Player Matchup

Thor
Thor
FeistyMemes
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo
Apollo
Apollo
Girty1994
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 149L
1,371 Elo+
Solo
Medusa
Medusa
Lazariko08_sj_
Medusa
Level 18
God Stats
28W - 32L
1,457 SR
Queue Stats
71W - 87L
1,351 Elo+
Party 2
Chaac
Chaac
Srtoauria_
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,281 Elo+
Party 2
Kuzenbo
Kuzenbo
TwistyNIPSnCHPS
Kuzenbo
Level 28
God Stats
1W - 3L
1,232 SR
Queue Stats
241W - 263L
1,416 Elo+
Solo
Team Averages
Level 18
1,438 SR
1,384 Elo+

VS

Team Averages
Level 28
1,501 SR
1,420 Elo+
Cupid
Cupid
GotTekz
Cupid
Level 18
God Stats
25W - 26L
1,504 SR
Queue Stats
151W - 138L
1,433 Elo+
Party 1
Hades
Hades
Huskyyy-T
Hades
Level 81
God Stats
26W - 18L
1,445 SR
Queue Stats
300W - 290L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
Nastafrian
Cthulhu
Level 16
God Stats
7W - 1L
1,900 SR
Queue Stats
52W - 71L
1,390 Elo+
Party 1
Bellona
Bellona
Papane84
Bellona
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 72L
1,500 Elo+
Solo
Nemesis
Nemesis
superzeleph
Nemesis
Level 23
God Stats
9W - 11L
1,155 SR
Queue Stats
451W - 444L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,408
401
2,136
12,994
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Girty1994
Apollo
10
2 / 6 / 3
6,945
434
4,774
12,093
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 6 / 0
7,856
491
8,466
11,561
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
10
0 / 6 / 1
6,275
392
3,029
12,148
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 4 / 0
7,483
468
5,733
12,702
10,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
GotTekz
Cupid
14
5 / 0 / 8
8,992
562
8,506
9,387
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Huskyyy-T
Hades
16
12 / 2 / 4
10,300
644
15,887
10,654
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Nastafrian
Cthulhu
13
4 / 0 / 10
8,198
512
5,844
9,656
9,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Papane84
Bellona
12
3 / 4 / 5
8,204
513
7,777
9,944
7,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
superzeleph
Nemesis
16
4 / 1 / 5
9,507
594
6,063
10,959
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
7
Kills
28
29
Deaths
7
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Apollo
Girty1994
Apollo
2
6
3
0.58
W
Cupid
GotTekz
Cupid
5
0
8
9
W
Hades
Huskyyy-T
Hades
12
2
4
7
L
3
6
0
0.5
W
Cthulhu
Nastafrian
Cthulhu
4
0
10
9
W
Bellona
Papane84
Bellona
3
4
5
1.38
L
Chaac
0
6
1
0.08
L
2
4
0
0.5
W
Nemesis
superzeleph
Nemesis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,138
Damage
44,077
61,498
Taken
50,600
27,808
Mitigated
30,761
8,077
Healing
18,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,136
297
0
2,760
12,994
3,878
0
4,402
8,567
0
25,937
L
Apollo
Girty1994
Apollo
4,774
2,402
0
955
12,093
3,374
0
4,084
7,859
0
24,221
W
Cupid
GotTekz
Cupid
8,506
5,849
524
3,950
9,387
4,904
3,344
231
8,981
0
53,102
W
Hades
Huskyyy-T
Hades
15,887
928
1,138
5,182
10,654
5,383
1,909
311
10,295
62,042
0
L
8,466
3,144
0
1,298
11,561
3,817
0
5,181
6,355
0
42,778
W
Cthulhu
Nastafrian
Cthulhu
5,844
372
46
2,024
9,656
9,161
697
802
8,734
32,384
0
W
Bellona
Papane84
Bellona
7,777
2,062
0
1,210
9,944
7,100
777
3,341
6,578
0
30,278
L
Chaac
3,029
63
0
1,800
12,148
6,063
0
4,435
7,438
0
24,779
L
5,733
1,554
0
1,264
12,702
10,676
46
3,112
9,548
24,776
0
W
Nemesis
superzeleph
Nemesis
6,063
3,244
0
3,946
10,959
4,213
0
1,048
9,911
0
60,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,967
Gold Earned
45,201
257
Minions Killed
400
0
Camps Cleared
0
1,414,502
Distance Traveled
1,434,317
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,408
401
59
4
0
277,896
0
L
Apollo
6,945
434
49
3
0
279,378
4
W
Cupid
8,992
562
85
5
0
275,284
3
W
Hades
10,300
644
93
6
0
298,078
1
L
Medusa
7,856
491
70
4
0
265,746
0
W
Cthulhu
8,198
512
48
3
0
314,912
2
W
Bellona
8,204
513
62
4
0
259,177
3
L
Chaac
6,275
392
36
2
0
312,184
1
L
Kuzenbo
7,483
468
43
3
0
279,298
2
W
Nemesis
9,507
594
112
7
0
286,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role