Player Matchup

Osiris
Osiris
Chief Monkey680
Osiris
Level 17
God Stats
1W - 2L
1,520 SR
Queue Stats
22W - 17L
1,632 Elo+
Solo
Skadi
Skadi
Doux-Plaisirs
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 110L
1,540 Elo+
Solo
Anubis
Anubis
Jubinanda
Anubis
Level 26
God Stats
3W - 3L
1,539 SR
Queue Stats
20W - 12L
1,734 Elo+
Solo
Ganesha
Ganesha
Scooby1189
Ganesha
Level 22
God Stats
2W - 2L
1,626 SR
Queue Stats
29W - 36L
1,513 Elo+
Solo
Thanatos
Thanatos
rinocrok790
Thanatos
Level 14
God Stats
0W - 6L
1,069 SR
Queue Stats
1W - 13L
1,103 Elo+
Solo
Team Averages
Level 21
1,451 SR
1,504 Elo+

VS

Team Averages
Level 26
1,545 SR
1,410 Elo+
Nemesis
Nemesis
IPonchet
Nemesis
Level 26
God Stats
1W - 2L
1,679 SR
Queue Stats
386W - 400L
1,412 Elo+
Solo
Ymir
Ymir
V1c10usM0nkey
Ymir
Level 27
God Stats
8W - 9L
1,527 SR
Queue Stats
177W - 186L
1,541 Elo+
Solo
Anubis
Anubis
XmariXsavageX
Anubis
Level 24
God Stats
2W - 1L
1,192 SR
Queue Stats
3W - 3L
1,180 Elo+
Solo
Osiris
Osiris
jwow276
Osiris
Level 29
God Stats
8W - 12L
1,825 SR
Queue Stats
92W - 126L
1,545 Elo+
Solo
Zeus
Zeus
stryker398
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 51L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,742
484
4,592
9,574
5,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 4 / 0
5,792
362
2,945
4,908
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Jubinanda
Anubis
15
6 / 4 / 0
8,956
560
7,194
10,479
4,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Scooby1189
Ganesha
12
0 / 5 / 5
7,504
469
3,522
13,329
8,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
rinocrok790
Thanatos
13
3 / 5 / 0
7,829
489
2,616
12,374
3,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IPonchet
Nemesis
15
6 / 1 / 6
9,356
585
6,095
8,474
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 5
8,434
527
8,557
9,078
4,914
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 3 / 3
8,550
534
7,698
8,667
3,413
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
jwow276
Osiris
17
5 / 1 / 2
9,954
622
7,573
10,120
7,834
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 2
7,942
496
4,099
6,589
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
10
Kills
21
22
Deaths
11
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
4
0
0.25
W
Nemesis
IPonchet
Nemesis
6
1
6
9
L
Anubis
Jubinanda
Anubis
6
4
0
1.5
L
Ganesha
Scooby1189
Ganesha
0
5
5
0.5
W
4
1
5
6.5
W
5
3
3
2.17
W
Osiris
jwow276
Osiris
5
1
2
6
L
Thanatos
rinocrok790
Thanatos
3
5
0
0.6
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,869
Damage
34,022
50,664
Taken
42,928
24,430
Mitigated
21,076
15,399
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,592
2,320
0
0
9,574
5,534
0
2,443
7,131
0
40,040
L
2,945
1,689
0
0
4,908
1,498
350
3,309
1,599
0
14,222
W
Nemesis
IPonchet
Nemesis
6,095
3,625
0
1,887
8,474
3,093
0
2,345
6,129
0
35,369
L
Anubis
Jubinanda
Anubis
7,194
385
0
4,224
10,479
4,926
0
3,994
6,247
52,461
0
L
Ganesha
Scooby1189
Ganesha
3,522
317
0
1,387
13,329
8,956
0
7,863
5,388
19,377
0
W
8,557
2,813
392
1,270
9,078
4,914
430
2,084
6,994
38,418
0
W
7,698
557
0
3,910
8,667
3,413
78
1,176
7,491
55,284
0
W
Osiris
jwow276
Osiris
7,573
3,014
0
3,292
10,120
7,834
174
1,250
8,870
18
65,840
L
Thanatos
rinocrok790
Thanatos
2,616
767
438
9,350
12,374
3,516
0
2,359
9,945
0
40,162
W
4,099
999
0
611
6,589
1,822
222
3,861
2,728
37,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,823
Gold Earned
44,236
322
Minions Killed
441
0
Camps Cleared
0
1,220,143
Distance Traveled
1,386,772
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,742
484
77
5
0
264,406
2
L
Skadi
5,792
362
34
2
0
144,599
2
W
Nemesis
9,356
585
78
5
0
328,335
0
L
Anubis
8,956
560
110
7
0
246,212
6
L
Ganesha
7,504
469
18
1
0
256,868
3
W
Ymir
8,434
527
57
4
0
286,924
2
W
Anubis
8,550
534
93
6
0
250,183
3
W
Osiris
9,954
622
138
9
0
266,896
3
L
Thanatos
7,829
489
83
5
0
308,058
1
W
Zeus
7,942
496
75
5
0
254,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role