,533
5,482
0
21,395
W
1,459
113
0
2,344
7,561
3,879
87
499
7,062
16,267
0
W
Danzaburou
juan071511
Danzaburou
2,242
883
0
1,069
2,050
600
944
470
1,580
0
29,044
W
7,635
2,473
0
1,426
8,174
2,657
841
3,369
4,495
32,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,383
Gold Earned
32,138
217
Minions Killed
267
0
Camps Cleared
0
946,239
Distance Traveled
1,005,659
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,813
438
23
2
0
180,473
2
W
Chaac
7,156
651
74
7
0
216,018
2
L
Sylvanus
4,646
422
41
4
0
181,980
2
W
Ao Kuang
6,243
568
50
5
0
214,874
1
L
Cupid
4,864
442
49
4
0
170,279
0
L
Eset
5,725
520
51
5
0
192,353
3
L
Awilix
5,335
485
53
5
0
221,154
1
W
Sobek
5,476
498
17
2
0
213,597
5
W
Danzaburou
6,412
583
76
7
0
176,679
2
W
Chronos
6,851
623
50
5
0
184,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role