Player Matchup

Ymir
Ymir
Alivastor
Ymir
Level 15
God Stats
5W - 3L
1,675 SR
Queue Stats
45W - 35L
1,581 Elo+
Solo
Pele
Pele
DeadBeats
Pele
Level 26
God Stats
6W - 13L
1,341 SR
Queue Stats
219W - 224L
1,452 Elo+
Solo
Heimdallr
Heimdallr
Hexed07
Heimdallr
Level 27
God Stats
7W - 7L
1,328 SR
Queue Stats
189W - 135L
1,566 Elo+
Solo
Nu Wa
Nu Wa
lowtierplayer
Nu Wa
Level 29
God Stats
6W - 8L
1,804 SR
Queue Stats
19W - 17L
1,659 Elo+
Solo
Vamana
Vamana
mArS1233
Vamana
Level 26
God Stats
11W - 8L
1,481 SR
Queue Stats
278W - 320L
1,415 Elo+
Solo
Team Averages
Level 25
1,526 SR
1,535 Elo+

VS

Team Averages
Level 33
1,513 SR
1,486 Elo+
Fenrir
Fenrir
MentalGamer33
Fenrir
Level 21
God Stats
16W - 11L
1,500 SR
Queue Stats
73W - 96L
1,342 Elo+
Party 1
Pele
Pele
PersephoneBot
Pele
Level 27
God Stats
50W - 40L
1,726 SR
Queue Stats
75W - 61L
1,688 Elo+
Solo
Cthulhu
Cthulhu
Ryanwiest
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
rgreenawalt44
Skadi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,309 Elo+
Party 1
The Morrigan
The Morrigan
trulysaylt
The Morrigan
Level 19
God Stats
1W - 1L
1,339 SR
Queue Stats
27W - 23L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 2 / 3
3,990
570
1,274
3,851
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
8
3 / 2 / 0
4,850
693
1,637
4,548
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Hexed07
Heimdallr
7
3 / 1 / 1
4,247
607
3,311
3,428
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 3
4,657
665
2,910
3,529
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
mArS1233
Vamana
5
0 / 3 / 1
3,649
521
753
3,380
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 2
3,843
549
1,156
4,012
933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 0 / 1
5,777
825
4,060
4,798
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Ryanwiest
Cthulhu
6
1 / 2 / 2
4,082
583
2,180
3,740
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
1 / 1 / 2
3,772
539
2,100
2,860
600
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
trulysaylt
The Morrigan
8
1 / 1 / 1
4,630
661
2,270
2,418
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
9
9
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
3
0.75
L
Pele
3
2
0
1.5
L
Heimdallr
Hexed07
Heimdallr
3
1
1
3.5
W
1
2
2
1
W
5
0
1
5.5
W
Cthulhu
Ryanwiest
Cthulhu
1
2
2
1
L
0
1
3
1.5
L
Vamana
mArS1233
Vamana
0
3
1
0.17
W
1
1
2
2
W
The Morrigan
trulysaylt
The Morrigan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,885
Damage
11,766
18,736
Taken
17,828
6,632
Mitigated
5,170
6,515
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,274
323
0
1,124
3,851
1,570
81
1,303
2,548
6,158
0
L
Pele
1,637
618
0
1,524
4,548
1,237
0
547
3,923
0
20,179
L
Heimdallr
Hexed07
Heimdallr
3,311
1,590
0
1,601
3,428
1,232
257
877
2,551
0
18,202
W
1,156
260
0
169
4,012
933
0
1,318
2,594
0
8,656
W
4,060
1,322
0
972
4,798
1,743
62
186
4,574
0
34,906
W
Cthulhu
Ryanwiest
Cthulhu
2,180
162
0
360
3,740
1,220
0
1,102
2,600
8,387
0
L
2,910
758
0
1,457
3,529
909
0
1,428
1,884
24,133
0
L
Vamana
mArS1233
Vamana
753
242
0
809
3,380
1,684
0
0
3,380
0
11,177
W
2,100
674
0
610
2,860
600
0
384
2,438
0
7,712
W
The Morrigan
trulysaylt
The Morrigan
2,270
551
0
255
2,418
674
392
900
1,438
24,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,393
Gold Earned
22,104
169
Minions Killed
162
0
Camps Cleared
0
634,754
Distance Traveled
702,714
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,990
570
8
1
0
137,957
4
L
Pele
4,850
693
50
7
0
161,366
2
L
Heimdallr
4,247
607
35
5
0
108,701
0
W
Fenrir
3,843
549
18
3
0
143,652
0
W
Pele
5,777
825
61
9
0
141,009
0
W
Cthulhu
4,082
583
11
2
0
142,545
1
L
Nu Wa
4,657
665
50
7
0
135,937
1
L
Vamana
3,649
521
26
4
0
90,793
0
W
Skadi
3,772
539
15
2
0
145,139
0
W
The Morrigan
4,630
661
57
8
0
130,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role