Player Matchup

Cthulhu
Cthulhu
FastestGalaxy4
Cthulhu
Level 75
God Stats
6W - 10L
1,574 SR
Queue Stats
258W - 243L
1,568 Elo+
Party 1
Ymir
Ymir
Ninja_Skills911
Ymir
Level 69
God Stats
23W - 21L
1,587 SR
Queue Stats
32W - 40L
1,468 Elo+
Party 2
Apollo
Apollo
Pao-Com-Durex207
Apollo
Level 98
God Stats
5W - 3L
1,868 SR
Queue Stats
231W - 256L
1,450 Elo+
Party 2
Athena
Athena
beastassassin09
Athena
Level 85
God Stats
8W - 1L
1,500 SR
Queue Stats
371W - 347L
1,541 Elo+
Party 1
Ra
Ra
xRePn210
Ra
Level 126
God Stats
11W - 12L
1,551 SR
Queue Stats
184W - 195L
1,455 Elo+
Solo
Team Averages
Level 91
1,616 SR
1,496 Elo+

VS

Team Averages
Level 61
1,582 SR
1,429 Elo+
Ullr
Ullr
Gluckgang850
Ullr
Level 45
God Stats
1W - 1L
1,720 SR
Queue Stats
17W - 20L
1,463 Elo+
Solo
Janus
Janus
KILL7RIKE
Janus
Level 106
God Stats
4W - 5L
1,605 SR
Queue Stats
132W - 148L
1,397 Elo+
Party 3
Danzaburou
Danzaburou
NASJACOB
Danzaburou
Level 42
God Stats
9W - 6L
1,703 SR
Queue Stats
79W - 68L
1,437 Elo+
Party 3
The Morrigan
The Morrigan
ShekleHekler
The Morrigan
Level 69
God Stats
12W - 16L
1,501 SR
Queue Stats
320W - 338L
1,435 Elo+
Party 3
Ratatoskr
Ratatoskr
ulidacherry
Ratatoskr
Level 44
God Stats
14W - 14L
1,382 SR
Queue Stats
170W - 194L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,060
620
6,914
9,297
8,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 4 / 15
7,672
590
5,041
9,944
5,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
7 / 1 / 3
7,917
609
6,554
6,964
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 1 / 9
7,365
567
5,929
9,371
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 2 / 7
8,757
674
7,900
6,642
2,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,552
504
4,448
8,712
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
KILL7RIKE
Janus
11
4 / 6 / 2
6,796
523
8,701
8,875
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
NASJACOB
Danzaburou
9
1 / 6 / 1
5,623
433
3,737
8,269
2,304
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
ShekleHekler
The Morrigan
12
4 / 6 / 3
7,368
567
6,366
8,624
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
ulidacherry
Ratatoskr
10
0 / 6 / 7
6,480
498
3,335
8,949
3,334
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
27
Kills
9
9
Deaths
27
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
0
3
1
0.17
L
Janus
KILL7RIKE
Janus
4
6
2
0.83
L
Danzaburou
NASJACOB
Danzaburou
1
6
1
0.25
W
3
4
15
2.63
W
7
1
3
8.5
L
The Morrigan
ShekleHekler
The Morrigan
4
6
3
0.92
W
6
1
9
10.5
L
Ratatoskr
ulidacherry
Ratatoskr
0
6
7
0.58
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,338
Damage
26,587
42,218
Taken
43,429
22,712
Mitigated
14,468
13,682
Healing
11,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,914
282
0
3,250
9,297
8,093
99
1,526
7,690
39,975
0
L
4,448
2,109
0
2,212
8,712
3,204
0
6,095
2,217
0
33,065
L
Janus
KILL7RIKE
Janus
8,701
572
0
1,851
8,875
2,863
0
5,988
2,812
30,758
0
L
Danzaburou
NASJACOB
Danzaburou
3,737
1,987
87
2,247
8,269
2,304
0
3,107
5,162
0
21,865
W
5,041
1,177
0
916
9,944
5,938
162
5,512
4,233
18,681
0
W
6,554
2,633
0
2,347
6,964
2,415
1,088
1,544
5,350
0
48,797
L
The Morrigan
ShekleHekler
The Morrigan
6,366
698
118
2,559
8,624
2,763
72
4,950
3,468
36,109
0
W
5,929
996
0
4,123
9,371
3,915
0
2,951
6,308
27,830
0
L
Ratatoskr
ulidacherry
Ratatoskr
3,335
243
0
2,063
8,949
3,334
0
4,963
3,986
0
16,745
W
7,900
619
693
2,353
6,642
2,351
62
2,872
3,570
56,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,771
Gold Earned
32,819
379
Minions Killed
252
0
Camps Cleared
0
1,253,473
Distance Traveled
1,140,206
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,060
620
97
7
0
231,234
0
L
Ullr
6,552
504
61
5
0
197,724
0
L
Janus
6,796
523
43
3
0
228,750
0
L
Danzaburou
5,623
433
40
3
0
234,948
2
W
Ymir
7,672
590
20
2
0
236,857
0
W
Apollo
7,917
609
100
8
0
250,811
2
L
The Morrigan
7,368
567
70
5
0
228,245
3
W
Athena
7,365
567
53
4
0
283,221
2
L
Ratatoskr
6,480
498
38
3
0
250,539
1
W
Ra
8,757
674
109
8
0
251,350
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role