Player Matchup

King Arthur
King Arthur
Euqis
King Arthur
Level 26
God Stats
18W - 11L
1,633 SR
Queue Stats
32W - 28L
1,531 Elo+
Party 1
Skadi
Skadi
Jtyrq
Skadi
Level 17
God Stats
0W - 1L
1,174 SR
Queue Stats
22W - 16L
1,585 Elo+
Party 1
Neith
Neith
Rcawo
Neith
Level 12
God Stats
30W - 25L
1,796 SR
Queue Stats
74W - 53L
1,741 Elo+
Party 1
Ymir
Ymir
ZZ9Y
Ymir
Level 19
God Stats
12W - 8L
1,693 SR
Queue Stats
28W - 18L
1,675 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ZZJ2
Tsukuyomi
Level 39
God Stats
16W - 10L
1,593 SR
Queue Stats
126W - 96L
1,605 Elo+
Party 1
Team Averages
Level 23
1,578 SR
1,628 Elo+

VS

Team Averages
Level 31
1,681 SR
1,478 Elo+
King Arthur
King Arthur
Khepri-Chan
King Arthur
Level 90
God Stats
1W - 0L
1,792 SR
Queue Stats
4W - 3L
1,278 Elo+
Party 2
Loki
Loki
Lil_Garden68
Loki
Level 20
God Stats
9W - 7L
1,842 SR
Queue Stats
39W - 38L
1,546 Elo+
Solo
Medusa
Medusa
Lyhre
Medusa
Level 16
God Stats
3W - 1L
1,770 SR
Queue Stats
96W - 95L
1,582 Elo+
Solo
Sobek
Sobek
Onlyaussenrist
Sobek
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 145L
1,484 Elo+
Solo
Agni
Agni
zzzXSn1perXzzz
Agni
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 55L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Euqis
King Arthur
8
0 / 5 / 2
5,184
432
2,996
9,571
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
Jtyrq
Skadi
9
1 / 6 / 2
5,369
447
3,047
7,132
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Rcawo
Neith
9
0 / 5 / 2
5,277
440
2,934
7,176
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
ZZ9Y
Ymir
8
1 / 8 / 1
5,206
434
4,036
11,725
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
ZZJ2
Tsukuyomi
11
5 / 3 / 0
7,005
584
5,232
9,889
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Khepri-Chan
King Arthur
12
5 / 1 / 6
6,904
575
8,688
12,632
7,426
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 1 / 4
7,537
628
3,924
6,294
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Lyhre
Medusa
13
6 / 2 / 6
7,728
644
8,257
6,642
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 0 / 5
6,907
576
3,614
7,720
4,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 4 / 4
7,191
599
9,531
6,699
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
26
27
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Euqis
King Arthur
0
5
2
0.2
L
Skadi
Jtyrq
Skadi
1
6
2
0.33
W
King Arthur
Khepri-Chan
King Arthur
5
1
6
8
W
4
1
4
6
W
Medusa
Lyhre
Medusa
6
2
6
4.5
W
5
0
5
7.5
L
Neith
Rcawo
Neith
0
5
2
0.2
L
Ymir
ZZ9Y
Ymir
1
8
1
0.19
L
Tsukuyomi
ZZJ2
Tsukuyomi
5
3
0
1.67
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,245
Damage
34,014
45,493
Taken
39,987
19,870
Mitigated
18,090
6,473
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Euqis
King Arthur
2,996
104
0
2,487
9,571
4,783
0
1,654
7,874
0
16,346
L
Skadi
Jtyrq
Skadi
3,047
1,447
0
311
7,132
2,362
50
3,072
3,882
0
19,486
W
King Arthur
Khepri-Chan
King Arthur
8,688
1,337
0
3,520
12,632
7,426
0
323
12,088
0
32,937
W
3,924
1,002
0
3,303
6,294
2,023
383
0
6,194
0
53,485
W
Medusa
Lyhre
Medusa
8,257
4,342
0
2,218
6,642
2,330
339
1,776
4,866
0
40,019
W
3,614
208
0
3,437
7,720
4,251
33
1,647
6,073
16,134
0
L
Neith
Rcawo
Neith
2,934
1,333
0
723
7,176
2,058
0
2,580
4,558
0
18,424
L
Ymir
ZZ9Y
Ymir
4,036
1,376
0
554
11,725
7,315
0
2,490
9,191
15,845
0
L
Tsukuyomi
ZZJ2
Tsukuyomi
5,232
1,806
0
2,398
9,889
3,352
0
2,920
6,843
0
31,832
W
9,531
1,742
0
1,162
6,699
2,060
182
290
6,384
41,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,041
Gold Earned
36,267
184
Minions Killed
330
0
Camps Cleared
0
1,064,045
Distance Traveled
1,167,970
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,184
432
30
3
0
232,928
0
L
Skadi
5,369
447
38
3
0
163,140
0
W
King Arthur
6,904
575
51
4
0
252,171
2
W
Loki
7,537
628
109
9
0
274,109
1
W
Medusa
7,728
644
73
6
0
210,606
1
W
Sobek
6,907
576
22
2
0
212,152
4
L
Neith
5,277
440
32
3
0
181,912
0
L
Ymir
5,206
434
18
2
0
210,887
3
L
Tsukuyomi
7,005
584
66
6
0
275,178
5
W
Agni
7,191
599
75
6
0
218,932
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role