Player Matchup

Cernunnos
Cernunnos
AREC999
Cernunnos
Level 18
God Stats
1W - 2L
1,270 SR
Queue Stats
38W - 44L
1,540 Elo+
Solo
Nemesis
Nemesis
Focurs
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,533 Elo+
Solo
Merlin
Merlin
IronMaiden99
Merlin
Level 18
God Stats
28W - 12L
1,495 SR
Queue Stats
176W - 82L
1,655 Elo+
Party 1
Ymir
Ymir
Stoumpouras
Ymir
Level 46
God Stats
5W - 1L
1,901 SR
Queue Stats
91W - 65L
1,625 Elo+
Party 1
Odin
Odin
georgentev
Odin
Level 28
God Stats
12W - 7L
1,815 SR
Queue Stats
132W - 78L
1,685 Elo+
Party 1
Team Averages
Level 25
1,596 SR
1,608 Elo+

VS

Team Averages
Level 23
1,550 SR
1,506 Elo+
Neith
Neith
Flyfu65
Neith
Level 28
God Stats
31W - 31L
1,559 SR
Queue Stats
355W - 383L
1,495 Elo+
Solo
Pele
Pele
Lumenorin
Pele
Level 28
God Stats
9W - 12L
1,385 SR
Queue Stats
275W - 297L
1,561 Elo+
Solo
Tiamat
Tiamat
PotatoCutie
Tiamat
Level 29
God Stats
41W - 35L
1,587 SR
Queue Stats
110W - 102L
1,557 Elo+
Solo
Nox
Nox
bouteillle
Nox
Level 17
God Stats
15W - 10L
1,720 SR
Queue Stats
81W - 83L
1,483 Elo+
Solo
Zeus
Zeus
rastelo83
Zeus
Level 11
God Stats
8W - 1L
1,500 SR
Queue Stats
11W - 9L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AREC999
Cernunnos
18
1 / 6 / 10
10,752
896
8,198
14,232
5,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Focurs
Nemesis
18
2 / 3 / 12
11,447
954
9,149
13,676
6,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
18
13 / 2 / 6
14,048
1,171
19,874
8,863
3,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 9 / 19
12,216
1,018
12,398
21,248
25,734
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
4 / 1 / 17
11,833
986
12,647
10,947
14,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

194

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flyfu65
Neith
18
2 / 5 / 14
11,696
975
17,030
14,940
5,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
18
9 / 5 / 10
12,753
1,063
17,675
17,825
6,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
18
3 / 4 / 13
11,786
982
16,357
13,387
12,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 9 / 14
12,242
1,020
10,635
17,737
7,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
14
2 / 1 / 0
9,592
799
1,064
857
245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
72
24
Kills
21
21
Deaths
24
64
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AREC999
Cernunnos
1
6
10
1
L
Neith
Flyfu65
Neith
2
5
14
1.8
W
Nemesis
Focurs
Nemesis
2
3
12
2.67
W
Merlin
13
2
6
8
L
Pele
9
5
10
2.8
L
Tiamat
3
4
13
2.38
W
4
9
19
1.5
L
5
9
14
1.33
W
4
1
17
12.5
L
Zeus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,266
Damage
62,761
68,966
Taken
64,746
54,749
Mitigated
31,601
5,224
Healing
4,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AREC999
Cernunnos
8,198
3,266
267
1,701
14,232
5,080
0
6,121
8,071
0
29,884
L
Neith
Flyfu65
Neith
17,030
8,255
0
2,122
14,940
5,446
0
8,508
6,432
0
37,315
W
Nemesis
Focurs
Nemesis
9,149
1,693
0
1,902
13,676
6,090
0
5,146
8,530
0
35,820
W
Merlin
19,874
1,293
300
1,054
8,863
3,690
0
4,250
4,607
41,056
0
L
Pele
17,675
4,313
0
314
17,825
6,642
0
7,713
10,112
0
34,711
L
Tiamat
16,357
1,249
0
1,903
13,387
12,038
0
6,173
7,214
40,582
0
W
12,398
2,025
0
0
21,248
25,734
0
7,946
13,260
28,983
0
L
10,635
771
0
0
17,737
7,230
0
10,333
7,404
29,004
0
W
12,647
3,254
0
0
10,947
14,155
0
4,457
6,442
1,548
14,801
L
Zeus
1,064
109
0
0
857
245
0
301
556
2,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,296
Gold Earned
58,069
188
Minions Killed
183
6
Camps Cleared
9
1,102,467
Distance Traveled
906,380
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,752
896
44
4
0
202,214
0
L
Neith
11,696
975
44
4
3
203,307
1
W
Nemesis
11,447
954
54
5
3
256,144
2
W
Merlin
14,048
1,171
55
5
1
192,513
0
L
Pele
12,753
1,063
42
4
3
238,331
0
L
Tiamat
11,786
982
43
4
1
231,729
0
W
Ymir
12,216
1,018
32
3
1
207,158
2
L
Nox
12,242
1,020
48
4
1
198,268
1
W
Odin
11,833
986
3
0
1
244,438
0
L
Zeus
9,592
799
6
1
1
34,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role