Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Crawlid
Ne Zha
Level 87
God Stats
4W - 3L
1,478 SR
Queue Stats
358W - 235L
1,607 Elo+
Party 2
Discordia
Discordia
PaulinhoReiDelaz
Discordia
Level 88
God Stats
13W - 6L
1,673 SR
Queue Stats
720W - 449L
1,614 Elo+
Party 2
Artio
Artio
ReoNaS2
Artio
Level 8
God Stats
15W - 3L
1,724 SR
Queue Stats
224W - 132L
1,746 Elo+
Party 2
Fafnir
Fafnir
Will369_nerd2019
Fafnir
Level 37
God Stats
2W - 0L
1,716 SR
Queue Stats
14W - 16L
1,391 Elo+
Solo
Team Averages
Level 68
1,618 SR
1,572 Elo+

VS

Team Averages
Level 52
1,372 SR
1,496 Elo+
Persephone
Persephone
Buchexa_157
Persephone
Level 45
God Stats
38W - 36L
1,533 SR
Queue Stats
367W - 435L
1,347 Elo+
Solo
Izanami
Izanami
Danldd
Izanami
Level 38
God Stats
25W - 18L
1,732 SR
Queue Stats
134W - 143L
1,551 Elo+
Solo
Cerberus
Cerberus
TK6K2IO
Cerberus
Level 63
God Stats
3W - 6L
1,214 SR
Queue Stats
167W - 234L
1,477 Elo+
Party 1
Chaac
Chaac
scorpion159funny
Chaac
Level 88
God Stats
2W - 3L
1,283 SR
Queue Stats
116W - 105L
1,615 Elo+
Solo
Loki
Loki
yCryyZz_-
Loki
Level 28
God Stats
1W - 5L
1,096 SR
Queue Stats
168W - 147L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
5 / 1 / 2
12,407
620
9,184
14,652
5,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Crawlid
Ne Zha
17
5 / 2 / 1
10,597
530
6,213
15,077
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
20
5 / 0 / 7
13,130
657
17,778
11,138
3,852
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
ReoNaS2
Artio
14
5 / 4 / 5
9,030
452
10,037
21,291
12,626
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 6 / 0
9,343
467
6,788
14,879
11,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Buchexa_157
Persephone
14
1 / 6 / 2
8,886
444
8,106
14,175
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Danldd
Izanami
17
3 / 5 / 3
10,830
542
13,697
13,996
5,534
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
TK6K2IO
Cerberus
13
4 / 6 / 3
9,600
480
9,414
17,732
11,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
4 / 0 / 2
9,923
496
8,765
12,518
10,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
15
1 / 3 / 2
9,126
456
6,173
14,069
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
20
Kills
13
13
Deaths
20
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
1
2
6
L
Persephone
Buchexa_157
Persephone
1
6
2
0.33
W
Ne Zha
Crawlid
Ne Zha
5
2
1
2.75
L
Izanami
Danldd
Izanami
3
5
3
0.9
W
Discordia
5
0
7
8.5
W
Artio
ReoNaS2
Artio
5
4
5
1.88
L
Cerberus
TK6K2IO
Cerberus
4
6
3
0.92
W
0
6
0
0
L
4
0
2
5
L
Loki
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,000
Damage
46,155
77,037
Taken
72,490
38,723
Mitigated
36,563
27,450
Healing
20,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,184
7,581
0
6,585
14,652
5,388
5,464
2,195
12,399
0
100,734
L
Persephone
Buchexa_157
Persephone
8,106
1,120
129
2,397
14,175
4,769
0
9,150
5,022
52,656
0
W
Ne Zha
Crawlid
Ne Zha
6,213
2,485
0
7,416
15,077
5,726
0
3,197
11,710
0
79,528
L
Izanami
Danldd
Izanami
13,697
10,780
0
3,410
13,996
5,534
2,204
4,707
9,289
0
79,201
W
Discordia
17,778
3,544
0
1,474
11,138
3,852
917
4,030
6,910
120,737
0
W
Artio
ReoNaS2
Artio
10,037
1,536
1,573
6,891
21,291
12,626
0
6,853
13,982
24,920
0
L
Cerberus
TK6K2IO
Cerberus
9,414
496
0
6,472
17,732
11,757
421
8,895
8,837
45,129
0
W
6,788
2,436
0
3,511
14,879
11,131
0
513
13,991
49,207
0
L
8,765
1,504
0
5,203
12,518
10,142
377
7,538
4,980
0
49,139
L
Loki
6,173
2,040
0
2,440
14,069
4,361
0
4,311
9,758
0
70,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,507
Gold Earned
48,365
621
Minions Killed
574
0
Camps Cleared
0
1,880,410
Distance Traveled
1,726,178
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,407
620
174
9
0
387,190
5
L
Persephone
8,886
444
90
5
0
362,322
1
W
Ne Zha
10,597
530
135
7
0
433,511
1
L
Izanami
10,830
542
150
8
0
370,043
0
W
Discordia
13,130
657
210
11
0
379,993
8
W
Artio
9,030
452
23
1
0
367,982
5
L
Cerberus
9,600
480
114
6
0
300,199
3
W
Fafnir
9,343
467
79
4
0
311,734
0
L
Chaac
9,923
496
91
5
0
337,427
6
L
Loki
9,126
456
129
6
0
356,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role