Player Matchup

Tiamat
Tiamat
Alvaritoo_Fdez
Tiamat
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
46W - 42L
1,478 Elo+
Solo
Ares
Ares
DeadTron5
Ares
Level 108
God Stats
4W - 5L
1,442 SR
Queue Stats
193W - 145L
1,433 Elo+
Party 1
Thanatos
Thanatos
Gilgamsht
Thanatos
Level 26
God Stats
4W - 5L
1,674 SR
Queue Stats
11W - 13L
1,419 Elo+
Party 1
Team Averages
Level 54
1,539 SR
1,443 Elo+

VS

Team Averages
Level 38
1,523 SR
1,430 Elo+
Odin
Odin
CWO Slauter
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,364 Elo+
Solo
Vulcan
Vulcan
SeGa KoaLa
Vulcan
Level 27
God Stats
9W - 4L
1,568 SR
Queue Stats
218W - 208L
1,512 Elo+
Solo
Heimdallr
Heimdallr
jostinichi
Heimdallr
Level 22
God Stats
1W - 5L
1,500 SR
Queue Stats
66W - 88L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 12
11,573
643
7,925
15,094
8,875
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
17
8 / 1 / 20
13,068
726
17,283
21,149
23,678
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
Gilgamsht
Thanatos
17
14 / 5 / 11
14,162
787
18,436
18,546
9,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 14 / 7
10,692
594
7,286
25,165
13,986
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vulcan
SeGa KoaLa
Vulcan
17
7 / 2 / 5
12,517
695
21,271
10,767
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
jostinichi
Heimdallr
14
5 / 12 / 6
12,043
669
15,027
18,199
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
27
Kills
13
13
Deaths
28
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
7
12
1.57
L
1
14
7
0.32
W
Ares
8
1
20
18
W
Thanatos
Gilgamsht
Thanatos
14
5
11
3.9
L
Vulcan
SeGa KoaLa
Vulcan
7
2
5
4.75
L
Heimdallr
jostinichi
Heimdallr
5
12
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,644
Damage
43,584
54,789
Taken
54,131
42,100
Mitigated
23,036
17,650
Healing
2,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,925
930
347
2,713
15,094
8,875
0
8,607
6,025
32,240
0
L
7,286
3,759
0
590
25,165
13,986
0
9,194
15,971
0
25,239
W
Ares
17,283
1,445
0
1,011
21,149
23,678
694
6,090
14,761
44,515
0
W
Thanatos
Gilgamsht
Thanatos
18,436
8,733
243
13,336
18,546
9,547
0
6,208
11,902
0
50,712
L
Vulcan
SeGa KoaLa
Vulcan
21,271
7,029
0
944
10,767
3,187
364
5,617
5,150
58,857
0
L
Heimdallr
jostinichi
Heimdallr
15,027
6,865
0
1,395
18,199
5,863
231
10,433
7,766
0
46,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,803
Gold Earned
35,252
144
Minions Killed
172
0
Camps Cleared
0
1,087,114
Distance Traveled
832,007
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,573
643
48
3
0
300,495
0
L
Odin
10,692
594
30
2
0
265,555
0
W
Ares
13,068
726
41
2
0
427,858
0
W
Thanatos
14,162
787
55
3
0
358,761
2
L
Vulcan
12,517
695
89
5
0
315,759
1
L
Heimdallr
12,043
669
53
3
0
250,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role