Player Matchup

Fenrir
Fenrir
Gold II
DarrenReid3
Fenrir
Gold II
Level 127
God Stats
1W - 3L
1,531 SR
Queue Stats
135W - 129L
1,540 MMR
Solo
Cernunnos
Cernunnos
Bronze III
EinfachSebb
Cernunnos
Bronze III
Level 87
God Stats
4W - 7L
1,173 SR
Queue Stats
10W - 16L
1,540 MMR
Solo
Sobek
Sobek
Gold III
OctaJim34
Sobek
Gold III
Level 157
God Stats
3W - 7L
1,415 SR
Queue Stats
118W - 127L
1,548 MMR
Solo
Cerberus
Cerberus
Gold II
X Dj Santa X
Cerberus
Gold II
Level 105
God Stats
25W - 19L
1,454 SR
Queue Stats
116W - 106L
1,524 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
pataoh
Nu Wa
Platinum IV
Level 160
God Stats
14W - 11L
1,889 SR
Queue Stats
339W - 336L
1,564 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,492 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,561 SR
1,543 MMR
Khepri
Khepri
Gold III
Ddiegocalderonn
Khepri
Gold III
Level 103
God Stats
3W - 0L
1,665 SR
Queue Stats
232W - 227L
1,520 MMR
Solo
Merlin
Merlin
Gold IV
DebiruMAN
Merlin
Gold IV
Level 160
God Stats
8W - 7L
1,530 SR
Queue Stats
60W - 44L
1,542 MMR
Party 1
Hachiman
Hachiman
Gold II
HikkiSLR
Hachiman
Gold II
Level 67
God Stats
9W - 9L
1,515 SR
Queue Stats
130W - 132L
1,527 MMR
Solo
Achilles
Achilles
Gold III
Minityzeur
Achilles
Gold III
Level 123
God Stats
32W - 28L
1,557 SR
Queue Stats
198W - 210L
1,572 MMR
Party 1
Guan Yu
Guan Yu
Gold III
Ocultom9
Guan Yu
Gold III
Level 127
God Stats
4W - 4L
1,538 SR
Queue Stats
241W - 246L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 2 / 3
9,154
538
8,151
12,323
6,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
EinfachSebb
Cernunnos
15
2 / 7 / 1
8,682
511
8,165
16,371
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
OctaJim34
Sobek
11
0 / 3 / 5
7,249
426
5,635
17,645
12,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
X Dj Santa X
Cerberus
16
2 / 1 / 0
9,611
565
4,432
9,918
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
pataoh
Nu Wa
14
1 / 3 / 3
8,184
481
9,023
7,765
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetDanzaburouJanusCu ChulainnScylla

VS

Bans
CthulhuSun WukongHun BatzApolloBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
8,262
486
3,740
12,345
8,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
DebiruMAN
Merlin
15
2 / 3 / 2
9,278
546
8,723
7,800
2,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
HikkiSLR
Hachiman
19
9 / 0 / 3
11,307
665
16,069
11,047
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Minityzeur
Achilles
16
3 / 1 / 5
9,663
568
5,538
15,284
10,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Ocultom9
Guan Yu
16
2 / 2 / 2
9,828
578
7,972
12,061
9,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
9
Kills
16
16
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
2
3
2.75
W
0
3
5
0.83
W
Merlin
DebiruMAN
Merlin
2
3
2
1
L
Cernunnos
EinfachSebb
Cernunnos
2
7
1
0.36
W
Hachiman
HikkiSLR
Hachiman
9
0
3
10.5
W
Achilles
Minityzeur
Achilles
3
1
5
5.5
L
Sobek
OctaJim34
Sobek
0
3
5
0.83
W
Guan Yu
Ocultom9
Guan Yu
2
2
2
1.5
L
Cerberus
X Dj Santa X
Cerberus
2
1
0
2
L
Nu Wa
pataoh
Nu Wa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,406
Damage
42,042
64,022
Taken
58,537
32,924
Mitigated
34,116
19,181
Healing
24,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,151
1,369
0
2,261
12,323
6,648
0
1,615
10,658
0
66,952
W
3,740
382
0
1,173
12,345
8,332
231
5,036
7,033
19,715
0
W
Merlin
DebiruMAN
Merlin
8,723
417
0
1,937
7,800
2,788
126
3,996
3,572
79,802
0
L
Cernunnos
EinfachSebb
Cernunnos
8,165
4,322
0
4,634
16,371
5,135
0
667
15,679
0
63,216
W
Hachiman
HikkiSLR
Hachiman
16,069
7,996
0
7,772
11,047
3,692
2,217
1,367
9,558
0
90,810
W
Achilles
Minityzeur
Achilles
5,538
1,613
0
5,889
15,284
10,301
0
2,692
12,390
0
67,248
L
Sobek
OctaJim34
Sobek
5,635
238
0
6,850
17,645
12,829
370
7,058
10,562
27,272
0
W
Guan Yu
Ocultom9
Guan Yu
7,972
843
1,090
6,236
12,061
9,003
120
4,595
6,894
0
58,542
L
Cerberus
X Dj Santa X
Cerberus
4,432
218
0
4,517
9,918
5,667
0
0
9,543
61,752
0
L
Nu Wa
pataoh
Nu Wa
9,023
3,374
0
919
7,765
2,645
192
3,123
4,642
58,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,880
Gold Earned
48,338
506
Minions Killed
596
0
Camps Cleared
0
1,604,421
Distance Traveled
1,732,052
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,154
538
106
6
0
355,790
2
W
Khepri
8,262
486
16
1
0
368,418
4
W
Merlin
9,278
546
170
10
0
312,920
8
L
Cernunnos
8,682
511
116
7
0
288,250
2
W
Hachiman
11,307
665
148
9
0
320,524
8
W
Achilles
9,663
568
117
7
0
362,913
4
L
Sobek
7,249
426
36
2
0
329,505
9
W
Guan Yu
9,828
578
145
9
0
367,277
5
L
Cerberus
9,611
565
145
9
0
334,417
9
L
Nu Wa
8,184
481
103
6
0
296,459
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role