Player Matchup

Mercury
Mercury
EnterDeadMeme
Mercury
Level 29
God Stats
5W - 0L
1,614 SR
Queue Stats
26W - 31L
1,465 Elo+
Party 1
He Bo
He Bo
Finnster1816
He Bo
Level 14
God Stats
4W - 5L
1,751 SR
Queue Stats
11W - 12L
1,541 Elo+
Party 1
Chang'e
Chang'e
PrinceJason1120
Chang'e
Level 28
God Stats
3W - 1L
1,847 SR
Queue Stats
42W - 60L
1,466 Elo+
Party 1
Osiris
Osiris
chunkydonkey
Osiris
Level 24
God Stats
3W - 3L
1,840 SR
Queue Stats
27W - 41L
1,433 Elo+
Party 1
Apollo
Apollo
my90lbgfabusesme
Apollo
Level 23
God Stats
4W - 3L
1,483 SR
Queue Stats
74W - 77L
1,467 Elo+
Solo
Team Averages
Level 24
1,707 SR
1,474 Elo+

VS

Team Averages
Level 12
1,478 SR
1,352 Elo+
Thanatos
Thanatos
Venuce
Thanatos
Level 16
God Stats
6W - 9L
1,389 SR
Queue Stats
34W - 33L
1,386 Elo+
Party 2
Scylla
Scylla
jads1
Scylla
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
sxkkh
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,173 Elo+
Party 3
Neith
Neith
二零七七
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,349 Elo+
Party 3
Tsukuyomi
Tsukuyomi
周南沁雪
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
11 / 1 / 6
8,831
589
9,444
8,255
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 3
7,069
471
935
4,279
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 3 / 4
8,518
568
9,745
8,751
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
14
4 / 3 / 3
8,039
536
6,034
11,537
7,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 2 / 4
7,381
492
3,282
9,538
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Venuce
Thanatos
10
2 / 7 / 8
7,081
472
6,213
10,689
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
jads1
Scylla
13
7 / 3 / 2
8,194
546
4,476
5,413
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
sxkkh
King Arthur
9
0 / 5 / 1
5,057
337
1,578
7,438
3,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 2
6,132
409
7,683
8,369
2,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
周南沁雪
Tsukuyomi
11
2 / 5 / 0
6,807
454
4,575
8,826
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
26
Kills
13
13
Deaths
26
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
11
1
6
14
W
0
4
3
0.38
W
8
3
4
3.33
L
Thanatos
Venuce
Thanatos
2
7
8
0.86
W
Osiris
4
3
3
1.83
L
Scylla
jads1
Scylla
7
3
2
2.67
W
3
2
4
2.5
L
King Arthur
sxkkh
King Arthur
0
5
1
0.1
L
2
6
2
0.5
L
Tsukuyomi
周南沁雪
Tsukuyomi
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,440
Damage
24,525
42,360
Taken
40,735
16,702
Mitigated
15,278
10,363
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
9,444
4,281
0
747
8,255
2,482
200
995
7,168
0
33,006
W
935
227
0
566
4,279
1,149
474
1,643
2,524
30,495
0
W
9,745
1,483
774
4,244
8,751
2,656
903
0
8,651
37,445
0
L
Thanatos
Venuce
Thanatos
6,213
1,950
0
5,704
10,689
3,951
0
1,554
9,095
0
28,970
W
Osiris
6,034
2,195
0
2,481
11,537
7,596
510
1,055
10,418
0
39,768
L
Scylla
jads1
Scylla
4,476
708
0
863
5,413
1,877
180
1,414
3,977
37,001
0
W
3,282
2,179
0
1,551
9,538
2,819
2,025
515
8,923
0
38,099
L
King Arthur
sxkkh
King Arthur
1,578
328
0
858
7,438
3,533
0
3,788
3,650
0
5,582
L
7,683
3,950
0
729
8,369
2,783
429
3,862
4,507
0
33,278
L
Tsukuyomi
周南沁雪
Tsukuyomi
4,575
1,095
0
246
8,826
3,134
0
0
8,826
0
26,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
33,271
327
Minions Killed
235
0
Camps Cleared
0
1,383,620
Distance Traveled
1,343,664
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,831
589
46
3
0
339,894
1
W
He Bo
7,069
471
72
5
0
228,484
6
W
Chang'e
8,518
568
66
4
0
258,351
2
L
Thanatos
7,081
472
53
4
0
277,100
0
W
Osiris
8,039
536
71
5
0
283,265
1
L
Scylla
8,194
546
79
5
0
286,824
0
W
Apollo
7,381
492
72
5
0
273,626
0
L
King Arthur
5,057
337
5
0
0
246,538
0
L
Neith
6,132
409
51
3
0
228,102
0
L
Tsukuyomi
6,807
454
47
3
0
305,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role