Player Matchup

Geb
Geb
Platinum I
BlessMySin
Geb
Platinum I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum III
BrianIsInfinite
Chaac
Platinum III
Level 143
God Stats
12W - 6L
1,918 SR
Queue Stats
168W - 164L
1,778 MMR
Party 2
Chernobog
Chernobog
Diamond V
Fear
Chernobog
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Platinum III
Jeriboi
Agni
Platinum III
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
1,187W - 1,161L
1,810 MMR
Solo
Fenrir
Fenrir
Platinum III
WhitePanther3
Fenrir
Platinum III
Level 147
God Stats
37W - 27L
1,495 SR
Queue Stats
285W - 258L
1,857 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,583 SR
1,689 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 100
1,613 SR
1,885 MMR
Raijin
Raijin
Gold I
AlphaEboy
Raijin
Gold I
Level 87
God Stats
0W - 2L
1,334 SR
Queue Stats
20W - 10L
1,825 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
Bierma
Tsukuyomi
Masters
Level 89
God Stats
5W - 7L
1,675 SR
Queue Stats
169W - 146L
2,410 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Kitkatnip
Sylvanus
Platinum IV
Level 126
God Stats
8W - 3L
1,741 SR
Queue Stats
221W - 215L
1,765 MMR
Solo
Achilles
Achilles
Gold III
SubmissiveEgirl
Achilles
Gold III
Level 40
God Stats
1W - 1L
1,795 SR
Queue Stats
12W - 3L
1,727 MMR
Party 1
Rama
Rama
Platinum III
Tahui94
Rama
Platinum III
Level 160
God Stats
25W - 34L
1,521 SR
Queue Stats
291W - 291L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 21
13,053
502
10,523
22,280
23,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 4 / 12
14,093
542
13,629
28,134
38,427
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
Fear
Chernobog
20
7 / 2 / 8
15,538
598
31,105
23,265
12,762
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
Jeriboi
Agni
20
5 / 3 / 7
14,735
567
14,371
13,794
6,220
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
12 / 5 / 9
15,171
584
19,992
26,848
14,015
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetTiamatGuan YuApolloScylla

VS

Bans
DanzaburouJanusAnhurSun WukongSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AlphaEboy
Raijin
20
6 / 5 / 4
13,808
531
24,601
19,400
11,029
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Bierma
Tsukuyomi
18
2 / 8 / 4
11,457
441
14,184
22,850
19,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Kitkatnip
Sylvanus
16
1 / 6 / 4
9,532
367
7,489
21,293
26,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
20
9 / 4 / 1
14,717
566
24,189
30,171
36,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Tahui94
Rama
20
0 / 5 / 5
12,460
479
6,711
24,905
10,750
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
36
28
Kills
18
18
Deaths
28
57
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
AlphaEboy
Raijin
6
5
4
1.6
L
Tsukuyomi
Bierma
Tsukuyomi
2
8
4
0.5
W
1
4
21
2.88
W
3
4
12
2.25
W
Chernobog
Fear
Chernobog
7
2
8
5.5
W
Agni
Jeriboi
Agni
5
3
7
2.83
L
Sylvanus
Kitkatnip
Sylvanus
1
6
4
0.5
L
Achilles
9
4
1
2.38
L
Rama
Tahui94
Rama
0
5
5
0.5
W
12
5
9
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,620
Damage
77,174
114,321
Taken
118,619
94,537
Mitigated
104,168
41,453
Healing
31,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AlphaEboy
Raijin
24,601
1,913
0
910
19,400
11,029
536
6,722
12,380
120,657
0
L
Tsukuyomi
Bierma
Tsukuyomi
14,184
2,934
0
5,917
22,850
19,184
0
4,350
18,416
0
100,843
W
10,523
2,374
0
5,140
22,280
23,113
415
9,649
12,606
44,421
0
W
13,629
1,450
0
15,910
28,134
38,427
402
4,430
23,405
0
88,942
W
Chernobog
Fear
Chernobog
31,105
22,419
0
8,996
23,265
12,762
3,193
7,168
16,047
0
142,542
W
Agni
Jeriboi
Agni
14,371
1,697
0
3,215
13,794
6,220
0
4,247
9,547
120,561
0
L
Sylvanus
Kitkatnip
Sylvanus
7,489
1,323
3,440
4,851
21,293
26,644
312
6,547
14,518
23,413
4,908
L
Achilles
24,189
7,117
0
9,235
30,171
36,561
32
4,359
25,752
449
105,657
L
Rama
Tahui94
Rama
6,711
4,738
0
7,498
24,905
10,750
0
2,168
22,659
0
93,776
W
19,992
10,216
0
8,192
26,848
14,015
1,912
8,511
17,720
0
125,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,590
Gold Earned
61,974
773
Minions Killed
759
0
Camps Cleared
0
2,594,301
Distance Traveled
2,292,177
38
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
13,808
531
236
9
0
436,142
2
L
Tsukuyomi
11,457
441
130
5
0
500,649
6
W
Geb
13,053
502
52
2
0
514,153
13
W
Chaac
14,093
542
157
6
0
522,125
7
W
Chernobog
15,538
598
211
8
0
528,268
8
W
Agni
14,735
567
214
8
0
493,378
8
L
Sylvanus
9,532
367
35
1
0
445,350
3
L
Achilles
14,717
566
187
7
0
463,471
9
L
Rama
12,460
479
171
7
0
446,565
6
W
Fenrir
15,171
584
139
5
0
536,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role