Player Matchup

King Arthur
King Arthur
Angves
King Arthur
Level 18
God Stats
1W - 3L
1,306 SR
Queue Stats
31W - 51L
1,242 Elo+
Party 1
Olorun
Olorun
Bokacsata
Olorun
Level 8
God Stats
0W - 2L
1,490 SR
Queue Stats
1W - 8L
1,149 Elo+
Party 1
Pele
Pele
Camyrace
Pele
Level 28
God Stats
10W - 19L
1,324 SR
Queue Stats
71W - 129L
1,236 Elo+
Party 2
Nu Wa
Nu Wa
Medок817727
Nu Wa
Level 28
God Stats
4W - 8L
1,292 SR
Queue Stats
79W - 138L
1,244 Elo+
Party 2
Vulcan
Vulcan
Subject19
Vulcan
Level 16
God Stats
49W - 60L
1,489 SR
Queue Stats
52W - 65L
1,438 Elo+
Party 1
Team Averages
Level 20
1,380 SR
1,262 Elo+

VS

Team Averages
Level 23
1,507 SR
1,396 Elo+
Susano
Susano
CiccioEurekaa89
Susano
Level 15
God Stats
4W - 5L
1,283 SR
Queue Stats
15W - 15L
1,236 Elo+
Party 3
Artemis
Artemis
KKPOXAA
Artemis
Level 27
God Stats
3W - 1L
1,693 SR
Queue Stats
115W - 138L
1,434 Elo+
Solo
Awilix
Awilix
Niicoouuulaa
Awilix
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Pr0teIN4
Apollo
Level 19
God Stats
25W - 22L
1,458 SR
Queue Stats
62W - 62L
1,367 Elo+
Party 3
Ares
Ares
WingsOfAthens
Ares
Level 29
God Stats
7W - 2L
1,600 SR
Queue Stats
47W - 32L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Angves
King Arthur
8
0 / 5 / 0
4,607
461
3,136
6,626
3,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Bokacsata
Olorun
6
0 / 4 / 0
4,125
413
2,408
5,068
1,508
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
9
1 / 1 / 0
5,284
528
1,778
5,026
1,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 4 / 0
4,912
491
3,408
4,770
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
Subject19
Vulcan
6
1 / 6 / 0
4,220
422
2,450
5,115
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
5,830
583
2,137
4,411
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
KKPOXAA
Artemis
9
5 / 0 / 4
5,505
551
3,572
3,114
1,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
12
5 / 0 / 4
6,530
653
3,323
5,883
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
Pr0teIN4
Apollo
11
6 / 1 / 5
6,444
644
6,444
6,504
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 7
5,587
559
3,247
6,197
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
3
Kills
20
20
Deaths
3
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Angves
King Arthur
0
5
0
0
L
Olorun
Bokacsata
Olorun
0
4
0
0
L
Pele
1
1
0
1
W
3
1
3
4.5
W
Artemis
KKPOXAA
Artemis
5
0
4
7
L
1
4
0
0.25
W
Awilix
5
0
4
7
W
Apollo
Pr0teIN4
Apollo
6
1
5
8.5
L
Vulcan
Subject19
Vulcan
1
6
0
0.17
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,180
Damage
18,723
26,605
Taken
26,109
8,963
Mitigated
10,037
4,448
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Angves
King Arthur
3,136
570
0
225
6,626
3,602
189
391
6,235
0
18,851
L
Olorun
Bokacsata
Olorun
2,408
569
150
507
5,068
1,508
0
1,760
3,308
14,982
0
L
Pele
1,778
577
0
3,117
5,026
1,280
0
0
5,026
0
27,929
W
2,137
580
0
0
4,411
1,296
0
2,337
1,868
0
18,049
W
Artemis
KKPOXAA
Artemis
3,572
996
707
892
3,114
1,112
1,202
1,857
1,181
0
26,181
L
3,408
1,311
0
449
4,770
1,249
195
143
4,627
18,692
0
W
Awilix
3,323
1,289
0
3,490
5,883
1,993
0
335
5,499
0
37,252
W
Apollo
Pr0teIN4
Apollo
6,444
4,334
0
3,209
6,504
1,863
1,348
628
5,577
0
31,690
L
Vulcan
Subject19
Vulcan
2,450
792
0
0
5,115
1,324
0
953
4,162
10,590
0
W
3,247
366
0
2,720
6,197
3,773
668
2,549
3,418
9,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,148
Gold Earned
29,896
173
Minions Killed
251
0
Camps Cleared
0
839,539
Distance Traveled
915,961
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,607
461
29
3
0
151,265
1
L
Olorun
4,125
413
28
3
0
197,337
0
L
Pele
5,284
528
69
7
0
147,467
2
W
Susano
5,830
583
48
5
0
172,270
0
W
Artemis
5,505
551
58
6
0
153,802
0
L
Nu Wa
4,912
491
34
3
0
135,533
0
W
Awilix
6,530
653
79
8
0
226,294
0
W
Apollo
6,444
644
59
6
0
174,187
1
L
Vulcan
4,220
422
13
1
0
207,937
1
W
Ares
5,587
559
7
1
0
189,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role