Player Matchup

Chaac
Chaac
CyanideHen1ai
Chaac
Level 86
God Stats
15W - 8L
1,976 SR
Queue Stats
288W - 304L
1,534 Elo+
Party 2
Serqet
Serqet
CyanideSlushiii
Serqet
Level 63
God Stats
2W - 0L
1,856 SR
Queue Stats
100W - 107L
1,519 Elo+
Party 2
Sol
Sol
xXJOLA62Xx
Sol
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,482 Elo+
Solo
Team Averages
Level 83
1,777 SR
1,512 Elo+

VS

Team Averages
Level 89
1,550 SR
1,504 Elo+
Chaac
Chaac
DeltaHoudini
Chaac
Level 52
God Stats
7W - 15L
1,345 SR
Queue Stats
118W - 144L
1,444 Elo+
Solo
Fenrir
Fenrir
Shadow Wolf xyz
Fenrir
Level 110
God Stats
5W - 3L
1,706 SR
Queue Stats
110W - 110L
1,543 Elo+
Party 1
Nox
Nox
kevinthebear
Nox
Level 104
God Stats
7W - 4L
1,599 SR
Queue Stats
113W - 116L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
9,783
753
9,892
14,168
10,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 4 / 8
8,855
681
5,398
9,629
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 1 / 9
10,967
844
16,473
9,597
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 5
8,321
640
8,878
12,606
8,349
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
5 / 7 / 3
8,562
659
9,329
13,765
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 4 / 8
7,721
594
4,296
8,766
3,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
17
Kills
8
8
Deaths
17
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
W
3
4
8
1.75
L
3
6
5
0.92
L
5
7
3
0.93
L
0
4
8
1
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,763
Damage
22,503
33,394
Taken
35,137
17,766
Mitigated
19,713
16,037
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,892
2,389
0
6,221
14,168
10,764
329
2,979
11,189
0
26,862
W
5,398
1,088
954
2,004
9,629
4,012
492
716
8,913
0
15,946
L
8,878
1,462
0
1,965
12,606
8,349
0
7,036
5,210
0
30,941
L
9,329
2,727
359
2,325
13,765
8,216
0
5,385
7,744
0
18,701
L
4,296
629
63
767
8,766
3,148
0
4,088
4,335
17,374
0
W
16,473
4,938
0
6,858
9,597
2,990
2,520
724
8,873
71,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,605
Gold Earned
24,604
162
Minions Killed
95
0
Camps Cleared
0
663,122
Distance Traveled
670,677
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,783
753
28
2
0
237,386
0
W
Serqet
8,855
681
23
2
0
212,828
1
L
Chaac
8,321
640
42
3
0
215,425
0
L
Fenrir
8,562
659
24
2
0
225,615
2
L
Nox
7,721
594
29
2
0
229,637
4
W
Sol
10,967
844
111
9
0
212,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role