Player Matchup

King Arthur
King Arthur
CharlieRage
King Arthur
Level 49
God Stats
16W - 10L
1,531 SR
Queue Stats
27W - 28L
1,405 Elo+
Solo
Fenrir
Fenrir
DioSaysZaWarudo
Fenrir
Level 143
God Stats
6W - 9L
1,635 SR
Queue Stats
168W - 164L
1,510 Elo+
Party 2
Aphrodite
Aphrodite
Relemy
Aphrodite
Level 48
God Stats
11W - 10L
1,185 SR
Queue Stats
136W - 136L
1,514 Elo+
Party 2
Athena
Athena
jlanng702d
Athena
Level 25
God Stats
62W - 54L
1,567 SR
Queue Stats
160W - 154L
1,517 Elo+
Party 2
Heimdallr
Heimdallr
sanlobo
Heimdallr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 77
1,484 SR
1,489 Elo+

VS

Team Averages
Level 77
1,537 SR
1,541 Elo+
Athena
Athena
DapperTurtle09
Athena
Level 123
God Stats
1W - 1L
1,695 SR
Queue Stats
21W - 12L
1,566 Elo+
Party 3
Nike
Nike
Oblivion2015
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,549 Elo+
Party 3
Sol
Sol
kartagen
Sol
Level 95
God Stats
26W - 30L
1,492 SR
Queue Stats
298W - 291L
1,566 Elo+
Solo
Ra
Ra
Аiri
Ra
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 171L
1,533 Elo+
Party 1
Ullr
Ullr
ФАКГГ
Ullr
Level 102
God Stats
2W - 4L
1,496 SR
Queue Stats
180W - 160L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CharlieRage
King Arthur
17
2 / 1 / 22
9,918
992
15,008
21,134
26,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
14 / 3 / 13
11,687
1,169
10,720
11,674
6,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Relemy
Aphrodite
17
5 / 0 / 21
10,484
1,048
11,905
6,912
6,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
jlanng702d
Athena
17
5 / 0 / 22
10,370
1,037
14,480
15,196
12,503
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
sanlobo
Heimdallr
17
6 / 1 / 19
10,730
1,073
12,405
8,530
3,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

273

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 4
8,917
892
12,429
19,193
15,716
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
1 / 11 / 2
8,589
859
7,232
16,520
15,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 5 / 4
9,548
955
17,179
13,442
5,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
15
0 / 4 / 5
8,691
869
11,587
8,633
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 4 / 2
9,264
926
11,335
11,754
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
22
32
Kills
5
5
Deaths
32
97
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CharlieRage
King Arthur
2
1
22
13
L
1
8
4
0.38
W
14
3
13
6.83
L
1
11
2
0.18
W
Aphrodite
Relemy
Aphrodite
5
0
21
15.5
W
Athena
jlanng702d
Athena
5
0
22
16
L
1
5
4
0.6
W
Heimdallr
sanlobo
Heimdallr
6
1
19
15.5
L
Ra
0
4
5
0.63
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,518
Damage
59,762
63,446
Taken
69,542
55,895
Mitigated
45,130
19,173
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CharlieRage
King Arthur
15,008
1,803
0
3,598
21,134
26,207
0
13,607
7,263
4,701
29,979
L
12,429
3,461
0
469
19,193
15,716
0
8,855
10,338
24,125
0
W
10,720
2,327
0
155
11,674
6,250
0
7,267
4,121
0
13,993
L
7,232
1,252
232
513
16,520
15,648
0
6,792
9,573
0
11,816
W
Aphrodite
Relemy
Aphrodite
11,905
1,035
8,474
4,216
6,912
6,975
0
4,573
2,185
28,463
0
W
Athena
jlanng702d
Athena
14,480
4,641
0
472
15,196
12,503
0
9,852
5,160
20,716
0
L
17,179
9,276
0
4,277
13,442
5,264
0
4,439
8,884
50,349
0
W
Heimdallr
sanlobo
Heimdallr
12,405
5,290
468
1,790
8,530
3,960
0
4,870
3,522
0
43,696
L
Ra
11,587
76
649
2,329
8,633
3,658
0
3,187
5,446
20,582
0
L
11,335
5,693
0
2,092
11,754
4,844
0
4,872
6,882
0
38,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,189
Gold Earned
45,009
170
Minions Killed
185
5
Camps Cleared
7
979,327
Distance Traveled
890,005
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,918
992
40
4
1
216,490
0
L
Athena
8,917
892
29
3
1
188,554
0
W
Fenrir
11,687
1,169
6
1
1
193,406
0
L
Nike
8,589
859
6
1
0
169,837
0
W
Aphrodite
10,484
1,048
52
5
1
185,032
0
W
Athena
10,370
1,037
12
1
0
206,746
0
L
Sol
9,548
955
73
7
6
166,953
1
W
Heimdallr
10,730
1,073
60
6
2
177,653
0
L
Ra
8,691
869
18
2
0
192,565
0
L
Ullr
9,264
926
59
6
0
172,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role