Player Matchup

Fenrir
Fenrir
Abstaubaer91
Fenrir
Level 30
God Stats
14W - 10L
1,497 SR
Queue Stats
224W - 218L
1,480 Elo+
Party 2
Apollo
Apollo
CaveDave
Apollo
Level 27
God Stats
6W - 4L
1,500 SR
Queue Stats
68W - 70L
1,457 Elo+
Party 2
Janus
Janus
JacksonDeadZXC
Janus
Level 13
God Stats
6W - 3L
1,759 SR
Queue Stats
15W - 11L
1,476 Elo+
Party 3
Achilles
Achilles
Larmael
Achilles
Level 18
God Stats
6W - 6L
1,449 SR
Queue Stats
42W - 43L
1,405 Elo+
Solo
Ao Kuang
Ao Kuang
Padylllka
Ao Kuang
Level 13
God Stats
20W - 11L
1,490 SR
Queue Stats
108W - 96L
1,371 Elo+
Party 3
Team Averages
Level 20
1,539 SR
1,438 Elo+

VS

Team Averages
Level 17
1,473 SR
1,391 Elo+
Fenrir
Fenrir
Daktyldoritos
Fenrir
Level 14
God Stats
0W - 4L
1,143 SR
Queue Stats
10W - 16L
1,344 Elo+
Party 1
Janus
Janus
IMD36
Janus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
Kagaraw
Nu Wa
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,344 Elo+
Party 1
Apollo
Apollo
SkypeLand
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,308 Elo+
Party 1
Erlang Shen
Erlang Shen
sergi0203
Erlang Shen
Level 14
God Stats
0W - 2L
1,720 SR
Queue Stats
7W - 16L
1,458 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
8 / 3 / 10
10,917
546
10,392
13,358
9,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
CaveDave
Apollo
16
5 / 3 / 12
10,016
501
11,290
11,493
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
9 / 7 / 6
10,191
510
10,441
11,388
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Larmael
Achilles
17
7 / 1 / 4
10,498
525
12,936
15,191
11,054
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Padylllka
Ao Kuang
18
17 / 2 / 2
11,810
591
14,084
17,174
7,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 6 / 2
11,098
555
10,068
17,742
8,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
IMD36
Janus
14
1 / 12 / 6
9,385
469
6,489
14,112
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
Kagaraw
Nu Wa
13
4 / 11 / 6
8,818
441
15,472
13,159
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
SkypeLand
Apollo
12
0 / 9 / 6
7,941
397
4,586
13,968
4,497
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
sergi0203
Erlang Shen
14
0 / 8 / 0
8,736
437
7,023
16,298
8,280
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
36
46
Kills
16
16
Deaths
46
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
3
10
4.33
W
Apollo
CaveDave
Apollo
5
3
12
3.67
L
11
6
2
2
L
Janus
IMD36
Janus
1
12
6
0.33
W
9
7
6
1.71
L
Nu Wa
Kagaraw
Nu Wa
4
11
6
0.64
W
Achilles
Larmael
Achilles
7
1
4
9
W
Ao Kuang
Padylllka
Ao Kuang
17
2
2
9
L
Apollo
SkypeLand
Apollo
0
9
6
0.33
L
Erlang Shen
sergi0203
Erlang Shen
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,143
Damage
43,638
68,604
Taken
75,279
34,845
Mitigated
29,682
19,049
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,392
2,587
0
4,073
13,358
9,178
252
4,837
8,073
0
38,497
W
Apollo
CaveDave
Apollo
11,290
7,204
0
588
11,493
4,172
2,184
4,377
6,672
0
72,215
L
10,068
2,896
0
2,570
17,742
8,061
0
5,240
12,376
0
45,971
L
Janus
IMD36
Janus
6,489
229
0
340
14,112
4,998
45
10,131
3,600
44,171
0
W
10,441
1,169
0
1,784
11,388
3,307
321
6,592
4,198
36,223
0
L
Nu Wa
Kagaraw
Nu Wa
15,472
4,011
0
1,085
13,159
3,846
801
3,647
9,370
31,682
0
W
Achilles
Larmael
Achilles
12,936
6,318
0
3,096
15,191
11,054
279
1,200
13,833
227
51,120
W
Ao Kuang
Padylllka
Ao Kuang
14,084
3,382
0
9,508
17,174
7,134
1,377
3,077
13,867
70,814
0
L
Apollo
SkypeLand
Apollo
4,586
3,064
0
2,829
13,968
4,497
421
3,437
10,449
0
34,582
L
Erlang Shen
sergi0203
Erlang Shen
7,023
4,279
0
3,922
16,298
8,280
877
1,530
14,768
0
45,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,432
Gold Earned
45,978
433
Minions Killed
349
0
Camps Cleared
0
1,876,686
Distance Traveled
1,644,738
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,917
546
50
3
0
419,225
4
W
Apollo
10,016
501
115
6
0
376,469
0
L
Fenrir
11,098
555
61
3
0
379,487
3
L
Janus
9,385
469
104
5
0
344,115
3
W
Janus
10,191
510
73
4
0
370,050
0
L
Nu Wa
8,818
441
39
2
0
291,471
2
W
Achilles
10,498
525
81
4
0
338,115
6
W
Ao Kuang
11,810
591
114
6
0
372,827
1
L
Apollo
7,941
397
62
3
0
302,371
0
L
Erlang Shen
8,736
437
83
4
0
327,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role