Player Matchup

Hercules
Hercules
Archer12106
Hercules
Level 41
God Stats
4W - 12L
1,258 SR
Queue Stats
185W - 204L
1,537 Elo+
Party 2
Raijin
Raijin
oldpines
Raijin
Level 23
God Stats
17W - 17L
1,500 SR
Queue Stats
285W - 340L
1,465 Elo+
Party 2
Nemesis
Nemesis
psitroz
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 24
1,419 SR
1,501 Elo+

VS

Team Averages
Level 67
1,400 SR
1,553 Elo+
Fenrir
Fenrir
Bruhklic
Fenrir
Level 18
God Stats
2W - 2L
1,285 SR
Queue Stats
55W - 31L
1,501 Elo+
Party 1
Tyr
Tyr
ICheGuevara
Tyr
Level 141
God Stats
24W - 14L
1,502 SR
Queue Stats
183W - 100L
1,669 Elo+
Party 1
Kukulkan
Kukulkan
Logan942
Kukulkan
Level 43
God Stats
13W - 11L
1,414 SR
Queue Stats
310W - 300L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Archer12106
Hercules
17
3 / 3 / 7
13,190
660
13,998
22,780
18,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
oldpines
Raijin
17
5 / 3 / 5
12,626
631
15,079
11,267
4,503
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
psitroz
Nemesis
14
2 / 9 / 6
12,030
602
9,309
15,970
7,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bruhklic
Fenrir
14
6 / 6 / 5
12,599
630
8,797
18,332
15,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
7 / 2 / 8
14,192
710
18,463
31,689
36,440
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Logan942
Kukulkan
14
2 / 2 / 7
11,840
592
10,237
8,293
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
10
Kills
15
15
Deaths
10
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
Archer12106
Hercules
3
3
7
2.17
W
Fenrir
Bruhklic
Fenrir
6
6
5
1.42
W
7
2
8
5.5
W
Kukulkan
Logan942
Kukulkan
2
2
7
2.75
L
Raijin
oldpines
Raijin
5
3
5
2.5
L
Nemesis
psitroz
Nemesis
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
37,497
50,017
Taken
58,314
30,795
Mitigated
54,712
15,054
Healing
21,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Archer12106
Hercules
13,998
5,256
777
11,498
22,780
18,316
0
4,933
17,511
0
45,998
W
Fenrir
Bruhklic
Fenrir
8,797
1,207
0
3,769
18,332
15,164
703
4,942
13,390
0
45,966
W
18,463
1,444
0
16,271
31,689
36,440
522
8,304
23,385
0
77,683
W
Kukulkan
Logan942
Kukulkan
10,237
540
10
1,673
8,293
3,108
954
3,129
5,164
38,881
0
L
Raijin
oldpines
Raijin
15,079
1,306
0
1,870
11,267
4,503
0
2,065
9,002
49,444
0
L
Nemesis
psitroz
Nemesis
9,309
3,863
0
909
15,970
7,976
0
2,670
13,070
0
57,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,846
Gold Earned
38,631
176
Minions Killed
183
0
Camps Cleared
0
1,081,957
Distance Traveled
1,116,022
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,190
660
57
3
0
404,021
4
W
Fenrir
12,599
630
48
2
0
360,039
1
W
Tyr
14,192
710
91
5
0
468,261
1
W
Kukulkan
11,840
592
44
2
0
287,722
2
L
Raijin
12,626
631
50
3
0
345,183
1
L
Nemesis
12,030
602
69
3
0
332,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role