Player Matchup

Cerberus
Cerberus
Antix_The_God7
Cerberus
Level 23
God Stats
12W - 12L
1,630 SR
Queue Stats
176W - 177L
1,635 Elo+
Solo
Neith
Neith
LadyAmetista
Neith
Level 5
God Stats
4W - 2L
1,774 SR
Queue Stats
166W - 167L
1,346 Elo+
Solo
Danzaburou
Danzaburou
OAuroraChanO
Danzaburou
Level 26
God Stats
12W - 7L
1,737 SR
Queue Stats
118W - 122L
1,482 Elo+
Solo
Tyr
Tyr
Slippery1843
Tyr
Level 28
God Stats
1W - 5L
1,409 SR
Queue Stats
1,466W - 1,527L
1,572 Elo+
Solo
Eset
Eset
poweroftree
Eset
Level 27
God Stats
47W - 43L
1,562 SR
Queue Stats
58W - 70L
1,424 Elo+
Solo
Team Averages
Level 22
1,622 SR
1,492 Elo+

VS

Team Averages
Level 26
1,563 SR
1,511 Elo+
Chaac
Chaac
DaDdYdAvIs7652
Chaac
Level 29
God Stats
11W - 10L
1,435 SR
Queue Stats
44W - 59L
1,447 Elo+
Solo
Set
Set
DeepHorizon-
Set
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,403 Elo+
Solo
Bakasura
Bakasura
VIRTUOSO_Lume
Bakasura
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
267W - 265L
1,533 Elo+
Solo
Nu Wa
Nu Wa
withloveLunna
Nu Wa
Level 29
God Stats
46W - 34L
1,599 SR
Queue Stats
208W - 223L
1,530 Elo+
Party 1
Nemesis
Nemesis
zSxnz-
Nemesis
Level 32
God Stats
18W - 5L
1,783 SR
Queue Stats
48W - 41L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
7 / 1 / 13
15,838
932
23,042
37,641
59,476
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
1 / 5 / 13
15,192
894
20,155
16,057
7,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
OAuroraChanO
Danzaburou
20
10 / 2 / 10
16,732
984
28,022
21,158
8,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
1 / 9 / 13
14,515
854
20,849
36,648
42,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
4 / 12 / 9
14,626
860
20,413
28,302
12,444
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 17
15,536
914
16,056
38,270
46,867
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
0 / 6 / 4
12,640
744
2,476
7,668
2,771
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
VIRTUOSO_Lume
Bakasura
20
14 / 4 / 7
17,941
1,055
33,871
27,637
13,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
8 / 1 / 15
17,541
1,032
56,734
16,250
7,433
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
zSxnz-
Nemesis
20
5 / 4 / 18
15,903
935
23,912
29,546
14,127
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
90
23
Kills
29
29
Deaths
23
58
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cerberus
7
1
13
13.5
W
2
8
17
1.31
W
0
6
4
0.33
L
1
5
13
1.5
L
Danzaburou
OAuroraChanO
Danzaburou
10
2
10
7.5
L
1
9
13
0.83
W
Bakasura
VIRTUOSO_Lume
Bakasura
14
4
7
4.38
L
4
12
9
0.71
W
8
1
15
15.5
W
Nemesis
zSxnz-
Nemesis
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,481
Damage
133,049
139,806
Taken
119,371
131,111
Mitigated
84,557
27,361
Healing
28,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
23,042
1,550
0
11,432
37,641
59,476
0
14,293
20,936
54,252
0
W
16,056
2,562
875
7,011
38,270
46,867
0
14,066
24,204
0
47,798
W
2,476
998
0
101
7,668
2,771
0
3,393
4,275
0
5,678
L
20,155
9,952
0
3,778
16,057
7,700
0
7,165
7,912
0
72,087
L
Danzaburou
OAuroraChanO
Danzaburou
28,022
17,207
616
3,396
21,158
8,879
0
10,080
10,380
0
68,254
L
20,849
1,823
639
5,722
36,648
42,612
0
14,730
20,641
12,603
51,360
W
Bakasura
VIRTUOSO_Lume
Bakasura
33,871
24,410
0
8,738
27,637
13,359
0
11,072
16,565
0
46,429
L
20,413
767
651
1,127
28,302
12,444
0
10,466
16,897
44,042
0
W
56,734
14,405
863
5,426
16,250
7,433
0
5,164
11,086
112,466
0
W
Nemesis
zSxnz-
Nemesis
23,912
14,197
0
5,046
29,546
14,127
0
14,241
15,305
0
46,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,903
Gold Earned
79,561
414
Minions Killed
330
4
Camps Cleared
11
1,608,346
Distance Traveled
1,470,970
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
15,838
932
61
4
0
359,777
2
W
Chaac
15,536
914
77
5
1
311,630
1
W
Set
12,640
744
12
1
0
117,741
0
L
Neith
15,192
894
130
8
2
265,595
0
L
Danzaburou
16,732
984
80
5
0
329,011
0
L
Tyr
14,515
854
97
6
0
351,002
0
W
Bakasura
17,941
1,055
54
3
7
335,615
0
L
Eset
14,626
860
46
3
2
302,961
0
W
Nu Wa
17,541
1,032
139
8
1
311,200
0
W
Nemesis
15,903
935
48
3
2
394,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role