Player Matchup

Artio
Artio
dictator3541
Artio
Level 28
God Stats
1W - 5L
1,375 SR
Queue Stats
45W - 64L
1,344 Elo+
Party 2
Ra
Ra
guydy009
Ra
Level 17
God Stats
3W - 6L
1,369 SR
Queue Stats
13W - 24L
1,284 Elo+
Party 2
Serqet
Serqet
keke9746
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 52L
1,285 Elo+
Party 3
Jing Wei
Jing Wei
luddgamer
Jing Wei
Level 65
God Stats
2W - 2L
1,380 SR
Queue Stats
41W - 58L
1,233 Elo+
Party 3
Jormungandr
Jormungandr
mary753
Jormungandr
Level 93
God Stats
0W - 1L
1,339 SR
Queue Stats
60W - 71L
1,256 Elo+
Party 2
Team Averages
Level 46
1,393 SR
1,280 Elo+

VS

Team Averages
Level 72
1,639 SR
1,557 Elo+
Fenrir
Fenrir
Black27
Fenrir
Level 87
God Stats
13W - 12L
1,489 SR
Queue Stats
68W - 46L
1,631 Elo+
Party 1
Kuzenbo
Kuzenbo
MrFoodService
Kuzenbo
Level 24
God Stats
22W - 11L
1,624 SR
Queue Stats
127W - 59L
1,656 Elo+
Party 1
Tiamat
Tiamat
Rapo98
Tiamat
Level 123
God Stats
19W - 9L
1,833 SR
Queue Stats
130W - 104L
1,518 Elo+
Party 1
Cupid
Cupid
Th3Сhr1ss
Cupid
Level 92
God Stats
50W - 27L
1,749 SR
Queue Stats
183W - 151L
1,573 Elo+
Party 1
Nox
Nox
snake505
Nox
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 48L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,501
450
2,549
7,318
3,037
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 0
5,178
518
636
5,928
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
keke9746
Serqet
7
1 / 3 / 1
4,799
480
1,414
7,833
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
luddgamer
Jing Wei
9
0 / 0 / 2
4,944
494
2,119
5,542
1,323
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
mary753
Jormungandr
9
0 / 2 / 0
5,134
513
5,356
8,918
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Black27
Fenrir
11
4 / 0 / 4
6,638
664
4,592
5,443
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
9
1 / 1 / 2
5,572
557
2,669
4,561
3,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Rapo98
Tiamat
12
2 / 0 / 1
6,713
671
6,849
7,916
6,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
10
2 / 1 / 0
5,343
534
4,916
6,065
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 0 / 3
6,516
652
2,735
3,431
1,463
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
12
13
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Black27
Fenrir
4
0
4
6
W
Kuzenbo
1
1
2
2
W
Tiamat
Rapo98
Tiamat
2
0
1
2.5
W
Cupid
2
1
0
2
L
1
2
1
0.75
L
0
6
0
0
L
Serqet
keke9746
Serqet
1
3
1
0.5
L
Jing Wei
luddgamer
Jing Wei
0
0
2
1
L
Jormungandr
mary753
Jormungandr
0
2
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,074
Damage
21,761
35,539
Taken
27,416
15,277
Mitigated
15,099
10,382
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Black27
Fenrir
4,592
347
0
3,628
5,443
1,851
0
451
4,888
0
37,396
W
Kuzenbo
2,669
1,233
0
817
4,561
3,354
20
872
3,556
15,174
0
W
Tiamat
Rapo98
Tiamat
6,849
1,748
0
5,424
7,916
6,701
966
4,473
2,908
44,133
0
W
Cupid
4,916
2,462
479
3,520
6,065
1,730
0
1,677
4,388
0
34,612
L
2,549
159
567
3,047
7,318
3,037
0
803
6,515
11,834
0
L
636
341
0
409
5,928
1,835
0
2,735
3,193
22,139
0
L
Serqet
keke9746
Serqet
1,414
212
0
1,852
7,833
2,418
0
1,080
6,753
0
14,712
L
Jing Wei
luddgamer
Jing Wei
2,119
1,442
0
2,988
5,542
1,323
265
1,713
3,829
0
25,798
L
Jormungandr
mary753
Jormungandr
5,356
1,495
0
1,519
8,918
6,664
0
5,922
2,996
29,098
0
W
2,735
509
0
1,323
3,431
1,463
234
435
2,942
21,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,556
Gold Earned
30,782
220
Minions Killed
299
0
Camps Cleared
0
937,607
Distance Traveled
975,001
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,638
664
69
7
0
218,415
0
W
Kuzenbo
5,572
557
25
3
0
214,121
1
W
Tiamat
6,713
671
105
11
0
178,749
2
W
Cupid
5,343
534
48
5
0
162,354
2
L
Artio
4,501
450
14
1
0
210,126
2
L
Ra
5,178
518
55
6
0
203,848
0
L
Serqet
4,799
480
33
3
0
190,976
0
L
Jing Wei
4,944
494
56
6
0
165,022
2
L
Jormungandr
5,134
513
62
6
0
167,635
0
W
Nox
6,516
652
52
5
0
201,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role