Player Matchup

Skadi
Skadi
TehRaiDen
Skadi
Level 29
God Stats
10W - 5L
1,717 SR
Queue Stats
82W - 98L
1,532 Elo+
Party 1
Cerberus
Cerberus
enasaslisoumen4
Cerberus
Level 19
God Stats
5W - 2L
1,799 SR
Queue Stats
24W - 19L
1,580 Elo+
Party 1
Mercury
Mercury
ennasaslisoume
Mercury
Level 48
God Stats
8W - 5L
1,657 SR
Queue Stats
54W - 54L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
forsakenzor
Nu Wa
Level 66
God Stats
12W - 7L
1,641 SR
Queue Stats
199W - 220L
1,482 Elo+
Party 1
Olorun
Olorun
icytowet
Olorun
Level 108
God Stats
11W - 17L
1,475 SR
Queue Stats
122W - 110L
1,513 Elo+
Solo
Team Averages
Level 54
1,658 SR
1,524 Elo+

VS

Team Averages
Level 47
1,526 SR
1,470 Elo+
Da Ji
Da Ji
Hypnosiss
Da Ji
Level 31
God Stats
15W - 16L
1,365 SR
Queue Stats
374W - 435L
1,376 Elo+
Solo
Mercury
Mercury
JhonnyThe2nd
Mercury
Level 28
God Stats
3W - 3L
1,560 SR
Queue Stats
75W - 76L
1,525 Elo+
Party 3
Ah Puch
Ah Puch
Stemaaa
Ah Puch
Level 35
God Stats
2W - 1L
1,707 SR
Queue Stats
94W - 102L
1,448 Elo+
Party 3
Izanami
Izanami
xElectronic
Izanami
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
xLohen
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
TehRaiDen
Skadi
10
1 / 7 / 2
6,166
440
3,724
10,401
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
9
1 / 6 / 0
5,844
417
1,817
10,165
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 4
7,206
515
3,510
9,407
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 4
8,594
614
11,766
6,725
1,618
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
icytowet
Olorun
1
0 / 0 / 0
2,751
197
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hypnosiss
Da Ji
14
0 / 3 / 0
7,964
569
1,522
7,860
2,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
JhonnyThe2nd
Mercury
13
0 / 0 / 6
8,118
580
1,124
7,628
2,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Stemaaa
Ah Puch
13
4 / 3 / 0
8,505
608
6,009
7,080
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
xElectronic
Izanami
15
10 / 2 / 3
9,859
704
12,439
8,386
2,759
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
xLohen
Cerberus
13
4 / 2 / 8
8,852
632
6,646
9,453
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
10
Kills
18
18
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Hypnosiss
Da Ji
0
3
0
0
W
Mercury
JhonnyThe2nd
Mercury
0
0
6
3
W
Ah Puch
Stemaaa
Ah Puch
4
3
0
1.33
L
Skadi
TehRaiDen
Skadi
1
7
2
0.29
L
Cerberus
1
6
0
0.17
L
2
3
4
1.33
L
6
2
4
4
L
Olorun
icytowet
Olorun
0
0
0
0
W
Izanami
xElectronic
Izanami
10
2
3
5.75
W
Cerberus
xLohen
Cerberus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,817
Damage
27,740
36,698
Taken
40,407
11,471
Mitigated
15,592
6,126
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Hypnosiss
Da Ji
1,522
194
0
125
7,860
2,654
1,038
2,861
4,999
0
43,926
W
Mercury
JhonnyThe2nd
Mercury
1,124
95
0
3,842
7,628
2,160
1,956
2,340
5,288
0
37,936
W
Ah Puch
Stemaaa
Ah Puch
6,009
68
0
1,099
7,080
2,236
341
2,912
4,168
41,992
0
L
Skadi
TehRaiDen
Skadi
3,724
1,437
0
1,883
10,401
2,061
0
3,071
7,284
0
29,011
L
Cerberus
1,817
0
0
780
10,165
4,626
0
2,135
7,964
14,758
0
L
3,510
1,741
0
981
9,407
3,166
0
4,517
4,602
0
37,240
L
11,766
2,754
0
2,482
6,725
1,618
676
2,436
4,193
46,222
0
L
Olorun
icytowet
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
xElectronic
Izanami
12,439
9,319
0
2,068
8,386
2,759
1,788
2,390
5,996
0
77,496
W
Cerberus
xLohen
Cerberus
6,646
222
0
2,802
9,453
5,783
0
3,080
6,373
23,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,561
Gold Earned
43,298
217
Minions Killed
417
0
Camps Cleared
0
1,056,739
Distance Traveled
1,299,861
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,964
569
91
7
0
208,742
5
W
Mercury
8,118
580
87
6
0
290,302
6
W
Ah Puch
8,505
608
71
5
0
248,213
3
L
Skadi
6,166
440
48
3
0
242,314
2
L
Cerberus
5,844
417
23
2
0
241,053
2
L
Mercury
7,206
515
71
5
0
302,695
4
L
Nu Wa
8,594
614
75
5
0
270,677
2
L
Olorun
2,751
197
0
0
0
0
0
W
Izanami
9,859
704
134
10
0
254,352
3
W
Cerberus
8,852
632
34
2
0
298,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role