Player Matchup

Ra
Ra
Diamond III
GavintheShuckle
Ra
Diamond III
Level 65
God Stats
19W - 1L
1,987 SR
Queue Stats
103W - 26L
2,139 MMR
Party 1
Anhur
Anhur
Diamond III
Solsyrion
Anhur
Diamond III
Level 119
God Stats
5W - 1L
1,585 SR
Queue Stats
110W - 29L
2,073 MMR
Party 1
Athena
Athena
Diamond III
conaaaaaa
Athena
Diamond III
Level 68
God Stats
4W - 3L
1,707 SR
Queue Stats
100W - 26L
2,139 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 84
1,760 SR
2,117 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,674 SR
1,864 MMR
Vulcan
Vulcan
Gold I
MF_Shadow__
Vulcan
Gold I
Level 96
God Stats
9W - 8L
1,575 SR
Queue Stats
57W - 61L
1,720 MMR
Party 2
Cthulhu
Cthulhu
Diamond V
MK-_-505
Cthulhu
Diamond V
Level 115
God Stats
81W - 47L
1,792 SR
Queue Stats
491W - 433L
2,181 MMR
Solo
Skadi
Skadi
Gold I
bananaboymanboy
Skadi
Gold I
Level 87
God Stats
4W - 2L
1,656 SR
Queue Stats
58W - 59L
1,692 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 10
12,408
689
14,485
12,050
6,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Solsyrion
Anhur
16
6 / 4 / 8
12,568
698
18,536
15,119
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
conaaaaaa
Athena
16
4 / 1 / 10
13,003
722
13,029
19,738
19,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
BacchusAphroditeCabrakanScyllaPersephone

VS

Bans
SobekHou YiThothDanzaburouHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
2 / 6 / 3
10,232
568
8,635
11,842
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MK-_-505
Cthulhu
14
2 / 4 / 5
11,411
634
12,201
24,457
26,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 6 / 2
11,475
638
13,516
14,920
5,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
16
Kills
8
8
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
Vulcan
2
6
3
0.58
L
Cthulhu
MK-_-505
Cthulhu
2
4
5
1.13
W
Anhur
Solsyrion
Anhur
6
4
8
2.5
L
4
6
2
0.83
W
Athena
conaaaaaa
Athena
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,050
Damage
34,352
46,907
Taken
51,219
34,568
Mitigated
35,638
16,543
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,485
1,355
7,350
5,664
12,050
6,939
910
6,525
5,525
80,515
0
L
Vulcan
8,635
4,791
0
1,340
11,842
4,222
0
7,671
3,846
43,114
0
L
Cthulhu
MK-_-505
Cthulhu
12,201
725
81
2,984
24,457
26,177
0
10,669
12,993
36,062
0
W
Anhur
Solsyrion
Anhur
18,536
8,215
0
1,357
15,119
8,184
2,221
8,754
6,365
0
70,236
L
13,516
6,181
0
201
14,920
5,239
393
8,528
6,017
0
70,275
W
Athena
conaaaaaa
Athena
13,029
2,834
0
2,172
19,738
19,445
284
5,690
14,048
33,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
33,118
244
Minions Killed
206
0
Camps Cleared
0
993,143
Distance Traveled
964,331
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,408
689
116
6
0
322,437
2
L
Vulcan
10,232
568
64
4
0
325,514
4
L
Cthulhu
11,411
634
46
3
0
338,786
3
W
Anhur
12,568
698
91
5
0
295,647
2
L
Skadi
11,475
638
96
5
0
300,031
4
W
Athena
13,003
722
37
2
0
375,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role