Player Matchup

Danzaburou
Danzaburou
Jakarutu
Danzaburou
Level 126
God Stats
4W - 2L
1,835 SR
Queue Stats
103W - 101L
1,490 Elo+
Solo
He Bo
He Bo
Lexbaker
He Bo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
SBBeast
Artemis
Level 149
God Stats
4W - 4L
1,765 SR
Queue Stats
350W - 338L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Yipman
Cthulhu
Level 158
God Stats
22W - 8L
1,555 SR
Queue Stats
1,482W - 1,486L
1,511 Elo+
Solo
Hercules
Hercules
theavatR
Hercules
Level 126
God Stats
1W - 0L
1,286 SR
Queue Stats
97W - 92L
1,462 Elo+
Solo
Team Averages
Level 140
1,588 SR
1,499 Elo+

VS

Team Averages
Level 107
1,539 SR
1,487 Elo+
Cthulhu
Cthulhu
Chel2oc
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,395 Elo+
Solo
Heimdallr
Heimdallr
PrussiaOneL
Heimdallr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ScrollStory
Merlin
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
315W - 285L
1,529 Elo+
Party 1
Anhur
Anhur
SufokDaBeast
Anhur
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 122L
1,457 Elo+
Solo
Vamana
Vamana
wrathfulcarpet
Vamana
Level 140
God Stats
4W - 3L
1,694 SR
Queue Stats
434W - 424L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jakarutu
Danzaburou
20
8 / 4 / 15
13,204
880
20,255
18,734
8,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Lexbaker
He Bo
17
5 / 6 / 19
11,493
766
12,519
13,926
6,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
SBBeast
Artemis
20
9 / 2 / 21
12,760
851
19,056
14,977
9,956
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Yipman
Cthulhu
19
5 / 3 / 22
12,619
841
15,649
22,759
28,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
theavatR
Hercules
20
11 / 2 / 16
12,437
829
11,416
33,026
28,363
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chel2oc
Cthulhu
15
0 / 10 / 12
8,927
595
15,463
19,388
10,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
PrussiaOneL
Heimdallr
18
4 / 9 / 8
10,920
728
16,089
17,172
8,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
18
5 / 5 / 10
11,287
752
25,316
13,777
6,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 7 / 7
10,892
726
12,101
15,530
7,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 7 / 12
9,866
658
11,457
19,980
22,885
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
66
38
Kills
17
17
Deaths
38
93
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chel2oc
Cthulhu
0
10
12
0.6
W
Danzaburou
Jakarutu
Danzaburou
8
4
15
3.88
W
He Bo
Lexbaker
He Bo
5
6
19
2.42
L
Heimdallr
PrussiaOneL
Heimdallr
4
9
8
0.89
W
Artemis
SBBeast
Artemis
9
2
21
9.75
L
Merlin
5
5
10
2
L
6
7
7
1.36
W
Cthulhu
Yipman
Cthulhu
5
3
22
5.33
W
Hercules
theavatR
Hercules
11
2
16
9.5
L
2
7
12
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,895
Damage
80,426
103,422
Taken
85,847
81,739
Mitigated
55,008
46,587
Healing
20,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chel2oc
Cthulhu
15,463
143
1,437
313
19,388
10,672
0
5,234
14,154
28,848
0
W
Danzaburou
Jakarutu
Danzaburou
20,255
9,166
2,212
4,755
18,734
8,615
2,288
8,175
10,559
0
50,206
W
He Bo
Lexbaker
He Bo
12,519
709
0
3,224
13,926
6,003
527
6,435
7,491
23,069
0
L
Heimdallr
PrussiaOneL
Heimdallr
16,089
4,871
1,732
1,438
17,172
8,057
567
6,001
11,171
0
28,301
W
Artemis
SBBeast
Artemis
19,056
7,975
2,313
3,106
14,977
9,956
2,448
8,744
6,233
0
38,541
L
Merlin
25,316
1,357
1,008
1,469
13,777
6,330
451
5,486
8,291
43,118
0
L
12,101
3,821
1,591
2,550
15,530
7,064
720
3,737
11,793
0
21,999
W
Cthulhu
Yipman
Cthulhu
15,649
870
5,613
4,955
22,759
28,802
326
8,611
14,148
34,067
0
W
Hercules
theavatR
Hercules
11,416
3,222
3,763
16,646
33,026
28,363
983
9,032
23,994
0
17,888
L
11,457
4,743
1,913
6,790
19,980
22,885
38
7,710
12,270
226
25,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,513
Gold Earned
51,892
162
Minions Killed
132
0
Camps Cleared
0
1,471,294
Distance Traveled
1,207,376
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,927
595
32
2
0
228,661
0
W
Danzaburou
13,204
880
61
4
0
268,092
1
W
He Bo
11,493
766
33
2
0
241,016
0
L
Heimdallr
10,920
728
29
2
0
220,155
0
W
Artemis
12,760
851
34
2
0
322,735
2
L
Merlin
11,287
752
42
3
0
268,579
1
L
Anhur
10,892
726
13
1
0
237,631
2
W
Cthulhu
12,619
841
19
1
0
290,798
0
W
Hercules
12,437
829
15
1
0
348,653
0
L
Vamana
9,866
658
16
1
0
252,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role