Player Matchup

Da Ji
Da Ji
AnotherJRHJOS
Da Ji
Level 34
God Stats
4W - 5L
1,340 SR
Queue Stats
6W - 8L
1,387 Elo+
Solo
Izanami
Izanami
GutaliNNN
Izanami
Level 29
God Stats
29W - 48L
1,308 SR
Queue Stats
199W - 252L
1,453 Elo+
Party 1
The Morrigan
The Morrigan
Gаmbler
The Morrigan
Level 65
God Stats
8W - 9L
1,832 SR
Queue Stats
546W - 610L
1,482 Elo+
Party 1
Amaterasu
Amaterasu
Kenilo
Amaterasu
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,423 Elo+
Party 3
Cthulhu
Cthulhu
smieti2
Cthulhu
Level 28
God Stats
24W - 21L
1,477 SR
Queue Stats
45W - 54L
1,405 Elo+
Party 3
Team Averages
Level 45
1,492 SR
1,430 Elo+

VS

Team Averages
Level 51
1,589 SR
1,467 Elo+
Amaterasu
Amaterasu
ArRevan
Amaterasu
Level 97
God Stats
20W - 10L
1,803 SR
Queue Stats
204W - 190L
1,436 Elo+
Party 2
Hercules
Hercules
DartBeka
Hercules
Level 28
God Stats
6W - 5L
1,569 SR
Queue Stats
124W - 140L
1,449 Elo+
Party 2
Ao Kuang
Ao Kuang
MichaelSalvatori
Ao Kuang
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
TenguFaker
Persephone
Level 37
God Stats
7W - 10L
1,500 SR
Queue Stats
187W - 221L
1,466 Elo+
Solo
Neith
Neith
ГорностаЙка
Neith
Level 46
God Stats
39W - 30L
1,574 SR
Queue Stats
368W - 345L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
8,276
552
10,052
10,425
3,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
GutaliNNN
Izanami
10
1 / 7 / 4
6,501
433
4,095
10,359
2,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
Gаmbler
The Morrigan
12
4 / 4 / 2
7,478
499
8,074
8,931
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Kenilo
Amaterasu
13
2 / 4 / 0
7,115
474
4,274
11,567
7,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
smieti2
Cthulhu
10
1 / 3 / 4
6,675
445
6,382
8,709
5,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArRevan
Amaterasu
16
3 / 2 / 2
9,324
622
7,621
9,272
6,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
DartBeka
Hercules
12
3 / 1 / 12
8,405
560
5,227
11,139
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 5 / 8
7,863
524
5,739
13,263
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
TenguFaker
Persephone
13
5 / 5 / 4
8,032
535
6,717
7,655
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
8 / 1 / 7
9,121
608
12,257
10,465
3,728
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
14
Kills
21
21
Deaths
14
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
W
Amaterasu
ArRevan
Amaterasu
3
2
2
2
W
Hercules
DartBeka
Hercules
3
1
12
9
L
Izanami
GutaliNNN
Izanami
1
7
4
0.43
L
The Morrigan
Gаmbler
The Morrigan
4
4
2
1.25
L
Amaterasu
Kenilo
Amaterasu
2
4
0
0.5
W
2
5
8
1.2
W
Persephone
TenguFaker
Persephone
5
5
4
1.4
L
Cthulhu
smieti2
Cthulhu
1
3
4
1
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,877
Damage
37,561
49,991
Taken
51,794
21,968
Mitigated
23,454
9,684
Healing
20,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,052
2,761
0
375
10,425
3,991
0
2,329
8,039
0
58,952
W
Amaterasu
ArRevan
Amaterasu
7,621
4,859
0
3,829
9,272
6,713
0
0
9,034
0
53,505
W
Hercules
DartBeka
Hercules
5,227
1,403
0
4,946
11,139
6,263
0
3,920
7,077
0
15,333
L
Izanami
GutaliNNN
Izanami
4,095
3,166
294
1,787
10,359
2,140
418
1,442
8,873
0
25,014
L
The Morrigan
Gаmbler
The Morrigan
8,074
894
464
1,933
8,931
3,011
0
5,057
3,528
31,254
1,007
L
Amaterasu
Kenilo
Amaterasu
4,274
2,541
0
2,922
11,567
7,236
0
1,197
10,370
0
31,218
W
5,739
1,229
0
3,605
13,263
4,336
0
2,464
10,634
42,161
0
W
Persephone
TenguFaker
Persephone
6,717
417
0
1,193
7,655
2,414
0
3,548
3,768
30,521
0
L
Cthulhu
smieti2
Cthulhu
6,382
422
336
1,573
8,709
5,590
217
1,960
6,725
21,673
0
W
12,257
6,229
1,161
6,221
10,465
3,728
868
3,585
6,816
0
57,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,045
Gold Earned
42,745
285
Minions Killed
384
0
Camps Cleared
0
1,384,267
Distance Traveled
1,351,998
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,276
552
81
5
0
278,952
5
W
Amaterasu
9,324
622
122
8
0
247,167
0
W
Hercules
8,405
560
16
1
0
324,925
8
L
Izanami
6,501
433
61
4
0
286,885
2
L
The Morrigan
7,478
499
68
5
0
271,480
1
L
Amaterasu
7,115
474
58
4
0
231,091
3
W
Ao Kuang
7,863
524
71
5
0
288,923
4
W
Persephone
8,032
535
69
5
0
230,521
0
L
Cthulhu
6,675
445
17
1
0
315,859
2
W
Neith
9,121
608
106
7
0
260,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role