Player Matchup

Chaac
Chaac
Bronze III
CASHBOY-15
Chaac
Bronze III
Level 128
God Stats
1W - 2L
1,256 SR
Queue Stats
22W - 22L
1,513 MMR
Solo
Bacchus
Bacchus
Bronze III
EvNaNgLeSwIlFal
Bacchus
Bronze III
Level 39
God Stats
0W - 3L
1,802 SR
Queue Stats
36W - 27L
1,500 MMR
Solo
Anhur
Anhur
Silver I
SmugCoward
Anhur
Silver I
Level 85
God Stats
1W - 1L
1,521 SR
Queue Stats
32W - 34L
1,544 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,526 SR
1,519 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,668 SR
1,520 MMR
Artemis
Artemis
Gold IV
JeezusShaves
Artemis
Gold IV
Level 127
God Stats
9W - 2L
1,870 SR
Queue Stats
46W - 36L
1,575 MMR
Solo
Mulan
Mulan
Gold V
XShadowTwinsX
Mulan
Gold V
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,488 MMR
Solo
Nu Wa
Nu Wa
Gold IV
carlosme090
Nu Wa
Gold IV
Level 127
God Stats
13W - 6L
1,633 SR
Queue Stats
48W - 51L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
4 / 5 / 2
8,501
708
8,247
16,274
9,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 3 / 2
8,379
698
5,602
12,822
11,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
8
2 / 3 / 4
7,643
637
3,727
6,584
1,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
He BoAphroditeMedusaCthulhuAres

VS

Bans
Cu ChulainnGuan YuScyllaSobekDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JeezusShaves
Artemis
13
4 / 2 / 7
9,326
777
10,461
8,944
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 2 / 6
9,320
777
7,737
10,372
7,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 3 / 7
9,208
767
9,811
8,488
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
11
11
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
4
5
2
1
L
1
3
2
0.67
W
Artemis
JeezusShaves
Artemis
4
2
7
3.75
L
Anhur
2
3
4
1.33
W
4
2
6
3.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,576
Damage
28,009
35,680
Taken
27,804
23,193
Mitigated
12,777
10,078
Healing
9,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,247
369
127
6,691
16,274
9,867
0
4,893
11,381
0
45,576
L
5,602
279
0
3,010
12,822
11,701
0
2,996
9,826
23,342
0
W
Artemis
JeezusShaves
Artemis
10,461
3,814
0
3,737
8,944
2,943
1,473
2,512
6,332
0
47,525
L
Anhur
3,727
2,084
0
250
6,584
1,625
61
1,980
4,604
0
13,756
W
7,737
1,533
1,398
2,430
10,372
7,557
497
1,236
8,886
0
32,133
W
9,811
4,284
0
1,715
8,488
2,277
1,577
1,890
6,398
39,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,523
Gold Earned
27,854
128
Minions Killed
153
0
Camps Cleared
0
578,052
Distance Traveled
670,512
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,501
708
66
6
0
223,044
2
L
Bacchus
8,379
698
34
3
0
238,415
1
W
Artemis
9,326
777
50
4
0
213,919
2
L
Anhur
7,643
637
28
2
0
116,593
0
W
Mulan
9,320
777
55
5
0
243,660
1
W
Nu Wa
9,208
767
48
4
0
212,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role