Player Matchup

Medusa
Medusa
 
Medusa
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Easiilly
Ne Zha
Level 94
God Stats
2W - 2L
1,336 SR
Queue Stats
145W - 160L
1,458 Elo+
Party 2
Chang'e
Chang'e
JornalistaGamer
Chang'e
Level 156
God Stats
6W - 7L
1,500 SR
Queue Stats
346W - 349L
1,457 Elo+
Solo
Bellona
Bellona
YayaDime
Bellona
Level 87
God Stats
26W - 20L
1,755 SR
Queue Stats
489W - 515L
1,440 Elo+
Solo
Cu Chulainn
Cu Chulainn
blitz2killu
Cu Chulainn
Level 132
God Stats
1W - 4L
1,359 SR
Queue Stats
135W - 151L
1,459 Elo+
Solo
Team Averages
Level 121
1,490 SR
1,463 Elo+

VS

Team Averages
Level 91
1,600 SR
1,500 Elo+
Achilles
Achilles
 
Achilles
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Mastersaku12
Sylvanus
Level 122
God Stats
6W - 1L
1,983 SR
Queue Stats
53W - 45L
1,615 Elo+
Party 1
Danzaburou
Danzaburou
kingdonfrmdao
Danzaburou
Level 95
God Stats
23W - 21L
1,519 SR
Queue Stats
102W - 87L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 1 / 0
3,778
630
909
1,944
474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
Easiilly
Ne Zha
7
1 / 1 / 0
4,007
668
930
3,944
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 0 / 0
4,343
724
1,970
3,470
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
YayaDime
Bellona
8
2 / 0 / 0
4,630
772
1,029
3,415
2,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
blitz2killu
Cu Chulainn
7
2 / 0 / 0
4,135
689
1,715
4,101
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 2 / 0
3,914
652
1,564
3,932
1,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hel
 
Hel
6
1 / 4 / 0
3,695
616
2,128
4,482
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
6
0 / 1 / 1
3,618
603
2,178
3,167
761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Mastersaku12
Sylvanus
7
1 / 1 / 0
3,972
662
1,002
2,759
1,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
kingdonfrmdao
Danzaburou
1
0 / 0 / 0
2,724
454
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
8
Kills
2
2
Deaths
8
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
0
1
L
Achilles
 
Achilles
0
2
0
0
L
Hel
 
Hel
1
4
0
0.25
L
Thanatos
 
Thanatos
0
1
1
0.5
W
Ne Zha
Easiilly
Ne Zha
1
1
0
1
W
2
0
0
2
L
Sylvanus
Mastersaku12
Sylvanus
1
1
0
1
W
Bellona
YayaDime
Bellona
2
0
0
2
W
Cu Chulainn
blitz2killu
Cu Chulainn
2
0
0
2
L
Danzaburou
kingdonfrmdao
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,553
Damage
6,872
16,874
Taken
14,340
6,029
Mitigated
4,636
6,849
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
909
479
0
771
1,944
474
0
385
1,559
0
14,286
L
Achilles
 
Achilles
1,564
444
0
1,277
3,932
1,739
0
0
3,932
0
13,649
L
Hel
 
Hel
2,128
249
351
1,336
4,482
1,004
0
1,127
3,201
12,283
0
L
Thanatos
 
Thanatos
2,178
889
0
1,466
3,167
761
0
631
2,478
0
10,704
W
Ne Zha
Easiilly
Ne Zha
930
308
0
1,534
3,944
1,027
0
638
3,216
0
15,246
W
1,970
212
351
2,072
3,470
771
297
1,037
2,293
15,270
0
L
Sylvanus
Mastersaku12
Sylvanus
1,002
561
0
713
2,759
1,132
0
0
2,759
12,737
0
W
Bellona
YayaDime
Bellona
1,029
631
0
2,121
3,415
2,227
35
0
3,190
0
17,733
W
Cu Chulainn
blitz2killu
Cu Chulainn
1,715
270
0
0
4,101
1,530
0
804
3,261
0
19,009
L
Danzaburou
kingdonfrmdao
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,893
Gold Earned
17,923
192
Minions Killed
109
0
Camps Cleared
0
610,934
Distance Traveled
453,691
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,778
630
23
4
0
111,352
2
L
Achilles
3,914
652
30
5
0
115,511
2
L
Hel
3,695
616
26
4
0
112,558
0
L
Thanatos
3,618
603
31
5
0
142,472
2
W
Ne Zha
4,007
668
40
7
0
131,317
1
W
Chang'e
4,343
724
34
6
0
115,539
1
L
Sylvanus
3,972
662
22
4
0
78,975
1
W
Bellona
4,630
772
51
9
0
129,568
4
W
Cu Chulainn
4,135
689
44
7
0
123,158
0
L
Danzaburou
2,724
454
0
0
0
4,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role