Player Matchup

Aphrodite
Aphrodite
Bergazz1
Aphrodite
Level 66
God Stats
26W - 25L
1,464 SR
Queue Stats
124W - 126L
1,509 Elo+
Solo
Cthulhu
Cthulhu
Jiggaman1693
Cthulhu
Level 122
God Stats
10W - 14L
1,363 SR
Queue Stats
147W - 150L
1,508 Elo+
Solo
Bellona
Bellona
PeterEaterChuck
Bellona
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,468 Elo+
Solo
Ra
Ra
tdfordham
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 56L
1,581 Elo+
Solo
Ne Zha
Ne Zha
x Im Aydennn
Ne Zha
Level 88
God Stats
3W - 10L
1,538 SR
Queue Stats
383W - 369L
1,493 Elo+
Solo
Team Averages
Level 94
1,473 SR
1,512 Elo+

VS

Team Averages
Level 102
1,467 SR
1,579 Elo+
Geb
Geb
DoctorD3
Geb
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
230W - 196L
1,491 Elo+
Solo
Anubis
Anubis
EVIL_NighTWOLF_
Anubis
Level 65
God Stats
26W - 18L
1,620 SR
Queue Stats
134W - 107L
1,595 Elo+
Solo
Nemesis
Nemesis
Oscarish90
Nemesis
Level 89
God Stats
1W - 1L
1,197 SR
Queue Stats
68W - 46L
1,804 Elo+
Solo
Heimdallr
Heimdallr
SAWxReedyPanthe
Heimdallr
Level 119
God Stats
23W - 19L
1,520 SR
Queue Stats
188W - 173L
1,566 Elo+
Solo
Achilles
Achilles
eIChamber
Achilles
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
105W - 111L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bergazz1
Aphrodite
19
1 / 3 / 8
12,648
1,054
12,455
12,952
11,077
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jiggaman1693
Cthulhu
19
4 / 13 / 8
12,670
1,056
15,668
29,530
13,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 8 / 4
10,980
915
12,917
26,242
26,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
0 / 9 / 9
11,407
951
13,224
18,492
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
17
7 / 5 / 4
12,919
1,077
13,869
15,722
10,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 21
12,111
1,009
8,152
9,579
8,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 4 / 17
14,237
1,186
24,865
17,468
8,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Oscarish90
Nemesis
20
10 / 1 / 17
14,608
1,217
18,521
15,202
7,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
SAWxReedyPanthe
Heimdallr
20
9 / 3 / 21
13,670
1,139
24,116
10,914
4,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
eIChamber
Achilles
19
4 / 6 / 20
11,791
983
19,928
19,689
14,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
134
14
Kills
38
38
Deaths
14
33
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Bergazz1
Aphrodite
1
3
8
1.67
W
4
0
21
14.5
W
11
4
17
4.88
L
Cthulhu
Jiggaman1693
Cthulhu
4
13
8
0.62
W
Nemesis
Oscarish90
Nemesis
10
1
17
18.5
L
2
8
4
0.5
W
Heimdallr
SAWxReedyPanthe
Heimdallr
9
3
21
6.5
W
Achilles
eIChamber
Achilles
4
6
20
2.33
L
0
9
9
0.5
L
Ne Zha
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,133
Damage
95,582
102,938
Taken
72,852
68,079
Mitigated
44,136
20,338
Healing
17,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Bergazz1
Aphrodite
12,455
834
4,089
6,602
12,952
11,077
0
4,634
8,318
41,895
0
W
8,152
156
0
0
9,579
8,989
0
6,131
3,448
17,139
0
W
24,865
1,700
1,483
8,961
17,468
8,808
0
10,794
6,674
55,909
0
L
Cthulhu
Jiggaman1693
Cthulhu
15,668
912
893
261
29,530
13,657
0
8,952
20,152
28,291
0
W
Nemesis
Oscarish90
Nemesis
18,521
10,980
0
5,437
15,202
7,253
0
8,252
6,950
0
47,934
L
12,917
4,207
0
373
26,242
26,033
0
7,937
18,305
402
26,352
W
Heimdallr
SAWxReedyPanthe
Heimdallr
24,116
11,201
0
1,637
10,914
4,572
0
5,389
5,525
0
66,416
W
Achilles
eIChamber
Achilles
19,928
6,427
0
281
19,689
14,514
0
11,165
8,524
0
23,642
L
13,224
2,224
3,382
1,914
18,492
6,854
0
7,285
11,204
48,358
0
L
Ne Zha
13,869
6,037
0
2,824
15,722
10,458
0
4,209
11,513
0
23,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,624
Gold Earned
66,417
233
Minions Killed
256
3
Camps Cleared
15
1,151,906
Distance Traveled
1,155,939
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,648
1,054
60
5
1
227,852
1
W
Geb
12,111
1,009
15
1
0
267,095
0
W
Anubis
14,237
1,186
71
6
0
200,600
2
L
Cthulhu
12,670
1,056
27
2
0
212,272
0
W
Nemesis
14,608
1,217
53
4
12
276,108
2
L
Bellona
10,980
915
32
3
0
274,601
0
W
Heimdallr
13,670
1,139
108
9
2
186,772
1
W
Achilles
11,791
983
9
1
1
225,364
0
L
Ra
11,407
951
88
7
0
235,669
0
L
Ne Zha
12,919
1,077
26
2
2
201,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role