Player Matchup

Ra
Ra
Laneryde
Ra
Level 76
God Stats
4W - 2L
1,595 SR
Queue Stats
15W - 12L
1,541 Elo+
Party 2
Chiron
Chiron
NidaiKitetsu
Chiron
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,486 Elo+
Party 2
Kuzenbo
Kuzenbo
QurlyTops
Kuzenbo
Level 41
God Stats
2W - 2L
1,335 SR
Queue Stats
28W - 24L
1,536 Elo+
Party 2
Team Averages
Level 74
1,477 SR
1,521 Elo+

VS

Team Averages
Level 71
1,502 SR
1,427 Elo+
Anubis
Anubis
ShapedJellyfish
Anubis
Level 79
God Stats
9W - 11L
1,507 SR
Queue Stats
53W - 80L
1,219 Elo+
Solo
Thanatos
Thanatos
kin kisr
Thanatos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,527 Elo+
Party 1
Odin
Odin
sistr kisr
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 2
9,760
697
7,638
6,737
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
13
3 / 2 / 5
9,741
696
7,358
6,485
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
QurlyTops
Kuzenbo
12
0 / 0 / 8
9,388
671
5,481
8,627
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
7,465
533
5,194
8,019
3,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
kin kisr
Thanatos
13
4 / 4 / 0
9,123
652
5,977
11,850
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
0 / 1 / 4
8,188
585
6,123
9,448
6,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
4
4
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
W
Chiron
3
2
5
2.75
W
Kuzenbo
QurlyTops
Kuzenbo
0
0
8
4
L
0
4
1
0.13
L
Thanatos
kin kisr
Thanatos
4
4
0
1
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,477
Damage
17,294
21,849
Taken
29,317
14,561
Mitigated
14,819
8,263
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,638
149
1,492
1,981
6,737
2,252
264
1,513
5,149
48,342
0
W
Chiron
7,358
3,536
765
2,066
6,485
2,803
483
1,342
5,043
0
47,512
W
Kuzenbo
QurlyTops
Kuzenbo
5,481
2,347
0
1,959
8,627
9,506
301
2,467
6,028
12,671
0
L
5,194
258
359
2,769
8,019
3,725
0
4,900
2,895
30,551
0
L
Thanatos
kin kisr
Thanatos
5,977
1,289
0
8,641
11,850
4,525
0
3,914
7,702
0
41,588
L
6,123
1,843
531
733
9,448
6,569
0
3,734
5,510
0
20,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,889
Gold Earned
24,776
165
Minions Killed
156
0
Camps Cleared
0
734,703
Distance Traveled
728,058
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,760
697
85
6
0
249,702
3
W
Chiron
9,741
696
70
5
0
241,435
2
W
Kuzenbo
9,388
671
10
1
0
243,566
4
L
Anubis
7,465
533
45
3
0
184,020
1
L
Thanatos
9,123
652
76
5
0
281,043
3
L
Odin
8,188
585
35
3
0
262,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role