Player Matchup

Achilles
Achilles
BartRijn
Achilles
Level 136
God Stats
3W - 1L
1,401 SR
Queue Stats
55W - 61L
1,506 Elo+
Party 2
Arachne
Arachne
Crelizar
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,285 Elo+
Solo
Xing Tian
Xing Tian
Rejuvster
Xing Tian
Level 98
God Stats
7W - 5L
1,542 SR
Queue Stats
127W - 135L
1,358 Elo+
Party 2
Hachiman
Hachiman
Standehandyman
Hachiman
Level 129
God Stats
2W - 0L
1,319 SR
Queue Stats
35W - 37L
1,427 Elo+
Party 2
Kuzenbo
Kuzenbo
greenninjagamer
Kuzenbo
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 89L
1,374 Elo+
Solo
Team Averages
Level 102
1,452 SR
1,390 Elo+

VS

Team Averages
Level 85
1,535 SR
1,478 Elo+
Bacchus
Bacchus
MacMellany
Bacchus
Level 85
God Stats
3W - 3L
1,438 SR
Queue Stats
109W - 104L
1,432 Elo+
Party 1
Olorun
Olorun
dirtynoscopes69
Olorun
Level 41
God Stats
15W - 15L
1,508 SR
Queue Stats
880W - 926L
1,499 Elo+
Solo
Ravana
Ravana
gerador20
Ravana
Level 25
God Stats
1W - 1L
1,780 SR
Queue Stats
46W - 49L
1,474 Elo+
Party 3
Apollo
Apollo
solersystem
Apollo
Level 160
God Stats
2W - 9L
1,126 SR
Queue Stats
710W - 699L
1,534 Elo+
Party 3
Fenrir
Fenrir
Асарта
Fenrir
Level 114
God Stats
1W - 2L
1,820 SR
Queue Stats
197W - 187L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BartRijn
Achilles
20
14 / 6 / 11
13,916
870
22,361
23,054
32,064
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Crelizar
Arachne
17
5 / 10 / 11
11,624
727
11,084
16,120
8,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Rejuvster
Xing Tian
20
4 / 6 / 18
12,293
768
15,732
19,870
25,862
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
20
6 / 9 / 13
13,400
838
16,068
17,542
6,825
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
0 / 5 / 26
12,191
762
12,395
27,522
34,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MacMellany
Bacchus
18
6 / 6 / 20
11,759
735
17,204
21,530
23,471
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
5 / 4 / 23
12,425
777
23,227
15,233
7,951
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ravana
gerador20
Ravana
14
1 / 9 / 16
9,717
607
11,491
15,278
7,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Apollo
20
15 / 6 / 10
13,131
821
19,249
15,939
9,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
18
8 / 6 / 19
11,941
746
17,090
20,593
14,227
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
123
29
Kills
35
36
Deaths
31
79
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Achilles
BartRijn
Achilles
14
6
11
3.25
W
Arachne
Crelizar
Arachne
5
10
11
1.05
L
Bacchus
MacMellany
Bacchus
6
6
20
2.67
W
Xing Tian
Rejuvster
Xing Tian
4
6
18
2.17
W
Hachiman
6
9
13
1.39
L
5
4
23
4.13
L
Ravana
gerador20
Ravana
1
9
16
1
W
0
5
26
2.6
L
Apollo
15
6
10
3.33
L
Fenrir
8
6
19
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,640
Damage
88,261
104,108
Taken
88,573
108,561
Mitigated
62,926
29,836
Healing
29,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BartRijn
Achilles
22,361
8,657
3,425
5,644
23,054
32,064
391
10,963
12,091
0
33,120
W
Arachne
Crelizar
Arachne
11,084
7,065
0
1,795
16,120
8,962
360
4,487
11,633
0
15,046
L
Bacchus
MacMellany
Bacchus
17,204
1,971
3,727
4,815
21,530
23,471
0
3,776
17,570
31,160
0
W
Xing Tian
Rejuvster
Xing Tian
15,732
1,071
2,895
2,089
19,870
25,862
740
6,026
13,844
32,698
0
W
Hachiman
16,068
7,808
89
2,575
17,542
6,825
3,589
6,487
11,055
0
45,920
L
23,227
9,695
3,792
5,210
15,233
7,951
832
4,806
10,377
45,259
0
L
Ravana
gerador20
Ravana
11,491
2,501
1,301
1,412
15,278
7,804
384
6,588
8,644
0
19,900
W
12,395
3,447
2,809
8,515
27,522
34,848
284
12,468
15,054
28,075
0
L
Apollo
19,249
11,231
127
1,411
15,939
9,473
1,658
4,962
10,952
0
45,541
L
Fenrir
17,090
3,274
2,385
5,259
20,593
14,227
79
7,995
12,523
0
26,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,424
Gold Earned
58,973
139
Minions Killed
200
0
Camps Cleared
0
1,387,400
Distance Traveled
1,337,019
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,916
870
24
2
0
289,164
4
W
Arachne
11,624
727
16
1
0
268,966
4
L
Bacchus
11,759
735
31
2
0
292,970
0
W
Xing Tian
12,293
768
29
2
0
285,408
0
W
Hachiman
13,400
838
51
3
0
235,628
1
L
Olorun
12,425
777
63
4
0
256,752
0
L
Ravana
9,717
607
17
1
0
241,584
1
W
Kuzenbo
12,191
762
19
1
0
308,234
2
L
Apollo
13,131
821
66
4
0
239,197
1
L
Fenrir
11,941
746
23
1
0
306,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role