Player Matchup

Serqet
Serqet
Deathman7
Serqet
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,112 Elo+
Solo
Janus
Janus
Narmalanya
Janus
Level 117
God Stats
10W - 13L
1,727 SR
Queue Stats
19W - 27L
1,433 Elo+
Solo
Mulan
Mulan
Qekjiwoh
Mulan
Level 143
God Stats
0W - 2L
1,313 SR
Queue Stats
18W - 26L
1,392 Elo+
Solo
Anhur
Anhur
YoungM_MDG
Anhur
Level 89
God Stats
2W - 4L
1,362 SR
Queue Stats
40W - 80L
1,261 Elo+
Solo
Team Averages
Level 115
1,476 SR
1,300 Elo+

VS

Team Averages
Level 110
1,722 SR
1,415 Elo+
Tiamat
Tiamat
Engage Fossy
Tiamat
Level 125
God Stats
3W - 5L
1,665 SR
Queue Stats
16W - 23L
1,403 Elo+
Party 1
Chaac
Chaac
IExeterGently
Chaac
Level 102
God Stats
2W - 3L
1,846 SR
Queue Stats
18W - 27L
1,527 Elo+
Party 1
Sobek
Sobek
Sazpect
Sobek
Level 127
God Stats
3W - 1L
1,875 SR
Queue Stats
13W - 27L
1,337 Elo+
Party 1
Rama
Rama
mrtonyrex
Rama
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 35L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Deathman7
Serqet
18
4 / 6 / 3
11,768
785
9,920
16,299
6,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
17
4 / 5 / 2
10,876
725
16,220
11,270
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
Qekjiwoh
Mulan
17
3 / 2 / 3
10,777
718
5,959
14,547
15,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
17
1 / 4 / 4
10,437
696
6,135
11,341
4,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
6 / 1 / 7
13,375
892
14,414
10,381
9,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 3 / 7
12,494
833
12,891
16,309
9,436
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Sazpect
Sobek
16
1 / 4 / 13
11,268
751
8,880
17,385
14,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
17
3 / 4 / 2
11,629
775
7,841
11,810
4,118
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
12
Kills
17
17
Deaths
12
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Serqet
Deathman7
Serqet
4
6
3
0.92
W
Tiamat
6
1
7
9.5
W
7
3
7
3.5
L
Janus
4
5
2
1
L
Mulan
Qekjiwoh
Mulan
3
2
3
2.25
W
Sobek
Sazpect
Sobek
1
4
13
1.88
L
Anhur
1
4
4
0.75
W
Rama
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,234
Damage
44,026
53,457
Taken
55,885
30,287
Mitigated
37,669
6,681
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Deathman7
Serqet
9,920
2,298
0
2,095
16,299
6,324
0
8,116
7,989
0
29,134
W
Tiamat
14,414
1,695
328
3,089
10,381
9,817
1,085
1,570
8,351
64,526
0
W
12,891
3,823
0
4,693
16,309
9,436
2,402
6,616
8,694
0
36,935
L
Janus
16,220
736
0
502
11,270
3,663
549
5,480
5,606
52,861
0
L
Mulan
Qekjiwoh
Mulan
5,959
475
0
3,658
14,547
15,689
78
4,351
10,126
0
30,366
W
Sobek
Sazpect
Sobek
8,880
782
0
3,141
17,385
14,298
909
4,098
12,260
23,915
0
L
Anhur
6,135
1,898
0
426
11,341
4,611
0
4,923
6,140
0
33,661
W
Rama
7,841
6,530
0
2,119
11,810
4,118
3,366
3,690
7,408
0
42,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,858
Gold Earned
48,766
270
Minions Killed
277
10
Camps Cleared
12
1,102,348
Distance Traveled
1,183,680
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,768
785
42
3
5
292,270
3
W
Tiamat
13,375
892
126
8
3
296,000
1
W
Chaac
12,494
833
55
4
4
323,563
1
L
Janus
10,876
725
89
6
3
278,360
0
L
Mulan
10,777
718
59
4
1
280,855
0
W
Sobek
11,268
751
23
2
2
293,952
1
L
Anhur
10,437
696
80
5
1
250,863
2
W
Rama
11,629
775
73
5
3
270,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role