Player Matchup

Ares
Ares
BattleTheory
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DC107
Artemis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EderPlay
Janus
Level 92
God Stats
6W - 10L
1,541 SR
Queue Stats
503W - 531L
1,442 Elo+
Solo
Cerberus
Cerberus
GetMossed
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 274L
1,447 Elo+
Solo
Achilles
Achilles
N1teW0lf
Achilles
Level 115
God Stats
6W - 15L
1,246 SR
Queue Stats
198W - 189L
1,511 Elo+
Solo
Team Averages
Level 101
1,457 SR
1,480 Elo+

VS

Team Averages
Level 102
1,430 SR
1,451 Elo+
Ares
Ares
Luis4zeem
Ares
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
379W - 358L
1,471 Elo+
Solo
Pele
Pele
PapaStiltz
Pele
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,497 Elo+
Solo
Chronos
Chronos
SkoopDeWoop
Chronos
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
358W - 330L
1,503 Elo+
Solo
Hou Yi
Hou Yi
lobo9999
Hou Yi
Level 116
God Stats
2W - 3L
1,287 SR
Queue Stats
114W - 126L
1,377 Elo+
Solo
Osiris
Osiris
novabomb56
Osiris
Level 72
God Stats
8W - 6L
1,361 SR
Queue Stats
147W - 159L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 2
7,171
552
7,094
9,350
7,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
DC107
Artemis
10
2 / 4 / 5
6,335
487
3,884
5,272
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
EderPlay
Janus
11
0 / 6 / 1
6,061
466
2,303
6,818
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
GetMossed
Cerberus
12
2 / 3 / 0
6,928
533
5,228
11,256
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
N1teW0lf
Achilles
12
0 / 2 / 1
5,935
457
1,988
8,093
6,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 3 / 7
6,643
511
1,153
8,641
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 7
8,680
668
6,699
7,131
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
SkoopDeWoop
Chronos
14
5 / 0 / 4
8,717
671
5,600
5,322
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
lobo9999
Hou Yi
12
6 / 4 / 4
7,760
597
4,947
8,798
2,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
novabomb56
Osiris
13
2 / 2 / 3
7,571
582
6,253
6,545
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
9
Kills
18
19
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
L
Artemis
DC107
Artemis
2
4
5
1.13
L
Janus
EderPlay
Janus
0
6
1
0.08
L
Cerberus
GetMossed
Cerberus
2
3
0
0.67
W
Ares
0
3
7
1.17
L
Achilles
N1teW0lf
Achilles
0
2
1
0.25
W
5
0
7
8.5
W
Chronos
SkoopDeWoop
Chronos
5
0
4
7
W
Hou Yi
lobo9999
Hou Yi
6
4
4
2
W
Osiris
novabomb56
Osiris
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,497
Damage
24,652
40,789
Taken
36,437
22,653
Mitigated
16,256
12,135
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,094
631
0
1,579
9,350
7,705
341
1,152
8,142
22,672
0
L
Artemis
DC107
Artemis
3,884
1,303
0
534
5,272
2,177
835
1,066
4,190
0
24,156
L
Janus
EderPlay
Janus
2,303
251
0
795
6,818
1,834
0
2,508
4,217
34,655
0
L
Cerberus
GetMossed
Cerberus
5,228
183
0
5,587
11,256
4,387
0
1,780
9,394
46,934
0
W
Ares
1,153
37
0
1,797
8,641
3,956
0
2,915
5,726
11,991
0
L
Achilles
N1teW0lf
Achilles
1,988
221
0
3,640
8,093
6,550
0
0
8,093
0
23,553
W
6,699
2,115
0
3,027
7,131
2,513
0
1,051
6,055
0
54,744
W
Chronos
SkoopDeWoop
Chronos
5,600
2,734
0
2,493
5,322
2,009
536
2,755
2,567
51,642
0
W
Hou Yi
lobo9999
Hou Yi
4,947
2,790
0
1,552
8,798
2,735
0
5,228
3,570
0
36,091
W
Osiris
novabomb56
Osiris
6,253
2,097
0
180
6,545
5,043
0
2,676
3,502
0
42,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,430
Gold Earned
39,371
324
Minions Killed
383
0
Camps Cleared
0
1,192,177
Distance Traveled
1,270,586
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,171
552
16
1
0
252,691
6
L
Artemis
6,335
487
59
5
0
234,210
4
L
Janus
6,061
466
65
5
0
219,658
1
L
Cerberus
6,928
533
142
11
0
240,980
0
W
Ares
6,643
511
10
1
0
222,270
2
L
Achilles
5,935
457
42
3
0
244,638
3
W
Pele
8,680
668
102
8
0
283,748
6
W
Chronos
8,717
671
105
8
0
250,174
3
W
Hou Yi
7,760
597
82
6
0
243,662
1
W
Osiris
7,571
582
84
6
0
270,732
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role