Player Matchup

Kukulkan
Kukulkan
Senpai Chapo
Kukulkan
Level 106
God Stats
17W - 23L
1,372 SR
Queue Stats
37W - 50L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
Senpai Spade
Danzaburou
Level 122
God Stats
6W - 8L
1,500 SR
Queue Stats
69W - 87L
1,295 Elo+
Party 2
Artio
Artio
Senpai Tora
Artio
Level 126
God Stats
20W - 17L
1,710 SR
Queue Stats
91W - 111L
1,462 Elo+
Party 2
Team Averages
Level 118
1,527 SR
1,405 Elo+

VS

Team Averages
Level 52
1,808 SR
1,612 Elo+
Sobek
Sobek
BlindedFoxhound
Sobek
Level 40
God Stats
4W - 2L
1,651 SR
Queue Stats
74W - 90L
1,499 Elo+
Party 1
He Bo
He Bo
Playertd
He Bo
Level 104
God Stats
6W - 3L
1,757 SR
Queue Stats
131W - 141L
1,514 Elo+
Party 1
Pele
Pele
vPormimay
Pele
Level 13
God Stats
6W - 0L
2,015 SR
Queue Stats
239W - 57L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Senpai Chapo
Kukulkan
15
4 / 2 / 0
10,810
676
17,103
9,410
3,681
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Senpai Spade
Danzaburou
10
0 / 6 / 2
8,791
549
8,767
14,052
4,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 3 / 4
10,191
637
5,746
16,080
11,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 10
10,778
674
5,128
16,891
17,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Playertd
He Bo
14
4 / 2 / 5
10,769
673
10,520
8,936
3,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
15
7 / 1 / 4
11,597
725
18,710
20,171
15,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
11
11
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
1
10
5
W
He Bo
Playertd
He Bo
4
2
5
3.25
L
Kukulkan
Senpai Chapo
Kukulkan
4
2
0
2
L
Danzaburou
Senpai Spade
Danzaburou
0
6
2
0.17
L
0
3
4
0.67
W
Pele
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,616
Damage
34,358
39,542
Taken
45,998
20,033
Mitigated
35,418
8,607
Healing
20,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,128
436
0
5,735
16,891
17,067
508
7,845
9,046
17,663
0
W
He Bo
Playertd
He Bo
10,520
169
0
2,509
8,936
3,351
555
4,525
4,411
65,602
0
L
Kukulkan
Senpai Chapo
Kukulkan
17,103
495
661
808
9,410
3,681
0
3,326
6,084
74,198
0
L
Danzaburou
Senpai Spade
Danzaburou
8,767
3,928
0
2,365
14,052
4,500
0
5,403
8,649
0
33,408
L
5,746
1,269
1,060
3,713
16,080
11,852
0
7,031
9,049
12,901
0
W
Pele
18,710
3,889
0
11,879
20,171
15,000
1,485
10,793
9,378
0
71,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,792
Gold Earned
33,144
168
Minions Killed
197
0
Camps Cleared
0
798,776
Distance Traveled
891,797
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,778
674
30
2
0
317,190
2
W
He Bo
10,769
673
95
6
0
269,497
4
L
Kukulkan
10,810
676
126
8
0
241,654
0
L
Danzaburou
8,791
549
28
2
0
275,950
5
L
Artio
10,191
637
14
1
0
281,172
2
W
Pele
11,597
725
72
5
0
305,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role