Player Matchup

Merlin
Merlin
Drae Volganix
Merlin
Level 156
God Stats
13W - 23L
1,586 SR
Queue Stats
958W - 984L
1,509 Elo+
Solo
Janus
Janus
Ibrahimovick
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Jsín
Artio
Level 111
God Stats
2W - 1L
1,695 SR
Queue Stats
8W - 6L
1,571 Elo+
Solo
King Arthur
King Arthur
XxAlexSKULxX
King Arthur
Level 148
God Stats
1W - 0L
1,309 SR
Queue Stats
3W - 4L
1,366 Elo+
Solo
Fenrir
Fenrir
xPedroDMSx
Fenrir
Level 160
God Stats
5W - 3L
1,615 SR
Queue Stats
31W - 25L
1,581 Elo+
Solo
Team Averages
Level 147
1,541 SR
1,505 Elo+

VS

Team Averages
Level 74
1,615 SR
1,511 Elo+
Cupid
Cupid
A Beef Shawarma
Cupid
Level 140
God Stats
3W - 3L
1,655 SR
Queue Stats
55W - 37L
1,661 Elo+
Party 2
Chang'e
Chang'e
CHINAV1RUS
Chang'e
Level 19
God Stats
4W - 6L
1,636 SR
Queue Stats
79W - 62L
1,523 Elo+
Party 1
Jormungandr
Jormungandr
ChaBoiiTyrone
Jormungandr
Level 101
God Stats
2W - 5L
1,721 SR
Queue Stats
338W - 298L
1,451 Elo+
Solo
Cabrakan
Cabrakan
HardCarryCarl
Cabrakan
Level 29
God Stats
0W - 2L
1,512 SR
Queue Stats
55W - 48L
1,401 Elo+
Party 1
Chaac
Chaac
Spiro Too Ohdee
Chaac
Level 81
God Stats
11W - 11L
1,550 SR
Queue Stats
38W - 37L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
7,534
753
11,776
5,616
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 9
8,339
834
11,324
5,651
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
Jsín
Artio
15
6 / 1 / 5
9,715
972
8,862
10,811
8,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
XxAlexSKULxX
King Arthur
13
1 / 3 / 11
7,513
751
7,719
12,269
8,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
xPedroDMSx
Fenrir
15
5 / 3 / 5
8,358
836
6,755
9,463
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
8,168
817
5,889
11,161
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
CHINAV1RUS
Chang'e
12
1 / 3 / 5
6,708
671
3,625
7,747
3,178
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
ChaBoiiTyrone
Jormungandr
12
0 / 5 / 4
6,504
650
8,393
12,707
11,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
HardCarryCarl
Cabrakan
11
0 / 6 / 6
6,177
618
4,150
11,585
11,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 6
7,877
788
8,434
12,055
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
18
Kills
8
8
Deaths
18
37
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
Chang'e
CHINAV1RUS
Chang'e
1
3
5
1.17
L
Jormungandr
ChaBoiiTyrone
Jormungandr
0
5
4
0.4
W
2
1
7
5.5
L
Cabrakan
HardCarryCarl
Cabrakan
0
6
6
0.5
W
4
0
9
8.5
W
Artio
Jsín
Artio
6
1
5
8.5
L
2
2
6
2.5
W
King Arthur
XxAlexSKULxX
King Arthur
1
3
11
2.17
W
Fenrir
xPedroDMSx
Fenrir
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,436
Damage
30,491
43,810
Taken
55,255
26,443
Mitigated
37,389
11,801
Healing
12,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,889
3,527
520
2,989
11,161
4,086
0
7,104
3,857
0
31,161
L
Chang'e
CHINAV1RUS
Chang'e
3,625
475
1,951
2,095
7,747
3,178
0
4,869
2,765
15,734
0
L
Jormungandr
ChaBoiiTyrone
Jormungandr
8,393
1,990
0
500
12,707
11,457
0
8,331
4,179
23,537
0
W
11,776
475
0
500
5,616
2,183
0
1,858
3,686
32,022
0
L
Cabrakan
HardCarryCarl
Cabrakan
4,150
754
0
190
11,585
11,310
0
5,352
5,996
7,497
0
W
11,324
886
0
258
5,651
2,088
46
2,372
3,279
30,040
0
W
Artio
Jsín
Artio
8,862
663
2,247
4,595
10,811
8,925
0
4,139
6,528
15,959
0
L
8,434
712
0
4,209
12,055
7,358
0
5,703
5,986
183
25,398
W
King Arthur
XxAlexSKULxX
King Arthur
7,719
882
0
707
12,269
8,290
6
4,105
8,077
0
25,503
W
Fenrir
xPedroDMSx
Fenrir
6,755
1,038
0
3,494
9,463
4,957
0
3,808
5,453
0
23,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,459
Gold Earned
35,434
234
Minions Killed
200
9
Camps Cleared
7
1,030,880
Distance Traveled
920,148
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,168
817
80
8
2
189,201
1
L
Chang'e
6,708
671
35
4
2
172,965
0
L
Jormungandr
6,504
650
36
4
3
174,508
1
W
Merlin
7,534
753
56
6
2
190,511
3
L
Cabrakan
6,177
618
11
1
0
170,511
0
W
Janus
8,339
834
61
6
3
220,784
4
W
Artio
9,715
972
24
2
0
198,527
0
L
Chaac
7,877
788
38
4
0
212,963
0
W
King Arthur
7,513
751
50
5
1
201,445
2
W
Fenrir
8,358
836
43
4
3
219,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role