Player Matchup

Sun Wukong
Sun Wukong
ApexPredator370
Sun Wukong
Level 15
God Stats
19W - 12L
1,500 SR
Queue Stats
50W - 52L
1,141 Elo+
Party 2
Cthulhu
Cthulhu
ProfDiablo
Cthulhu
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 75L
1,410 Elo+
Party 2
Freya
Freya
SurgeMelYt
Freya
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,427 Elo+
Party 1
Fenrir
Fenrir
Trust-In-Shiesty
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,338 Elo+
Party 1
Neith
Neith
Vidigameaphobic
Neith
Level 20
God Stats
4W - 5L
1,728 SR
Queue Stats
10W - 13L
1,236 Elo+
Party 2
Team Averages
Level 23
1,546 SR
1,310 Elo+

VS

Team Averages
Level 18
1,531 SR
1,408 Elo+
Achilles
Achilles
Daughton7747
Achilles
Level 16
God Stats
17W - 18L
1,474 SR
Queue Stats
205W - 222L
1,308 Elo+
Party 3
Tiamat
Tiamat
Ikaika2106
Tiamat
Level 24
God Stats
2W - 1L
1,793 SR
Queue Stats
83W - 70L
1,428 Elo+
Solo
Artemis
Artemis
NattyBlackBulma
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ymir
Ymir
TTV D Coderr
Ymir
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
girraffeasaur
Fenrir
Level 28
God Stats
51W - 45L
1,389 SR
Queue Stats
578W - 600L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApexPredator370
Sun Wukong
14
7 / 2 / 11
10,082
504
7,672
11,561
8,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ProfDiablo
Cthulhu
14
6 / 0 / 17
10,253
513
9,622
16,268
7,333
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Freya
14
7 / 4 / 8
9,879
494
9,226
10,481
4,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
11 / 2 / 10
11,114
556
14,989
15,805
6,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 12
9,875
494
6,198
6,242
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Daughton7747
Achilles
12
2 / 7 / 3
7,993
400
6,889
16,500
14,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Ikaika2106
Tiamat
13
2 / 5 / 0
8,362
418
7,594
11,946
6,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 13 / 0
6,753
338
4,225
12,006
4,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 6 / 1
7,425
371
4,639
12,789
10,236
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 7 / 1
9,786
489
8,154
16,774
6,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
14
36
Kills
9
9
Deaths
38
58
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ApexPredator370
Sun Wukong
7
2
11
6.25
L
Achilles
Daughton7747
Achilles
2
7
3
0.5
L
Tiamat
Ikaika2106
Tiamat
2
5
0
0.4
L
0
13
0
0
W
Cthulhu
ProfDiablo
Cthulhu
6
0
17
14.5
W
Freya
7
4
8
2.75
L
1
6
1
0.25
W
11
2
10
8
W
5
1
12
11
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,707
Damage
31,501
60,357
Taken
70,015
29,790
Mitigated
42,525
21,443
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ApexPredator370
Sun Wukong
7,672
1,868
0
2,282
11,561
8,691
1,676
2,144
9,235
0
38,181
L
Achilles
Daughton7747
Achilles
6,889
1,723
0
776
16,500
14,041
615
2,715
13,785
0
27,504
L
Tiamat
Ikaika2106
Tiamat
7,594
615
0
2,462
11,946
6,838
277
2,696
9,250
43,509
0
L
4,225
2,600
0
0
12,006
4,537
0
5,508
6,498
0
18,643
W
Cthulhu
ProfDiablo
Cthulhu
9,622
1,690
840
8,052
16,268
7,333
1,433
2,705
13,460
44,184
0
W
Freya
9,226
3,844
0
3,809
10,481
4,643
129
2,555
7,716
33,910
2,472
L
4,639
408
0
490
12,789
10,236
461
5,692
7,097
20,519
0
W
14,989
5,605
0
4,877
15,805
6,797
0
2,565
13,098
0
75,201
W
6,198
2,283
0
1,583
6,242
2,326
4,591
1,587
4,615
0
32,005
L
8,154
2,873
0
5,546
16,774
6,873
272
1,827
14,947
0
78,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,203
Gold Earned
40,319
335
Minions Killed
317
0
Camps Cleared
0
1,794,437
Distance Traveled
1,704,188
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,082
504
69
3
0
381,060
0
L
Achilles
7,993
400
37
2
0
338,532
0
L
Tiamat
8,362
418
86
4
0
350,604
2
L
Artemis
6,753
338
40
2
0
319,739
0
W
Cthulhu
10,253
513
57
3
0
397,139
4
W
Freya
9,879
494
64
3
0
338,332
1
L
Ymir
7,425
371
36
2
0
332,694
3
W
Fenrir
11,114
556
89
4
0
380,652
0
W
Neith
9,875
494
56
3
0
297,254
0
L
Fenrir
9,786
489
118
6
0
362,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role